» Sat Jun 16, 2012 7:56 am
I for one believe that the Steam Workshop is a step Bethesda took in forming some semblance of order regarding mods. Sony has worked with Valve and integrated with Steam for Portal 2 (buy Portal 2 on PC through Steam and you can play it on the PS3 if your PSN ID and Steam ID are linked). Like others have said, certain things would need to be filtered out such as texture mods, increased NPC mods, increased foliage mods, etc. This is why I see the Workshop as being the first step in creating a way to filter out those types of mods for the consoles, but there's always the possibility something unintended slips through which is probably the biggest problem. I know at least Sony isn't against user generated content for games as there are games available that allow for such, but Bethesda needs to prove they (as in they burden the server demands) can distribute the mods in a way that leaves no chance of something bad happening to the console.