Realization: What Skyim lacks in comparison to Morrowind

Post » Sat Jun 16, 2012 7:35 am

I think when Beth realizes that the mass isn't mentally lacking where one can't enjoy some depth for once then they'll stop with the pointless streamlining, because face it streamlining on a series that was never hard to begin with is hardly a selling point.

I tend to think that if they added some depth, i.e., along the lines of the better late 80 to early 2000 RPGs a lot of the audience would enjoy it.

But while streamlining may not be a selling point, it does make the game easier, and likely cheaper, to build.

And not all of the streamlining is bad.

For me the main issue is just the lackadaisical and/or rushed feel you get for many of the quests and the pretty much utter lack of logic in various areas, e.g., NPC comments, of the game.


The "what to do with my gold" issue at higher levels is also ridiculous and make it quite uninteresting, for me, to play at those levels.

It would be interesting to know exactly how much of the final cost for making Skyrim was attributable to the game and how much was attributable to marketing the game,
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Post » Sat Jun 16, 2012 6:52 pm

So wait, Morrowind is better because it explains their factions harder? .... which is completely false of course, they are quite easy to understand: Hlaluu is a house of merchants who sides with the empire and follows a western culture, Redoran is a house of warriors, they value tradition more, Telvani is a house of wizards, they are extremely secluded.
There that's it, there's no almighty, awesome writing involved. There's also no extra communication between sides, no deep hiearchy, it's just lower ranking people have funny names and unlike you everybody will remain that rank forever.
Not even seeing the oh so deep political intrigue here, it's hardly any deep than what Skyrim gave us. There are a bunch of guys who don't like each other so they ask you to screw with the other guys. That's it.

Oh but let's not forget, there's something that needs to be blamed for this and of course what else but graphics has to be the reason. I mean, it's totally logical, graphics and writing are completely connected, that's the only valuable explanation.
Clearly voice acting ruined the writing, it's so obvious that which side in the civil war are the real good guys... oh wait, IT'S NOT, there are no bad guys, both sides are grey as they can be, both sides have their moments of glory and even some questionable moments.

Now we have Oblivion, and with the advent of VA came the downfall of Meaty descriptions in addition to the design philosophy of Morrowind, Story/Politicks/dialoge suffered.

am I clearer now or do you want to continue at your attempts to insult rather than understand.
uh... sorry what, the problem is that a video game, an interactive audio-visual medium decides to rather show than tell about things?

Why that's unacceptable...
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