I think when Beth realizes that the mass isn't mentally lacking where one can't enjoy some depth for once then they'll stop with the pointless streamlining, because face it streamlining on a series that was never hard to begin with is hardly a selling point.
I tend to think that if they added some depth, i.e., along the lines of the better late 80 to early 2000 RPGs a lot of the audience would enjoy it.
But while streamlining may not be a selling point, it does make the game easier, and likely cheaper, to build.
And not all of the streamlining is bad.
For me the main issue is just the lackadaisical and/or rushed feel you get for many of the quests and the pretty much utter lack of logic in various areas, e.g., NPC comments, of the game.
The "what to do with my gold" issue at higher levels is also ridiculous and make it quite uninteresting, for me, to play at those levels.
It would be interesting to know exactly how much of the final cost for making Skyrim was attributable to the game and how much was attributable to marketing the game,
