Realization: What Skyim lacks in comparison to Morrowind

Post » Sat Jun 16, 2012 6:15 pm

My point remains, why do you think Beth would see any reason to change anything?

To make an artistic statement?

Oh wait, I forgot. Video games aren't about being art, they're just disposable entertainment like most summer blockbusters.
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Stryke Force
 
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Post » Sat Jun 16, 2012 6:08 pm

So basically your happy with less that is what your saying it would be the happy with less crowd is a part of the reason we have less because Bethesda is like Mets make this pretty and not add in series features and the sheep will come, and then there are those like me that voice what we want and tell Bethesda its not just ok to sell fluff and everything is just wonderful and perfect because let's be frank its not.

He's not saying he's happy with it. He's saying Bethesda won't implement good features because Bethesda only wants to add vampires and dragons to make the new generation happy and make money.
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Ashley Hill
 
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Post » Sat Jun 16, 2012 8:25 pm

My understanding of Morrowind is that it's a very political environment - everything must be done in accordance with the governing House and Tribunal. In the Third Era, there were tensions between the Houses and the Imperial Installations, such as Mage's Guild.

Now look at Skyrim, land of the Nords. The Nords are a more simple folk, preferring honor to law. They don't care for politics in the same manner that Dunmer do - they trust in their High King, and the Jarls who support him.

But I think you're understating Skryim's political system. Again, Nords honor tradition. For a long time, the High Kings were descendants of Ysgramor, and when the last of Ysgramor's line died a war erupted. To prevent this happening again, the Moot was introduced. In the event of a High King's death with no heir, the Jarls meet to decide a new King. No king can be chosen unless the Jarls unanimously support him or her, thus ensuring stability.

Neither of Skyrim's factions are black-and-white - they're both 'shades of grey', there is no defined 'good side' and 'bad side'. The war was prophesied, but it was the Markarth Incident and White-Gold Concordat tha sparked it. Despite what Ulfric may say, the Nords are actually divided - on one side, Nords fight for the Empire which has always protected them. On the other, Nords fight for their freedom and their rights.

Tullius' position is precarious. He has to appease both the Thalmor and his Legion officials in order to stay in control of the Empire in Skyrim. One false move and he could be sent back to Cyrodiil, perhaps executed. Thus every move he makes has to be planned, no risks taken.

Finally, the Jarl's court. That may be true for smaller, less populated holds, but what about the larger ones? Solitude has an additional two thanes, Bryling and Erikur. Markarth is also home to a powerful member of the Thalmor, who no doubt guides the Jarl's decisions towards the interests of the Dominion. Whiterun also has at least one advisor, Nazeem. Also, each hold has either a Stormcloak General or Imperial Legate.

There's also the High King, although he's obviously absent. He no doubt has a Housecarl, perhaps an additional Steward and Thane. And of course, the Emperor, the Elder Council and the Commanders of the Imperial Legion.
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xemmybx
 
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Post » Sat Jun 16, 2012 10:16 pm

I think when Beth realizes that the mass isn't mentally lacking where one can't enjoy some depth for once then they'll stop with the pointless streamlining, because face it streamlining on a series that was never hard to begin with is hardly a selling point.
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Nicole Coucopoulos
 
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Post » Sat Jun 16, 2012 4:57 pm

that's cool bro. we really don't care. if you love morrowind so much, then go play it. why are you even here?
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Anna Beattie
 
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Post » Sat Jun 16, 2012 5:35 pm

that's cool bro. we really don't care. if you love morrowind so much, then go play it. why are you even here?

Ah, you people and your irrelevant posts...You're included in that group of people that don't read.

1. I'm not saying "MAKE SKYRIM INTO MORROWIND". I've stressed this like 20 times now.

2. I'm pointing out key features that could make future TES games better.

3. Please learn how Forums work.
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yessenia hermosillo
 
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Post » Sat Jun 16, 2012 9:19 pm



He's not saying he's happy with it. He's saying Bethesda won't implement good features because Bethesda only wants to add vampires and dragons to make the new generation happy and make money.
Must have got wrapped up and overlooked what he meant but I talk to so many who are jus blind and they think its all fine and wonderful.

I will reserve judgement for the expansion when I ser it but I think it all sounds promising we should have had the Volkihar in the base game as they was supposed to be a real danger in Skyrim.

It amazes me when people want less and are satisfied with it.
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Bigze Stacks
 
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Post » Sat Jun 16, 2012 9:57 am

Dawngaurd is much better imo
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Robert
 
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Post » Sat Jun 16, 2012 12:00 pm

It amazes me when people want less and are satisfied with it.

Exactly. The Elder Scrolls is about freedom of choice. Tell me, how are the games getting better again when we're only losing options with each game?
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Louise
 
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Post » Sat Jun 16, 2012 5:45 pm

that's cool bro. we really don't care. if you love morrowind so much, then go play it. why are you even here?
Lol at these post that offer nothing besides the internet jargon, cool story.

Nice argument.
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Tanika O'Connell
 
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Post » Sat Jun 16, 2012 3:25 pm



Exactly. The Elder Scrolls is about freedom of choice. Tell me, how are the games getting better again when we're only losing options with each game?
I agree I have asked and not one person has given an intelligent insightful answer worth mentioning.
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Jade
 
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Post » Sat Jun 16, 2012 5:03 pm

Both sides use pink-colored glasses...

Skyrim has it's flaws. Morrowind has it's flaws too.

I dislike the quest lengths (Not much the plot trough, they could be more interesting if they got more exposure time) in Skyrim for example. Rushed 11/11/11 I tell you.
I hate the Hyper-Link Conversations in Morrowind. By far one of the most convoluted Conversation System ever made IMO. X_X
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Harry Hearing
 
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Post » Sat Jun 16, 2012 6:01 pm

I hate the Hyper-Link Conversations in Morrowind. By far one of the most convoluted Conversation System ever made IMO. X_X

But you gotta admit, you got a hell-lot more dialogue and information with text-based.
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Clea Jamerson
 
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Post » Sat Jun 16, 2012 9:51 am

Dawngaurd is much better imo
So you have played it?
I think from what I've seen and heard it sounds good.
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Gill Mackin
 
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Post » Sat Jun 16, 2012 3:34 pm

So you have played it?
I think from what I've seen and heard it sounds good.

Dawnguard has the potential to be a really great expansion, though I'm still not entirely sold on the look of the vampire lords. Hopefully the DLCs will bring Skyrim up to par with past games.
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Annick Charron
 
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Post » Sat Jun 16, 2012 3:13 pm

I agree with you that Morrowind's political intrigue is much more complex as well as the factions. However, after you've entertained yourself with the Cornerclub, go take a walk outside of town and meet the rats and cliff racers... take a swing at them with your sword. Thought you hit it? Nope, you missed. How does casting magic feel? Notice the relatively bland landscape, textures, etc.? Notice the clunky and buggy NPC character movements... they move like robots with skates on. What does it look like when you go into third person view? Oh, right, it looks so bad that you never do... I know, I've played the game too. How do you like navigating your way through the big bundt cake of Vivec? Nice, huh? What about the never ending ash storms in the north? How about when you're simply out for a stroll, you just can't stop getting attacked by cliff racers? And what about when you have to actually sit and wait or sometimes jiggle your controls a bit just so that it can attack you (cause remember they get stuck sometimes)? Remember the nice bugs where important NPCs would just disappear because of some collision issues? I remember those. One thing I also remember is that the leveling algorithm was so exposed and easy to understand, that practically everything was an *exploit*. I was able to make a master of all archetypes in one character... no bother.

Yes, Skyrim would have been even better than it already is had they added some of the great political intrigue and detailed in-game lore of Morrowind. There is absolutely no doubt about it. But, you're a better man than me, I guess, for being able to *go back*. As much as I loved Morrowind (I played it for 4 years), I could never, ever return to it because the mechanics and graphics were improved with Oblivion and even more improved with Skyrim.

It's fun to look back, but at some point you have to be realistic.
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koumba
 
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Post » Sat Jun 16, 2012 9:16 am

But you gotta admit, you got a hell-lot more dialogue and information with text-based.

Agreed. I just think that Voiced Dialogue feels more natural and make the world alive. In Morrowind you only heard greetings and background music.

But I wasn't talking much about "Voiced x Text" I was talking more about the way (IMO) the conversations in Morrowind didn't flow as it should. I felt like doing a questionnaire to the NPCs instead of talking with them.

As of Skyrim (Need to compensate my critic to Morrowind after all. :teehee:), the NPCs (At least the most prominent ones) need more dialogue and interaction so the player can know them better and care more for them. As it's only a handful of people have good lines and opinions, so the player simple doesn't develops any relation with them.
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Dj Matty P
 
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Post » Sat Jun 16, 2012 10:58 pm

as Graphics goes up Writing goes down

By that logic, TES Adventures was the best written game in the history of TES, because it has the worst graphics.


Your logic is severely flawed. Graphics and writing are interdependent from one another. At no point would any game developer say "Oh, we added a few lines of dialogue, gotta cut back on polygons!" Morrowind was a HUGE jump in graphics over any past TES game, and yet it is hailed as the best TES game by many.
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Alba Casas
 
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Post » Sat Jun 16, 2012 11:45 am

I agree with you that Morrowind's political intrigue is much more complex as well as the factions. However, after you've entertained yourself with the Cornerclub, go take a walk outside of town and meet the rats and cliff racers... take a swing at them with your sword. Thought you hit it? Nope, you missed. How does casting magic feel? Notice the relatively bland landscape, textures, etc.? Notice the clunky and buggy NPC character movements... they move like robots with skates on. What does it look like when you go into third person view? Oh, right, it looks so bad that you never do... I know, I've played the game too. How do you like navigating your way through the big bundt cake of Vivec? Nice, huh? What about the never ending ash storms in the north? How about when you're simply out for a stroll, you just can't stop getting attacked by cliff racers? And what about when you have to actually sit and wait or sometimes jiggle your controls a bit just so that it can attack you (cause remember they get stuck sometimes)? Remember the nice bugs where important NPCs would just disappear because of some collision issues? I remember those. One thing I also remember is that the leveling algorithm was so expose and easy to understand, that practically everything was an *exploit*. I was able to make a master of all archetypes in one character... no bother.

Yes, Skyrim would have been even better than it already is had they added some of the great political intrigue and detailed in-game lore of Morrowind. There is absolutely no doubt about it. But, you're a better man than me, I guess, for being able to *go back*. As much as I loved Morrowind (I played it for 4 years), I could never, ever return to it because the mechanics and graphics were improved with Oblivion and even more improved with Skyrim.

It's fun to look back, but at some point you have to be realistic.

The game is also 10 years old. But like I keep saying. I'm not saying make Skyrim into Morrowind. I'm merely pointing out a key feature of Morrowind that made it good, and can be implemented better in later games.
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mike
 
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Post » Sat Jun 16, 2012 7:29 pm

So basically your happy with less that is what your saying it would be the happy with less crowd is a part of the reason we have less because Bethesda is like Mets make this pretty and not add in series features and the sheep will come, and then there are those like me that voice what we want and tell Bethesda its not just ok to sell fluff and everything is just wonderful and perfect because let's be frank its not.

I'm not saying that I'm happy with less.

I still enjoy wandering around in Skyrim but, once you get past the "beautiful world", most of the game is, in my opinion, rather mediocre.

What I am saying is that sometimes people come across like they actually believe Beth just "overlooked" stuff and if we bring it to their attention, we'll see changes in the next game.

And I'm saying that I think they made exactly the game they wanted to make and very little of what anyone who suggests re: deeper quests, better writing, better choices and consequences, etc. will ever see the light of day in a future TES game.

Of course, if a DLC came out that implemented some of the suggestions that have been made in, for example, the recent "stronghold" threads, I'd be more than happy to admit I was wrong.

Maybe I will if Dawnstar has great quests and writing.

However, all I really expect is more easily implemented "flying moonbat" type content ... given that they know they don't need to do any more than this because many of the target audience Skyrim addicts will buy whatever fix they're offered.
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roxxii lenaghan
 
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Post » Sat Jun 16, 2012 9:21 pm

But you gotta admit, you got a hell-lot more dialogue and information with text-based.

Yes, you did. In fact, I think it would have been nice to have some text-based dialogue. Though I don't know how they would have pulled it off. Oblivion already abandoned it, so it would have appeared as if they were moving backwards. Especially for those whose first TES experience came with Oblivion.
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matt
 
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Post » Sat Jun 16, 2012 5:15 pm



Dawnguard has the potential to be a really great expansion, though I'm still not entirely sold on the look of the vampire lords. Hopefully the DLCs will bring Skyrim up to par with past games.
I think it does the story seems up to par with some interesting twist that I accidentally stumbled upon, I was not expecting what I found what with the horrible Sky quest lines.

I line the vampire lords appearance but I've always had a taste for gothic art and the dark side of things look at my avatar. The expansions of past Bethesda games have been great the actual expansions, Tribunal, Bloodmoon, Shivering Isles, and Point Lookout.
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R.I.P
 
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Post » Sat Jun 16, 2012 5:57 pm

I really don't see why this had to be moved. I was discussing improvement for Skyrim...
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Franko AlVarado
 
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Post » Sat Jun 16, 2012 7:59 am



I'm not saying that I'm happy with less.

I still enjoy wandering around in Skyrim but, once you get past the "beautiful world", most of the game is, in my opinion, rather mediocre.

What I am saying is that sometimes people come across like they actually believe Beth just "overlooked" stuff and if we bring it to their attention, we'll see changes in the next game.

And I'm saying that I think they made exactly the game they wanted to make and very little of what anyone who suggests re: deeper quests, better writing, better choices and consequences, etc. will ever see the light of day in a future TES game.

Of course, if a DLC came out that implemented some of the suggestions that have been made in, for example, the recent "stronghold" threads, I'd be more than happy to admit I was wrong.

Maybe I will if Dawnstar has great quests and writing.

However, all I really expect is more easily implemented "flying moonbat" type content ... given that they know they don't need to do any more than this because many of the target audience Skyrim addicts will buy whatever fix they're offered.
I overlooked your point forgive me.

I think if er as a community state what we want and let them know the cutting and ripping features is not ok they might very well listen. That is my point we need to voice our displeasure as long as we do it constructivly and not whine about it like a self serving brat.
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Jason King
 
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Post » Sat Jun 16, 2012 3:02 pm

By that logic, TES Adventures was the best written game in the history of TES, because it has the worst graphics.


Your logic is severely flawed. Graphics and writing are interdependent from one another. At no point would any game developer say "Oh, we added a few lines of dialogue, gotta cut back on polygons!" Morrowind was a HUGE jump in graphics over any past TES game, and yet it is hailed as the best TES game by many.

and what you chose to pay attention too is comical, thank you for insinuating my statement was sweeping and all encompassing oh and missing the point. let me go back to my star trek anology

much of Startrek (from kirk to Picard) involved LOTS of talking/explanations/ and science Jargon to make up for the lack of action. it would have gotten boring really fast had they not taken the style of dialog that they did. Daggerfall had lots of text not just with NPC's but with wilderness descriptions because those pixels weren't all that sharp at depicting scenery/setting. similar to morrowind as well, Voice acting on a scale of Skyrim/Oblivion was nigh impratical so dialog was comprised of text, to keep things interesting, ALOT of fluff was needed and Morrowind delivered.

Now we have Oblivion, and with the advent of VA came the downfall of Meaty descriptions in addition to the design philosophy of Morrowind, Story/Politicks/dialoge suffered.

am I clearer now or do you want to continue at your attempts to insult rather than understand.
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Courtney Foren
 
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