Let me start by saying this is not designed to bash people that don't like Morrowind. This is all opinionated on my point of view, and nothing is to put anybody down. I believe Morrowind and Skyrim are both great games.
Anyway, I've been going back and fourth comparing many game aspects, most notably NPC interaction and immersion. Upon speaking to a woman in the Balmora Cornerclub, she spoke to me saying something along the lines of "The Commona Tong doesn't like outlanders." *hint hint*. This is one of the lines, as well as many others, that made me think one thing. The thing that made Morrowind 'feel' so much more expansive and immense is a simple thing.
Morrowind's factions and politics are much more expansive, powerful, influential, and diversified.
Concept:
What does this mean? Well, think about your experience in Skyrim. How many NPCs have you 'not' met? Could you honestly say you've met pretty much every NPC in the game? Also, think about how many people are in each faction. As well, think about Skyrim's political makeup. Now let me compare this to Morrowind.
Skyrim is made up of Jarls within cities governing their holds, under the direction of a High King.
Morrowind is a political landmass made up of several different great houses and factions, each governing a great part of the province with several council positions, leaders, members, and influential powers, divided by the great houses and the influence of the Temple, led under the direction of the Tribunal, the three Demi-gods, Vivec, Almalexia, and Sotha Sil.
From these descriptions alone, Morrowind's political power standpoint is already much more varied and diverse. Which also makes it harder to grasp as a concept. There's a key term to this argument. Grasping a concept. Skyrim, as a province depicted in the fifth game of the installment, is easy to understand. There's nothing in the game that really makes you scratch your head and go "Wha? Wow." Each faction, group, and installment is fairly easy to understand. Greybeards, old men that shout and meditate with a history of past dragonborn. Blades, old group that used to protect the dragonborns and fight dragons. Stormcloaks, rebels against the Empire. All of these concepts are simple, and easy to get.
Now think of Morrowind. House Hlaalu. What's that? What do they stand for? Oh, they're in political standing with Telvanni and Redoran? What are they? The more I play Morrowind, I get a better understanding of these great houses, but I still feel like there's so much more to understand from them. While in Skyrim, all of the main groups are easily understood and grasped as concepts.
Power:
Now let's talk about political power. Anybody who has played Morrowind remembers the good old Ordinators. Warriors of House Indoril sent from the mainlands to protect the interests of the Temple. But nobody gets this impression at first glance. They give off an eerie presence and demeanor, and may even be considered 'sinister' at first glance. And this is a very small part of what can be considered political power.
Now I'm talking about power as an impression. How powerful does a group or individual 'feel', based on their actions and expansiveness? Think of Skyrim's Jarls. Now this is mainly in part due to Skyrim's inability to house more NPCs, but think about a Jarl's court. You have a Jarl, their Steward, their Bodyguard, their Thane, their Thane's housecarl, the Court Wizard, and the Captain of the Guard. That's literally 7 people that govern an entire city. Now add that along with the number of holds in Skyrim, 9. That's literally 72 people, governing an entire province.
Now think of Morrowind. Each great house has a great number of people involved within the organization. Let's talk about Telvanni for this example. The Telvanni branch in Vvardenfell had several councilors, along with an Arch Magister. Now each of them had about 20 people employed in their service. Then you have the citizens living in their hold. Then you have the people within other cities associated with their organization. This can easily equate to around 60-80 NPCS. The list of Telvanni members in Morrowind is...immense. This can be seen here. http://www.uesp.net/wiki/Morrowind:House_Telvanni#House_Telvanni_Members
Now that's one great house. You have 3 of those that are joinable, as well as 2 others in Lore, being Indoril and Dres. Add onto that the Temple and Empire. Being a player in morrowind, these organizations feel immense, powerful, and intimidating. If one were to make a rough estimate, that's at least 600 in-game NPCs you interact with, that govern the province of Morrowind.
So what am I getting at? Skyrim's political power feels so weak and unimportant because there's so few people associated with it. As well, those small political leading groups govern towns with very small populations. It feels more like a community group than a great city.
Conclusion (Or tl;dr)
In very, 'very', simplistic terms, Skyrim doesn't feel like a epic game because there's so few NPCs, with so little power. The thing, to me at least, that made Morrowind feel so immense was just the amount of information, people, and influences that were included with Morrowind's politics. In fact, I wager the writing for Morrowind took WAY longer than the writing for Skyrim, in terms of how politics work. Skyrim just feels like it's lacking in this field, because with so few NPCs and groups, it just feels small and unimportant. What good is being Dragonborn and saving the world if you're literally saving a world of...what, 150 people?
And I know it's hard for a game like Skyrim to include more NPCs and not suffer from preformance drops. But it's not just the NPCs, it's the number of people involved in the major groups of Skyrim. I guarantee if you ask most people who played both Skyrim and Morrowind which game was bigger, they'd tell you Morrowind 'felt' bigger, even if Skyrim's landmass was greater.
So how can this be fixed?
That's what still puzzles me. The increase in graphics is obviously what takes away from this key factor of immersion, as more npcs = more lag. Perhaps there is no real way to fix this, but this is just what I've observed going back and fourth from the games. So now I ask you guys, do you agree that this was a key factor to Morrowind's success? And what could we do to help Skyrim and later TES games improve on this?





