So how's the new CK guys?

Post » Sun Jun 17, 2012 11:31 am

Glad I didn't even waste time downloading it...

Seems equally as buggy as the game, and now I understand why the game has so many issues... And took four years to complete. (And they knew what they were doing!)

Thank-you for the two good games, and half the third game... (Oh and thanks for Fallout-3)

But if I am going to expend this much effort, just to make a mod... and have it not-work... I might as well make a whole new game, with an engine I know works, and uses code I already know. Not sorta-script, on a sorta-game, using sorta-someones game-engine.

I'd wipe a tear from my eye, if there was one.

The flame has burned-out in this house. Best wishes to those tolerant enough to stick with the game, and the editor. May your assets remain visible, and your scripts continue to shape the lives of those who can get them to work. On the PC. :wink:

As for the artists... Find places where you can earn money for your art. There are several places that don't require self-sacrifice, for less than a signature that few will see, and even less will remember. Don't become just another asset of the game.

Thats a shame. I intend to give the game and editor a while longer and see if 3rd party tools come out (hopefully I can help in some small way). If they dont then yes I agree its a deal breaker. Eventually the current landmass will run out of space and even those who are happy with how things are will look beyond the current borders.

I think that Bethesda shot themselves in the foot by hampering this kind of stuff. Even mods that do minor changes to landscapes will need to do LOD and heightmap production to show their cities, towns, villages, hills and the like in LOD. If it isnt fixed the modder attention span for Skyrim, I suspect, will dwindle and fade. The next release will have much less interest as once bitten twice shy. Anyway thats my personal opinion.
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Natalie Harvey
 
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Post » Sun Jun 17, 2012 7:38 pm

At the risk of sounding like a complete plank, where do i get the Creation Kit for PC. Cant seem to find it. Downloaded the hires dlc pack and it mentioned the ck, but......... can't find it.
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Alan Whiston
 
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Post » Sun Jun 17, 2012 12:20 pm

Under tools in your steam library.
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maria Dwyer
 
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Post » Sun Jun 17, 2012 5:08 pm

Ahhh. Thankyou very much Harland
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Sanctum
 
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Post » Sun Jun 17, 2012 4:56 pm

Can't say I'm very impressed, mostly because my mods refuse to show up in data files, and whenever you ask for help, every screams piracy.
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patricia kris
 
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Post » Sun Jun 17, 2012 4:28 pm

Amazing tool, Love it. Just svcks that it crashes after 5-10 mins, and I seem to be one of the very few with the problem.
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LittleMiss
 
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Post » Sun Jun 17, 2012 11:34 am

I'm rather curious - Would you mind elaborating?

Missing Functionality off the top of my head:
  • ObjectReference
    • There is no GetKeywords(). You currently have to write a loop that tests for the presence of every possible keyword. This is untenable.
  • Actor script
    • There is no GetActiveMagicEffects(). As it stands now, you would have to write a loop that tested for the presence of each and every possible magiceffect. This is untenable.
    • There is no HasSpellEffect(). There is no way to tell if an actor is currently affected by a spell except by reference to magiceffect. This is insufficient as some magiceffects are used by more than one spell or item or whathaveyou.
    • There is no way to get the actor's current action(s). For example, is the actor casting a spell? If so, which spell?
  • MagicEffect script
    • There is no GetParentSpell().
  • ActiveMagicEffect script
    • There is no way to access or modify Magnitude.
    • There is no way to access or modify Duration.
  • Conditions
    • Conditions cannot support this form: ( A or B ) and C
  • Spells
    • Magnitude, duration, cost, and casting/charge time are literals. This, combined with the scripting limitations above, prevents variable effects. Even something as simple as a spell that does damage==Foo(var) is completely off limits.
And yes, each of these shortcomings has been a stumbling block for me already, so I'm not just making crap up.
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TWITTER.COM
 
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Post » Sun Jun 17, 2012 7:39 pm

  • Conditions
    • Conditions cannot support this form: ( A or B ) and C

In theory this should be possible by using the "or" flag of the conditions setup like:
  • A (or)
  • B
  • C
or
  • C
  • A (or)
  • B
See http://www.creationkit.com/Conditionsfor a short description of OR.
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Grace Francis
 
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Post » Mon Jun 18, 2012 2:04 am

Then I take that one back.
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Chloe Botham
 
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