Creating new Worldspaces.....Discussion Thread #3

Post » Mon Jun 18, 2012 9:36 pm

Due to Ethatron's success regenerating the Skyrim LOD with textures, it would indicate to me there is something to do with .esm/.esp compatibility. I'd really like him to post an example of a custom worldspace he's made, and see what steps he's followed.

I don't make that kind of stuff, just programs. What is helpfull is to provide me a test-case where you know the outcome. Make me a little esp, make it dependent, generate the files with the CK so I know how they should be after generation, package esp, LOD files, landscape textures, everything I do not have. Then you give it to me to debug through it.
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Jeneene Hunte
 
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Post » Mon Jun 18, 2012 5:49 pm

There is no esp/esm incompatibility, Oscape only sees colour textures when they exist as forms in the same plugin as the worldspace. You can workaround it by merging your landscape textures into your plugin containing your worldspace, and only using those.
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Alexandra walker
 
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Post » Mon Jun 18, 2012 11:59 pm

There is no esp/esm incompatibility, Oscape only sees colour textures when they exist as forms in the same plugin as the worldspace. You can workaround it by merging your landscape textures into your plugin containing your worldspace, and only using those.
That sounds messy... Perhaps Ethatron could make a fix to allow Oscape to see texture forms outside of the worldspaces esm/esp? Pretty please? :biggrin: (I can't repaint my world with new forms; I've already generated all the regions and started editing them)

I don't make that kind of stuff, just programs. What is helpfull is to provide me a test-case where you know the outcome. Make me a little esp, make it dependent, generate the files with the CK so I know how they should be after generation, package esp, LOD files, landscape textures, everything I do not have. Then you give it to me to debug through it.
I'll upload my mod with all that in the chance that it helps you. :smile: Though, correctly generated colors are like 200mb total, so this may take a few minutes. **Oh gawd nevermind they zipped up into 35mb total, for my mod and all the LOD stuff. Hopefully this can help you work out a solution. (Also, I trust you wont share this with anyone and will delete it all promptly and this is an unannounced project. :smile:)

I'll message you a link when it's done in like 3 minutes. **Sent!
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Irmacuba
 
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Post » Mon Jun 18, 2012 9:50 pm

I suspect it's just Oscape doesn't see the linked references, I've got a wee bit of free time now so gonna try the following to see if it works;
  • create new worldspace with TESannwyn.
  • in CK, duplicate some landscape texture references and ALSO duplicate the references to the actual files they're referencing.
  • splash a couple of them about a largeish bit of the landscape.
  • try generating textures with Oscape and see if any of them come up non-brown.
I could just try importing totally new custom textures but knowing this might be handy for those people wanting either totally stock textures or a combination of stock and custom textures.
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Nicole Coucopoulos
 
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Post » Mon Jun 18, 2012 8:55 pm

Since none of you pvssyrboxes appear to have done it - http://www.gamesas.com/topic/1354274-creating-new-worldspacesdiscussion-thread-4/
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Kortknee Bell
 
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Post » Mon Jun 18, 2012 5:16 pm

post limit
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Ashley Campos
 
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