Query: how many of those who feel Master difficulty is 'too easy' do not take their own fatality rate into account?
I'm honestly wondering here; I play Dead-is-Dead, and would never consider playing Master unless I did some serious meta-gaming so that I could get through dungeons without being summarily one-shot by either a trap or a stupidly powerful boss.
Yeah, I know that at high levels and with crafting abuse the game gets too easy no matter what, but first you have to get to that point, and on Master that's a brutal (and often fatal) journey. In the interest of full disclosure: I do not use companions, which is almost certainly greatly increasing my risk factor.
I'm honestly wondering here; I play Dead-is-Dead, and would never consider playing Master unless I did some serious meta-gaming so that I could get through dungeons without being summarily one-shot by either a trap or a stupidly powerful boss.
Yeah, I know that at high levels and with crafting abuse the game gets too easy no matter what, but first you have to get to that point, and on Master that's a brutal (and often fatal) journey. In the interest of full disclosure: I do not use companions, which is almost certainly greatly increasing my risk factor.
you know, i think i'll start playing dead is dead right now before i've even played through the game once! i sometimes forget how fun that method of playing is when i first get a new game and have always waited until my second or third playthroughs. the intensity of this style is unbelievable and you have to play smart and cautious. its an unbelievable way to play a game with maximum difficulty and just thinking about doing it with skyrim BEFORE i've finished it even once would be a great experience! thanks General Masters!
