Very Hard mode should be Easy mode and new levels of diffcul

Post » Mon Jun 18, 2012 7:09 pm

Hi I just started playing this game as a two handed weapon warrior in my ps3; I’m playing in very hard difficulty level. I feel that this game is too easy you don’t need any strategy at all to beat bosses or normal enemies. I just quit playing world of warcraft because it was to time demanding and addictive, and I was hoping to find a good challenging game that you can play at your own pace, without having a bunch of guys pressuring you to fulfill a schedule.

I think Elder Scroll could be that game but it only needs to be more difficult to be entertaining, I think the reason that designers add several difficult modes is because they intend to satisfy the more costumers at possible, but I can tell you right now very difficult mode doesn’t work for me, it feels very easy, and I don’t know if it’s just me or everybody feels the same way.

PS. My native lenguage is spanish, just so the grammar police knows. XD
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Emma Parkinson
 
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Post » Tue Jun 19, 2012 5:27 am

Could just be me but I like to keep the difficulty on Adept because anything higher gets too frustrating and I can't enjoy the game. Skyrim does however need a hardcoe mode with advanced difficulty.
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Jamie Lee
 
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Post » Mon Jun 18, 2012 11:02 pm

I 100% disagree. They SHOULD NOT make the easy difficulties harder, they just need to add new difficulties. This is because Destruction magic doesn't scale, and the only way to play a Destruction mage is if you play on Apprentice.

Novice-Apprentice difficulty Destruction mage at level 50 = Expert-Master difficulty Warrior at level 50.
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james tait
 
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Post » Mon Jun 18, 2012 10:13 pm

I agree. master is no way like Master difficulty at all. We need at least two more higher levels of difficulty.

Might have to wait for a Mod like OOO to get it.
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ONLY ME!!!!
 
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Post » Tue Jun 19, 2012 2:03 am

You can always chose by making up some "house rules" for yourself. Or have you have considered doing something like http://www.gamesas.com/topic/1323683-starting-a-dead-is-dead-nord-warrior-recommendations/page__p__19906406__fromsearch__1#entry19906406? Great challenge if you ask me!
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Richard
 
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Post » Tue Jun 19, 2012 9:25 am

did you power level or exploit anything? what level are you because my 2-h got easy at 25ish, now at 42 im unstoppable, and thats after 70 hours of play which satisfied me, so i started dead is dead with new characters exploring new types of builds and such
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Stacyia
 
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Post » Mon Jun 18, 2012 7:49 pm

it all depends on how you play, what skills you use, what perks you take.

Some people find Master difficulty too easy (many because of how the crafting skills work) while others find it near impossible to stay alive. It all depends on the player. Making easy & normal difficulties is not the answer. Making difficulties higher than "Master" could be a good idea.
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SWagg KId
 
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Post » Mon Jun 18, 2012 10:20 pm

They need to change the way difficulty works, meaning more then more swings it takes the harder it is. The scaling and balance both need to be addressed too, the way it is now you'll come across some with insane hp but don't damage you at all, others still remain one shotters for you and others one shotters to you.
Besides if you actually use tactics the game becomes even easier.

Why if you want a game to play at your own pace, with no sceduling, would you then enforce the way you play by removing the 4 lower difficulties as a choice for people to play with.
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Gwen
 
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Post » Mon Jun 18, 2012 9:04 pm

Hi I just started playing this game as a two handed weapon warrior in my ps3; I’m playing in very hard difficulty level. I feel that this game is too easy you don’t need any strategy at all to beat bosses or normal enemies. I just quit playing world of warcraft because it was to time demanding and addictive, and I was hoping to find a good challenging game that you can play at your own pace, without having a bunch of guys pressuring you to fulfill a schedule.

I think Elder Scroll could be that game but it only needs to be more difficult to be entertaining, I think the reason that designers add several difficult modes is because they intend to satisfy the more costumers at possible, but I can tell you right now very difficult mode doesn’t work for me, it feels very easy, and I don’t know if it’s just me or everybody feels the same way.

PS. My native lenguage is spanish, just so the grammar police knows. XD

trying playing on the falmer difficulty level...with your eyes closed and see how difficult it gets...
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Lew.p
 
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Post » Mon Jun 18, 2012 10:38 pm

You could try playing with a few restrictions. If you don't allow yourself to craft anything then it is much harder and (in my opinion) far more satisfying/rewarding.
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Chris Ellis
 
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Post » Tue Jun 19, 2012 10:10 am

I think the difficulty early in the game is pretty good, but it falls apart later on. I just started using this http://www.skyrimnexus.com/downloads/file.php?id=4444 though, and at level 34 there's still a great deal of challenge. I'm using the version that cuts the 1 handed, 2 handed, archery enchantment strengths in half, gets rid of fortify enchanting/smithing potions, and decreases the strength of fortify alchemy and smithing enchantments. It's a relatively new mod though, and these balance mods take a while to playtest, so I'm still kind of hoping Bethesda pays attention to their customers and takes it upon themselves to do a more comprehensive job of balancing things.
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Luis Reyma
 
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Post » Tue Jun 19, 2012 10:00 am

A mage begs to differ.
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biiibi
 
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Post » Mon Jun 18, 2012 10:20 pm

Wrecksauce thx I will do just that, but for real master or very hard difficult should be the one difficulty that makes you use every resort that you have at hand, and use more strategy.. Right now Im at lvl 30 ish and im in god mode in master difficult. I can tell you that if I fart everyone in the village is death or if by mistake I shoot an arrow to the sky then boom a dragon is dead
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Kelli Wolfe
 
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Post » Tue Jun 19, 2012 1:45 am

avoid crafting

crafting is what makes any character OP


And you could always try a mage lol
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Mario Alcantar
 
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Post » Tue Jun 19, 2012 12:47 am

Wrecksauce thx I will do just that, but for real master or very hard difficult should be the one difficulty that makes you use every resort that you have at hand, and use more strategy.. Right now Im at lvl 30 ish and im in god mode in master difficult. I can tell you that if I fart everyone in the village is death or if by mistake I shoot an arrow to the sky then boom a dragon is dead

I know how you feel. I would also really like the difficulty to have an effect on AI as opposed to merely increasing enemies health and damage. When you put it on a higher difficulty the enemies should be smarter and force you to use better tactics.

@Ronin0ni mages quickly become overpowered too. My pure mage is my strongest character.
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Lauren Graves
 
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Post » Tue Jun 19, 2012 3:08 am

avoid crafting

crafting is what makes any character OP


And you could always try a mage lol

Yup, pure destruction mage is about right, though it'd be nice if you didn't have to resort to the 100% magicka cost reduction, and if dual casting didn't have 100% chance to stun. As for avoiding crafting altogether though, I paid for the full game, Bethesda took the time to build the full game, I'd like to play the full game. Crafting gear is fun and should be just as challenging and strategic as everything else.
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Lucy
 
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Post » Tue Jun 19, 2012 1:41 am

I disagree with the OP. There have been claims that Master is too easy. That is just nonsense in my view. Because at Master you can be one shot killed by higher level enemies at least up to maybe level 30 or so. Unless you "min-max". Any roleplaying and reasonable leveling means Mast is very hard, and I don't see how it can be otherwise.

Even at level 35 with something like 350 health points, a single Fire mage can one or two shot kill my character with Lydia. How is that too easy?

Now a few things that might make people think otherwise is that the power of enemies varies wildly. On master lower level enemies like wolves or bandits can be easily killed. At level 30 or so even snow bears are no problem. However higher level enemies and "bosses" are still very much a threat. Also, in addition to enemies varying widely in power, if you are at a very high level with lots of armor and enchantments, then naturallly the game is easy. That's the result of the leveling you've done. It was exactly like that in Morrowind. And Oblivion tried to fix this by making the world change with your character so you'd always have a challenge even at very high levels, at the expense of realism. In my view if you spend the time and effort to develop a higher level character, you should be very powerful and the game should be somewhat easy - otherwise you need Oblivion level scaling.

So I just don't buy into this "Master is easy" at lower levels, not at all. Even if someone were 10 times more skilled than me, that cannot be the case. It's only easy if you battle low level characters or are at a very high level with all kinds of "buffs"


it all depends on how you play, what skills you use, what perks you take.

Some people find Master difficulty too easy (many because of how the crafting skills work) while others find it near impossible to stay alive. It all depends on the player. . ..

I think it really depends on the player's character, and not so much the player. If you're character is one shot killed, then skill doesn't help much, unless you just always run away or hide.

But at low or medium levels and without "min maxing" and with some roleplaying, there is no way Master is easy with higher level enemies.
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Rachel Briere
 
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Post » Mon Jun 18, 2012 6:30 pm

You can always chose by making up some "house rules" for yourself. Or have you have considered doing something like http://www.gamesas.com/topic/1323683-starting-a-dead-is-dead-nord-warrior-recommendations/page__p__19906406__fromsearch__1#entry19906406? Great challenge if you ask me!

Yeah. You won't think the game is too easy if death is for realzies. I've had to let go of a level 40 character because I fell off a cliff. :(
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Louise Dennis
 
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Post » Tue Jun 19, 2012 5:45 am

Hi I just started playing this game as a two handed weapon warrior in my ps3; I’m playing in very hard difficulty level. I feel that this game is too easy you don’t need any strategy at all to beat bosses or normal enemies....

.... Right now Im at lvl 30 ish and im in god mode in master difficult. I can tell you that if I fart everyone in the village is death or if by mistake I shoot an arrow to the sky then boom a dragon is dead

I voiced my opinion a few posts before. But I'd really like to understand how this happens. Because maybe I'm just doing something wrong.

You say at level 30 with a Two Handed character you "don't need any strategy at all to beat bosses". To me that means you just run up and slash them with your two handed weapon. When my Two Handed, Heavy Armor character was level 30, against high level enemies (not even bosses) I would be killed about 1 second or less, before I could do anything. This is against Bandit Chiefs or Marauders, or Fire Mages, or Chaurus Reapers/High Level Falmer. Not even mentioning some named bosses that took about 20 minutes and several reloads to take down.

So how can you destroy bosses etc without any strategy if they can kill you in less than one second? At level 30 my character was a Nord (50% frost resistance), an amulet of about 20% shock resistance, about 320 or so health points, and maybe 350 or so armor points. And he can be killed with one or two hits from the enemies listed above and more (Fire Mage, Badit Chief, Chaurus) reaper. That is a fact.

So how can you find it so easy at level 30 with no strategy. Because maybe I'm missing something. For example what are your character's stats - health, stamina, magicka, armor rating, enchantment please. For the OP or for anyone else that thinks Master is so easy they don't need any strategy against bosses at about level 30.

Because maybe I might learn something.

Note I am talking about higher level enemies and bosses, not simple wolves or bandit or draugr
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maria Dwyer
 
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Post » Tue Jun 19, 2012 1:46 am

Do Dead is Dead
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Leticia Hernandez
 
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Post » Tue Jun 19, 2012 12:03 am

I would like to see hardcoe mode similar to what was done in Fallout New Vegas
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Dark Mogul
 
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Post » Tue Jun 19, 2012 9:43 am

I think the difficulty early in the game is pretty good, but it falls apart later on. I just started using this http://www.skyrimnexus.com/downloads/file.php?id=4444 though, and at level 34 there's still a great deal of challenge. I'm using the version that cuts the 1 handed, 2 handed, archery enchantment strengths in half, gets rid of fortify enchanting/smithing potions, and decreases the strength of fortify alchemy and smithing enchantments. It's a relatively new mod though, and these balance mods take a while to playtest, so I'm still kind of hoping Bethesda pays attention to their customers and takes it upon themselves to do a more comprehensive job of balancing things.

All things that can be done in game. Game can be tailored difficulty wise by yourself, use self-control, take responsibility for your own actions etc etc etc.
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ijohnnny
 
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Post » Tue Jun 19, 2012 9:28 am

Can't do this, too many people would find it difficult and not want to play the game.

There are more people that want to skim through a game, than there are people that want to progress through grit and determination, my opinion of course.
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Carlos Vazquez
 
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Post » Tue Jun 19, 2012 9:06 am

Oh no. I'm one of those rubbish players that the elite players like to make fun of. I play on the skill level one above the easiest and that's enough challenge for me.
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Jamie Lee
 
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Post » Mon Jun 18, 2012 7:13 pm

And throw this in: no saving unless you're quitting for the night. Just use the autosaves only. You die you die. If the mudcrab gets you at level one, too bad
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El Khatiri
 
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