» Tue Jun 19, 2012 4:04 am
There should definitely be a higher level difficulty for sure. Not ofc to make the game overall more difficult - the easy difficulties are about right for "Easy", it's simply that "Hard" is not hard enough...
And inb4 (well, after actually) the usual comments about limiting yourself and how crafting and enchanting is an exploit: NO, IT IS NOT! Exploiting the mechanics is using the alchemy/enchanting/smithing loop, not simply getting everything to 100, then using a couple + enchanting/smithing potions/items for your gear. That's playing the game as it was designed to be played. And NO, if the game is too easy, going in naked is not the solution. The whole point of RPGs is to constantly strive to be better. That's the reason we play the game, do the dungeons and gather our gold in the first place. If we strap that then there's no point to be playing it as an RPG anymore - we might as well just type "tgm" in the console and go take a walk around Skyrim... it's one think choosing to play as a character that doesn't focus on being good in combat (thief for example) and another to focus on NOT being good at combat...
The problem is that there can't be any harder level of difficulty the way Bethesda decided to implement the difficulty settings, which is damage modificators. Any worse than the Master difficulty on the same mindset, and the game will either be broken difficult because you die in one hit no matter what, or no difference at all because you already died in one hit on Master...
And here is my personal gripe: using solely damage modificators for the difficulty settings is simply wrong. Mainly because, in order to work properly, it forces the game to be "flat" in the way enemies work. Damage modificators will have little effect vs enemies that rely on high defence/resistance and have low attack, and even less on those that rely on controling/agility etc skills. So you have to code in only enemies that have a flat behaviour and scaling - raw power, hore hp goes with more damage, and that's it.
Which is what happens with skyrim... most NPCs will just try to melee you head on or at the most shoot you with a bow until you get close. Mages will usually just spam you with destruction magic or summons, and rarely heal/oakflesh/ward themselves. No controling side-effects, no illusion, nothing. And generally, the harder they hit the harder they die. Apart from a couple of disarming shouts/projection magic from a few Draugr bosses, there is little variation in the enemies approach...
In short: in action games like Skyrim, the difficulty should affect the AI, not simply damage received/dealt. That way, there can be better difficulty scaling AND much better variety in combat. The way things work in Skyrim though, it's pretty much at it's limit (I've once cheated my way to lv82 with all perks, the best possible armour (though not upgraded, but with over-the-top-OP dual enchantments and near the armour cap nontheless) and some random draugr deathlord killed me from full health with 1 arrow... you can't possibly make it any harder with damage modifiers alone...)