I don't understand these sort of comments. Why do you take such an issue with people criticizing it? It's not like it's your child, you had no part in making it, and obviously you don't actually find people who dislike the game funny. The devs I'm sure can take some criticism and don't need posters on their forums to come to their defense. Are you just trying to incite people? Do you take some sort of pleasure out of other people not enjoying the game as much as you? I mean if you just want to express your disagreements with someone, explain why, the forum is for discussion.
maybe because the criticism is from peoples no smarter than they look ...
who expect pre-mashed gammes, and think the *quests* got anything to do with anything
if you played morrowind, you know that vivec, helseth, azura manipulated you like the fool you are
in the end you kill your best friend (dagoth ur) and wife (almalexia)
and are given a silly teleportation ring that will weaken the space-time continuum
that little blindness of yours helped bringing about both the red year and the oblivion crisis - how cute
In oblivion you end up as the next sheogarth in shivering island
what an accomplishment, the personification of madness
my only criticism on those two is the obsolute lack of free will and good outcome
even in the good old daggerfall the trickery is that you gave a child that get sent to oblivion
to be groomed as god knows what and may return in a future game
so there we go again, everyone wants you, of course they want you, you re a pawn in a large game
but at least in skyrim, as long as you screw up most daedra,
most of what you do have no impact, which is good
thought you do bring back the nightingale, no necessarily good
(if you played arena)
but the real choices however are fighting dragons and beating up thalmor
but no one talk much to congratulate you on that
if anything they see you as a threat
so if anyone is going to make criticism, at least show you know what the game is about
and criticise the right stuff
I ve seen peoples saying that witcher 2 has more choices ... yeah sure ... I m convinced
I read everything and seen all the walkthrough and was still unconvinced to buy it
and not just because it s small and you are basicaly paying for a push button movie
ok not as bad as dragn age 2, but I was certainly expecting witcher 2 to be larger at least
In any case, I got the feeling skyrim is just like an intoduction,
much like the initial part of a mmorpg, with 10 xpack coming right up
of course I could be wrong, maybe all those passages to other provinces are an inside joke
but to tell the story of the *new dragonborn* complete from start to finish,
same epic size as talos story, would be magnificient
if my guess is right, then we are still nobody at the end of the introduction
and alduin is ... nothing ... compared to what s to come
but that remain to be seen, if bethesda got the guts to takle something like that
If I was in Todd Howard Shoes, I would.
And for balance I would take a long hard look at Diablo I in hell difficulty, in the hell plane
because that game managed to stay challenging even after you got maxed out
(which isn t true for diablo II)
Skyrim already got one thing, even if you are maxed out, it s still fun to explore
But challenge wise it flat out too soon, and shouldn t flat out at all
*****
Anyway, peoples react to the sort of criticism in that thread because they are *dumb*
they are like kid throwing a tantrum and not knowing what they want
If you are going to criticize, at least be articulate about it
try to paint a clear picture of what you like
not just a random *witcher 2 give 5 meaningless choices instead of 2*
you got to be specific about what exactly made you vibrate
because I saw all the witcher 2 video, and I saw nothing there
I ll give a specific example with dragon age 2
In one of the video, hawke has like 4 choices to answer,
and it make massive changes in the game
BUT NONE ARE WHAT I WOULD CHOOSE IF GIVEN A CHOICE
And for me, it all looked like bad results
And this is far worst than not having any choice
(In which case you can at least faithfully complain the story svck)
(Like I did for morrowind about killing dagoth ur and almalexia)
this is far worst because the game maker will not fix it on the next itteration
a good system would simulate both psychology and society dynamics
so that its no longer based on what line you choosed
but on what you do exactly
(ex: shooting all thalmor on sight...should bring up sudden possibility of support
from anyone seing them as a threat ... even the empire)
in short instead of depending on previous dialogue choices
dialogues options now depend on your interaction with the world
as well as your ethics
other things: why are males offering me sixual favors... I mean marriage ...
unless I declared myself gay... I found it slightly irritating
we should be given a choice at character creation, and choosing straight
would mean we are not hitting on them in any sort of way
and peoples who want to play gay or bi simply choose that
It s not like it s hard to do
Anyway. that s an example of constructive criticism versus advanced nilhilism (original poster)