There needs to be a realismhardcoe mode

Post » Fri Jun 22, 2012 6:10 am

I kick myself all the time for buying the game on the Xbox. I would love to see hunger, thirst, rest, potion weight upped, arrow weight, potion effect over time, weapon degredation/repair brought back (just using ingots at the smith, no hammers), and disease progression. I wouldn't kill fast travel, because they did it right with NV. If you fast travel too far you will be crippled by thirst.
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jenny goodwin
 
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Post » Fri Jun 22, 2012 1:29 pm

I kick myself all the time for buying the game on the Xbox. I would love to see hunger, thirst, rest, potion weight upped, arrow weight, potion effect over time, weapon degredation/repair brought back (just using ingots at the smith, no hammers), and disease progression. I wouldn't kill fast travel, because they did it right with NV. If you fast travel too far you will be crippled by thirst.

Yeah I agree with all of this but there should still be no fast travel. Use the carriages because thats what they're there for.
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lolly13
 
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Post » Fri Jun 22, 2012 6:25 am

The only thing I would like to see is mandated sleeping, but not passing out in the middle of battle;rather after fighting, collapsing from sheer tiredness. They already have a nice bonus for sleeping 8 hrs(a nice 10% increase in learning rate) so I don't see why not.
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marie breen
 
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Post » Fri Jun 22, 2012 1:21 am

This would be great,
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anna ley
 
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Post » Fri Jun 22, 2012 4:10 pm

I agree, it would be nice to have. I think Skyrim is a much better looking game and seems more gritty, serious, and realistic than New Vegas so, in my opinion, a "hardcoe" mode would suit it more.

Yeah I agree with all of this but there should still be no fast travel. Use the carriages because thats what they're there for.

I don't get to play that much so I'm always tempted to use fast travel. I was really tempted tonight (as I have to travel from Winterhold to some Dwemer ruins way South), but I opted not to and I'm glad I didn't. Sure, it meant the death of my third follower... but I also had some pretty intense battles on the way to Windhelm (where I decided to stop for the night).
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Anna Beattie
 
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Post » Fri Jun 22, 2012 2:16 pm

I'm not one that finds it fun but optional hardcoe mode would be cool for those who want it.
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FirDaus LOVe farhana
 
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Post » Fri Jun 22, 2012 2:50 pm

I really like how Minecraft does survival over New Vegas personally. Especially in Elder Scrolls realms, hypothermia and dehydration really aren't an issue for the player character because of magic. Not carrying around a "Flames" Spell to warm yourself would be like going camping without a flint. Water might matter if you're crossing the Alik'r, but I think Skyrim has enough water around to completely invalidate the gameplay connection. Water in New Vegas was even kind of pointless, since the Mojave was little more than a tiny speck of a landmass, water was never more than two minute's walk away. One exception being the Dead Money expansion.

But Food, particularly how it is the source of regenerating health when above a certain point, is a feature I really like. Also, item wear (Though I still don't like total item breakdown) as well is useful from an immersion and practical sense. Practically, it makes the player cycle items through the system, curbing inflation in both gold and materials. From a purely immersive stance, we know things dull and break over use.


I'd rather see sleeping handled a little differently. I don't want "Mandated" Sleeping, but giving it a desirable bonus that lasts for 16 or so game hours would be nice. The experience bonus is actually quite undesirable to a lot of people, such as myself, who don't really want to level any faster. "Well Rested" Should impart a bonus to Stamina and Magicka regeneration instead.

TL;DR hardcoe wishlist

- Auto-regeneration for both Magicka and Health disabled unless "Well Fed". (See: Minecraft Survival mode, PC only atm)
- "Malnourished" (Hunger 50% in arbitrary value form) Stamina regen hindered
- Restore Health alchemy effect changed to Healed over Time. (New Vegas Stimpacs)
- Item Wear
- Sleeping effect changed. (Augmenting Stamina-Magicka regeneration)

That's about it. Again, I still strongly think thirst is not in line with the game. It does not reinforce any thematic angle of the game, as it did in New Vegas.
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Neliel Kudoh
 
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Post » Fri Jun 22, 2012 1:30 pm

I really like how Minecraft does survival over New Vegas personally. Especially in Elder Scrolls realms, hypothermia and dehydration really aren't an issue for the player character because of magic. Not carrying around a "Flames" Spell to warm yourself would be like going camping without a flint. Water might matter if you're crossing the Alik'r, but I think Skyrim has enough water around to completely invalidate the gameplay connection. Water in New Vegas was even kind of pointless, since the Mojave was little more than a tiny speck of a landmass, water was never more than two minute's walk away. One exception being the Dead Money expansion.

But Food, particularly how it is the source of regenerating health when above a certain point, is a feature I really like. Also, item wear (Though I still don't like total item breakdown) as well is useful from an immersion and practical sense. Practically, it makes the player cycle items through the system, curbing inflation in both gold and materials. From a purely immersive stance, we know things dull and break over use.


I'd rather see sleeping handled a little differently. I don't want "Mandated" Sleeping, but giving it a desirable bonus that lasts for 16 or so game hours would be nice. The experience bonus is actually quite undesirable to a lot of people, such as myself, who don't really want to level any faster. "Well Rested" Should impart a bonus to Stamina and Magicka regeneration instead.

TL;DR hardcoe wishlist

- Auto-regeneration for both Magicka and Health disabled unless "Well Fed". (See: Minecraft Survival mode, PC only atm)
- "Malnourished" (Hunger 50% in arbitrary value form) Stamina regen hindered
- Restore Health alchemy effect changed to Healed over Time. (New Vegas Stimpacs)
- Item Wear
- Sleeping effect changed. (Augmenting Stamina-Magicka regeneration)

That's about it. Again, I still strongly think thirst is not in line with the game. It does not reinforce any thematic angle of the game, as it did in New Vegas.

Well with all the food and drinks that are for sale there has to be a reason for it being there. "Thinking" or pretending that your hungry is not a satisfying and very rp way of handling things to me. Yes it may be easy to take care of hunger, thirst, and sleep but with all the inns, food stores, and drink stores around it doesnt make sense to still not implement these into the game. Im beginning to wonder if everyone is even reading what my starting post says...but I do like ur wishlist though. Should definitely fit into hardcoe.
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Tammie Flint
 
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Post » Fri Jun 22, 2012 1:10 am

Well with all the food and drinks that are for sale there has to be a reason for it being there. "Thinking" or pretending that your hungry is not a satisfying and very rp way of handling things to me. Yes it may be easy to take care of hunger, thirst, and sleep but with all the inns, food stores, and drink stores around it doesnt make sense to still not implement these into the game. Im beginning to wonder if everyone is even reading what my starting post says...but I do like ur wishlist though. Should definitely fit into hardcoe.

The big reason I don't think Thirst should be in there, as it's not thematically reinforcing Skyrim in any way (If this were Hammerfell, I'd be saying differently). I'd take something more in-line with the "Primal Land" feeling, such as a new class of Debuffs in combat similar to Diseases, specifically "Injuries". Sort of how Dragon Age: Origins handled character KO but revived before total wipe. Maybe each specific weapon type has an "Injury" tied to it, sort of how certain animals have diseases. A warhammer could shatter a scapula, causing decreased attack speed, a Dagger strike may cause internal bleeding, resulting in painfully slow stamina regeneration, etc. Only healers and apothacaries would be able to heal severe combat injuries, so this reinforces the "Primal" Nature of Skyrim, while also making a much needed improvement to the utility of in-town healers. On top of that, it also is a way of keeping stakes high in even trivial battles. Don't take that lowly bandit seriously, he may get a lucky poke on you, and then that ancient dragon 10minutes later is that much harder.
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ShOrty
 
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Post » Fri Jun 22, 2012 3:43 pm

I definitely agree. This was the main reason I traded in the game a couple months ago (looking to re-acquire it now). I tried to do it the "imaginative" way but its just not as fun as being forced to do it. I would suggest looking into some of the mods if you have it on PC. I will be likely doing the same :D
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lucile davignon
 
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Post » Fri Jun 22, 2012 3:08 am

I actually eat and drink regularly and sleep. Purely for immersion.


Also I'm a Nord, we don't feel the cold. We used to hunt Ice Wraiths naked as a rite of passage.

So do i.
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JD bernal
 
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Post » Fri Jun 22, 2012 5:32 am

I totally agree with the starting post!

Skyrim is great; But it would be epic to implement this as an option!!

Please Bethesda: This should'nt be so hard to do?!?!
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El Goose
 
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Post » Fri Jun 22, 2012 8:16 am

I personally wouldn't touch it. It's not my cup of tea - one of the 'roots' of TES is having almost absolute freedom. Being forced to do things such as eat and sleep at x time every day, and having my ability to fast-travel removed is a huge loss of that freedom, and would do little more than frustrate me to no end.
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stacy hamilton
 
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Post » Fri Jun 22, 2012 10:00 am

I agree.
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x a million...
 
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Post » Fri Jun 22, 2012 3:43 pm

I personally wouldn't touch it. It's not my cup of tea - one of the 'roots' of TES is having almost absolute freedom. Being forced to do things such as eat and sleep at x time every day, and having my ability to fast-travel removed is a huge loss of that freedom, and would do little more than frustrate me to no end.

The feeling of freedom in Skyrim is mainly due to the fact that you can go wherever you want, and do whatever you want; at any time.
It is because of this, that I enjoy free-roaming and exploring so much. With this hardcoe-mode; this exploring of the wilderness would feel a lot more immersive, and would therefore enhance the greatest thing about the Elder Scrolls!

It is a game that relies on the players own imagination, and I guess that this is why they think this is not necessary. I disagree with this! I think this would enhance my ability to use my own imagination in the game.
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Rach B
 
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Post » Fri Jun 22, 2012 12:58 pm

The feeling of freedom in Skyrim is mainly due to the fact that you can go wherever you want, and do whatever you want; at any time.
It is because of this, that I enjoy free-roaming and exploring so much. With this hardcoe-mode; this exploring of the wilderness would feel a lot more immersive, and would therefore enhance the greatest thing about the Elder Scrolls!

It is a game that relies on the players own imagination, and I guess that this is why they think this is not necessary. I disagree with this! I think this would enhance my ability to use my own imagination in the game.

I'm glad you have been reading my post carefully. Note to all who read this that I said it should be "optional"! not forced upon you!!
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Mizz.Jayy
 
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Post » Fri Jun 22, 2012 1:34 am

There are already tons of hardcoe mods for the PC. It would be nice if Bethesda made one for the console players and because some mods try to make it too hard.
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Breautiful
 
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Post » Fri Jun 22, 2012 4:42 am

Hi there Trannigan! Jolly nice you're around!

I'm not one that finds it fun but optional hardcoe mode would be cool for those who want it.

I can sympathize with the idea of optional hardcoe, because the feature seems to split the demographics in halves. However, I dislike this avenue of everything-toggable-or-optional. Todd needs to ask the question: Does hardcoe improve the game significantly? SHould his answer be yes, then he should implement it and deal wuth th consequences, including people coming here and stating their disdain for the feature. Especially because hardcoe impacts gameplay significantly. I myself would like a system which requires you to satisfy all your of primal needs but that also rewards you for doing so. A well-slept, well-fed and well-drunk character will perform at an optinal level, which progressively declines as the PC fails to do so.
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Nomee
 
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Post » Fri Jun 22, 2012 6:17 am

I think one of the reasons they wont be adding a hardcoe mode is because they know they have a strong modding community and there are already mods which accomplish that. And looking at the past it seems im right. They are working on things which modders cant do like ranged killcams, mounted combat and so on.
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zoe
 
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Post » Fri Jun 22, 2012 3:31 pm

They won't add it. It was in no previous games (unless you count Fallout: New Vegas, a game in a different series made by a different developer) and it isn't in now. If you want to disable fast travel, use beds and eat food, then don't fast travel, sleep, and eat. Easy enough? Or get a mod if you play on PC.
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Anne marie
 
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Post » Fri Jun 22, 2012 12:34 pm

Since people are talking about hardcoe mode again I thought it best to bring this topic back in. Lets hear ideas and opinions about this!!
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Sweets Sweets
 
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Post » Fri Jun 22, 2012 11:28 am

Hi DanielMitchell.

Since people are talking about hardcoe mode again I thought it best to bring this topic back in. Lets hear ideas and opinions about this!!

Well, I think hardcoe mode is a terrific idea, but I'm sure not everyone's going to agree with that. It'd be odd just to incorporate hardcoe features while leaving the rest untouched. For starters, let inventory not be infinite. Make it volume and weight constricted. This, of course, means every single object in the game bears weight and occupies volume, including gold, arrows and scrolls. Let your stamina decrease parallel to the weight you're carrying. Now, as for hardcoe per se, all basic needs, food, water and sleep, must be dealt with or your performance decreases continously up to the point where you become ill and eventually pass away.
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+++CAZZY
 
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Post » Fri Jun 22, 2012 2:59 pm

Hi DanielMitchell.



Well, I think hardcoe mode is a terrific idea, but I'm sure not everyone's going to agree with that. It'd be odd just to incorporate hardcoe features while leaving the rest untouched. For starters, let inventory not be infinite. Make it volume and weight constricted. This, of course, means every single object in the game bears weight and occupies volume, including gold, arrows and scrolls. Let your stamina decrease parallel to the weight you're carrying. Now, as for hardcoe per se, all basic needs, food, water and sleep, must be dealt with or your performance decreases continously up to the point where you become ill and eventually pass away.

Also having to survive blizzards to me would be pretty cool.
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Pixie
 
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Post » Fri Jun 22, 2012 3:10 pm

Also having to survive blizzards to me would be pretty cool.

Hi agin! Wow, I'd love that! Do you have any ideas on how to implement it?
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Gavin Roberts
 
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Post » Fri Jun 22, 2012 7:19 am

Hi agin! Wow, I'd love that! Do you have any ideas on how to implement it?

Keeping your character from getting hyperthermia by staying next to campfires or using flame spells would be one way.
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Alexx Peace
 
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