Haven't played DA2 yet, but Origins was really lacking in equipment, you would get like 3 different models for each armour category. Can't blame Bioware though since the focus of the game was mostly on story and not dungeon delving.
Oh, you have no idea...there are, to my knowledge, less than a dozen dungeons in DAII. You visit many "different" locations, but dungeons are literally copied over and over. I've never seen that in an RPG, not since the NES.
Imagine going through the same cave over and over again, except each time it's a different quest and a "different" cave. The same damn cave all throughout the game and it has different names depending on what plot hole it's trying to fill and new enemies/leveled loot as if you've never entered it before. That's DAII. About the only way it's better than DAO is that it looks pretty and combat is smooth...you can't even choose your race and background!
I was repulsed and I am not getting near DAIII unless and until it has history-making reviews from all sources for being one of the most novel RPGs of all time.