Meh, I like enchanting. Hey, congratulations. You are now a diviner.
Hey look at that, nice

and only one warning to my name

Couple of stuff, fairly new to actually playing as a werewolf. I got werewolf for all my characters, but stopped using it and decided to make a PC especially for Dawngaurd. So, I recently made a Mage-Wolf character and I had a few questions. I didn't really want to level up normally because of my lack of time to, so I used the Oghma. But, my real question is about Alteration. Say I were to use the armor spells while perked in Mage Armor as well as wearing armor. When I transform into a wolf, will I get the unarmorerd bonus, even though untransformed I'm wearing armor? Also, what do you guys do about transforming in a large-scale battle? I don't always go into a battle as a Werewolf, i use it mainly as travel until it gets a boost from the tree. And finally, haha, which totems do you use and why? I like the idea of the brotherhood, but I understand the roar is incredibly useful. Thanks and I can't wait to truely wolf it up, or whatever these kids are saying nowadays

I'm pretty sure that the unarmored perk carries over but I'm not a mage werewolf. Perhaps a fellow werewolf mage could answer that better, as for big groups, I tend to stay on the edge of the battle killing those who stray and then move in to finish off whomever still stands. If you rush in during the bought your more likely to catch flack, where as if you pick off any who stray and let the rest finish each other off then move in for the kill ( as it where )
I favor the " fear howl " it's a good way of judging your prey, it only effects those that are under Lv.30 so it will show you who will make easy prey and who will put up a fight. I would suggest that for new werewolves to play on adept until you get the hang of hunting like a wolf ( I'm not quoting the song

) and then move the difficulty up to where you feel comfortable.
Welcome to the pack, hail Lord Hircine.