A call to the wolfpack #7

Post » Tue Jun 26, 2012 8:27 pm

Before patch 1.5 when in werewolf form, it count as wearing light armor.
But now it doesn't, and they have no armor which is one of the main flaws with werewolves now.
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Marta Wolko
 
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Post » Tue Jun 26, 2012 5:54 am

Daggerfall's werewolves were the best, they had monthly forced transformations when the moons were full, but any other day they could transform at will once. Morrowind's werewolves, introduced in Bloodmoon, shouldn't really count since they were super wolves because of the Bloodmoon effect which also made them change every night. And then finally there is Skyrim's werewolves which are a complete fail. Oblivion did not have werewolves for some reason.
hehe you aint kidding about Blood Moon's werewolves. first person veiw with auto-night eye and an animalistic iris around the screen that made you feel like you were looking out of the eyes of a wolf. litteraly. Add to that 100 in stealth, 120 in acrobatics 150 in unarmed and 150 in all of your physical skills... Oh, and IF you enchanted the Ring of Hircine with restor health your wolf could regen at rediculous rates. Wish my old xbox hadn't crapped out. my new on won't play the game.
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Vincent Joe
 
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Post » Tue Jun 26, 2012 6:53 am

hehe you aint kidding about Blood Moon's werewolves. first person veiw with auto-night eye and an animalistic iris around the screen that made you feel like you were looking out of the eyes of a wolf. litteraly. Add to that 100 in stealth, 120 in acrobatics 150 in unarmed and 150 in all of your physical skills... Oh, and IF you enchanted the Ring of Hircine with restor health your wolf could regen at rediculous rates. Wish my old xbox hadn't crapped out. my new on won't play the game.
Yeah, Bloodmoon's werewolves were ridiculous, they could one shot just about everything, but I like how silver weapons actually were effective against werewolves. Not to mention your jumping skills it was insane.
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brenden casey
 
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Post » Tue Jun 26, 2012 11:52 am

Meh, I like enchanting. Hey, congratulations. You are now a diviner.

Hey look at that, nice :biggrin: and only one warning to my name :banana:
Couple of stuff, fairly new to actually playing as a werewolf. I got werewolf for all my characters, but stopped using it and decided to make a PC especially for Dawngaurd. So, I recently made a Mage-Wolf character and I had a few questions. I didn't really want to level up normally because of my lack of time to, so I used the Oghma. But, my real question is about Alteration. Say I were to use the armor spells while perked in Mage Armor as well as wearing armor. When I transform into a wolf, will I get the unarmorerd bonus, even though untransformed I'm wearing armor? Also, what do you guys do about transforming in a large-scale battle? I don't always go into a battle as a Werewolf, i use it mainly as travel until it gets a boost from the tree. And finally, haha, which totems do you use and why? I like the idea of the brotherhood, but I understand the roar is incredibly useful. Thanks and I can't wait to truely wolf it up, or whatever these kids are saying nowadays :sweat:

I'm pretty sure that the unarmored perk carries over but I'm not a mage werewolf. Perhaps a fellow werewolf mage could answer that better, as for big groups, I tend to stay on the edge of the battle killing those who stray and then move in to finish off whomever still stands. If you rush in during the bought your more likely to catch flack, where as if you pick off any who stray and let the rest finish each other off then move in for the kill ( as it where )
I favor the " fear howl " it's a good way of judging your prey, it only effects those that are under Lv.30 so it will show you who will make easy prey and who will put up a fight. I would suggest that for new werewolves to play on adept until you get the hang of hunting like a wolf ( I'm not quoting the song :biggrin: ) and then move the difficulty up to where you feel comfortable.

Welcome to the pack, hail Lord Hircine.
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Code Affinity
 
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Post » Tue Jun 26, 2012 5:00 pm

I don't know if it some kind of bug, but I think every content that include lunar or moon in skyrim doesn't work properly. As you may know, we should get power 'Power of the moon rising' when moon is out. But we never get that power, because of that kind of bug.

Perhaps you right, I know about the extra stuff we where supposed to get during a full moon phase and I just CANNOT get that dumb Lunar forge to work. 3 whole months of waiting ( in game ) :swear: so maybe your right.

Possibly on-topic, but has anyone else realize the game starts on a full moon night?

No never did notice that, I'll have to keep an eye next time I make a new toon ( a female this time :biggrin: ) Seeing how you asked.... has anyone noticed a skull shaped cloud just as you steep off the cart at Helgen ? If you look straight up as you steep off the cart the cloud is always there and always in the shape of a skull :blink:
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Darlene DIllow
 
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Post » Tue Jun 26, 2012 8:06 am

Perhaps you right, I know about the extra stuff we where supposed to get during a full moon phase and I just CANNOT get that dumb Lunar forge to work. 3 whole months of waiting ( in game ) :swear: so maybe your right.



No never did notice that, I'll have to keep an eye next time I make a new toon ( a female this time :biggrin: ) Seeing how you asked.... has anyone noticed a skull shaped cloud just as you steep off the cart at Helgen ? If you look straight up as you steep off the cart the cloud is always there and always in the shape of a skull :blink:
I must see this!
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Josh Lozier
 
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Post » Tue Jun 26, 2012 7:24 am

I can answer that for you. Beast form is naked. You'll even get the rare non-agressive npc telling you to put something on before you freeze to death. Mage Armor perks carry over, so with the lord stone and Ebony Skin you can have a healthy 350+ armor rating. If you dual cast and take stability it will last about three and a half minutes. More then enough time for most fights. Combine with the Ring of Hircine and you can simply wait to revert when the spell wears off, recast and transform again. For that extra oomph, use an orc for the once a day Berserk. deal double damage and take half. For shorter fights use Dragon Hide if you can cast if got 80% physical damage imunity
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Mizz.Jayy
 
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Post » Tue Jun 26, 2012 8:17 pm

Hey look at that, nice :biggrin: and only one warning to my name :banana:


I'm pretty sure that the unarmored perk carries over but I'm not a mage werewolf. Perhaps a fellow werewolf mage could answer that better, as for big groups, I tend to stay on the edge of the battle killing those who stray and then move in to finish off whomever still stands. If you rush in during the bought your more likely to catch flack, where as if you pick off any who stray and let the rest finish each other off then move in for the kill ( as it where )
I favor the " fear howl " it's a good way of judging your prey, it only effects those that are under Lv.30 so it will show you who will make easy prey and who will put up a fight. I would suggest that for new werewolves to play on adept until you get the hang of hunting like a wolf ( I'm not quoting the song :biggrin: ) and then move the difficulty up to where you feel comfortable.

Welcome to the pack, hail Lord Hircine.

I usually play on Adept anyway. I guess I could start with other difficulties on my other characters and give myself a challenge. It was funny, during Hircine's quest for the ring, I loved hunting the Stag. I ended up running right past a brawl involving Thalmor and Stormcloak (I sided with the Imperials, so I hate both), killing the stag and then finishing the brawl for the guys. I got severly wounded, so I ran off, transformed back into a mage and ambushed the rest of them. That's when I really got into the werewolf play-style.
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carley moss
 
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