Hey coug! Good to see ya man!
Yeah I meant without the Restoration glitch, with simple smith/enchanting. Actually try it out in-game against something with lots of health, e.g. Mammoth. You will end up killing far faster with smithed weapons late-game than Bound Bow. This is especially true if you start off with a sneak attack. In addition, the heavier bows benefit more from Quick Shot (30% faster draw speed) than the lighter bows, since while the perk mitigates their lengthy draw times, all bows will still have to spend the same amount of time nocking an arrow and recoiling after the shot.
Faster lighter bows obviously benefit more when using certain enchantments such as Paralysis or Absorb H/M/S, or with the Power Shot perk as you're more likely to cause enemies to stagger with multiple shots.
OK... I'm not sure about the other stuff, but while the "overall time saved" from quick shot is higher with heavy bows... that doesn't change the dps. I promise. It's a percentage decrease which affects both. Meaning you're dividing both sides of the equation. Practically, it might "help" a heavier bow more, but DPS doesn't change in relation to each other.
Additionally, I believe the animation problem was fixed at some point, as you DO in fact nock faster. At least in 1.5 for PS3... and I'm not talking about the fake out that we used to have. A full damage shot occurs when it SHOULD now, not like before when you had to just kinda "know" when it was time to fire.
You could be right though, especially when factoring in a sneak attack. The fact is though, that damage that high only really makes a difference in a few situations, whereas faster fire speed is pretty much always useful. Either way, as I've said, Daedric has a MUCH longer range, which some people like. I don't hate "real" bows anymore (I used to) but IMO they are much more oriented towards sneaking, whereas the BBow is more of an in combat weapon.
Also, I'll be updating again soon. I've got a few more to add to the list, and they aren't even Dawnguard related.
