My hunting grounds are in somewhat of an "L" shape in southwestern Skyrim. I use the Reach, Falkreath, Southern Whiterun Hold, and The Rift. Those are pretty much the forested areas of Skyrim.
I also use this mod: http://skyrim.nexusmods.com/mods/12687. It causes for positioning of the moon to often cause transformations out of my control. So, in that case, I leave civilization during the full moon to hunt. It's a very immersive and awesome way to play a werewolf.
Wish there was forced transformations in the vanilla game to begin with, don't get me wrong I like the way it's done now but from an immersive point of view forced transformations would have added sooOOOoo much to the RP value of werewolves. I would love to be in the middle of town on business and forget that it's a full moon, change and end up having to fight my way out of town. And they had their chance to add " true " lycanthropy with DG, where it's so rare to have a werewolf encounter it would lessen the complaints because it would be rare to contract the " true " lycanthropy. Then all they would have to do is add a little code so that the game gives you a warning message in the top left corner of the HUD letting you know when it's a full moon, then there is no reason to complain unless your like me and you forget to pay attention to said warnings

Or you could be a Super nerd like myself and track the phases of the moon on your own

, either way it could have been added to the game with DG, and I must admit.... I am a little green with envy when it comes to Pcer's and your mods, I've had a look and even tried out some of the nicer werewolf mods ( " Tales of Lycanthropy " mod ) and they do add a little extra to the werewolf, just wish Beth would take notes and make their own go at a "true" werewolf instead of the " Underworld " style werewolf ( which is still fun but I'm old school and would enjoy a " real " werewolf even more

).
