Banned from casinos

Post » Mon Mar 14, 2011 7:16 pm

Anywho, who's with me on the varying Tap Outs in casino's? Anyone? Am I alone up here? It's logical.


Depending on casino, caps circling around 2000 and 5000 (at the very max limit). That's my opinion.
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Lauren Graves
 
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Post » Mon Mar 14, 2011 5:04 pm

It doesn't matter if a cap is a cap. A cap is worth more to one "society" than to another. Simple as that. Because its worth more, why would you still pay 30k for PA? Wouldn't you pay less since your cap is worth more on the East Coast?


I get you're logic but you as a fan came up with this. It was not explained in the game. I did not get the feeling caps were so precious worth several times what a cap is worth on the West Coast. Seeing as how people use them to build bombs (bottle Cap Mines) and they are all over the place. Also in Fallout 3 I can end up with tens of thousands of caps and nothing worth spending that kinda cash on. So there are alot of caps to go around on the East Coast.

Still New Vegas will be on the West Coast, so items once again should cost tens of thousands and I should be able to gamble tens of thousands. You're case also adds to mine. In DC $2000 is alot but in Vegas $2000 should be chump change.
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Emily Jones
 
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Post » Tue Mar 15, 2011 2:02 am

Depending on casino, caps circling around 2000 and 5000 (at the very max limit). That's my opinion.


See, $5000 makes sense over the $2000. It's a climb. Maybe another maight have $3000, then another has $4000, then you have big daddy $5000 tap out casino.
Granted, as cool as it would be, Styles, $100,000 would probably break the game unless things are really expensive, and at this point I don't think any of us know how much stuff costs in this game. Since one known tap out is $2000, then $2000 may be a good chunk of change in the New Vegas/Mojave economy.
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Ymani Hood
 
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Post » Mon Mar 14, 2011 4:28 pm

I get you're logic but you as a fan came up with this. It was not explained in the game. I did not get the feeling caps were so precious worth several times what a cap is worth on the West Coast. Seeing as how people use them to build bombs (bottle Cap Mines) and they are all over the place. Also in Fallout 3 I can end up with tens of thousands of caps and nothing worth spending that kinda cash on. So there are alot of caps to go around on the East Coast.

Still New Vegas will be on the West Coast, so items once again should cost tens of thousands and I should be able to gamble tens of thousands. You're case also adds to mine. In DC $2000 is alot but in Vegas $2000 should be chump change.


Indeed, everything should cost alot. Hopefully the casino chips will be worth more than 1 cap/dollar so the 2000$ limit isn't too little.
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lydia nekongo
 
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Post » Mon Mar 14, 2011 5:02 pm


Granted, as cool as it would be, Styles, $100,000 would probably break the game unless things are really expensive, and at this point I don't think any of us know how much stuff costs in this game. Since one known tap out is $2000, then $2000 may be a good chunk of change in the New Vegas/Mojave economy.


That's why I think items once again should cost tens of thousands. Items should not break over time only by being hit by bullets. The Original fallouts have a great system and FO3 came along and replaced it with a crap system. I can have thousands of caps in FO3 at an early level and there is nothing more costly then $1000. How is that not breaking the game? I can also loot everything I need even PA at an early level, once again how is that not breaking the game? FO3 is Broken next to the Originals.

A place where I can gamble tens of thousands could be made so I need to have $100,000 in my invantory to even get in. Could be made so I need to have Mr.House's appoval. Every table to have a minimum of $2000 to even sit down. All these things would balance then game.
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Ridhwan Hemsome
 
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Post » Mon Mar 14, 2011 2:42 pm

That's why I think items once again should cost tens of thousands. Items should not break over time only by being hit by bullets. The Original fallouts have a great system and FO3 came along and replaced it with a crap system. I can have thousands of caps in FO3 at an early level and there is nothing more costly then $1000. How is that not breaking the game? I can also look everything I need even PA at an early level, once again how is that not breaking the game? FO3 is Broken next to the Originals.

A place where I can gamble tens of thousands could be made so I need to have $100,000 in my invantory to even get it. Could be made so I need to have Mr.House's appoval. Every table to have a minimum of $2000 to even sit down. All these things would balance then game.


I'm not saying you're wrong, but I think we just have to take the scenario we're dealt at this point in the game. I'm sure someone will do some mod to alter the money dealy if they're equally urked by the in-game economy. I think at this point it's all become a matter of wishing in one hand and taking a deuce in the other and seeing which gets filled first.
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Quick Draw III
 
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Post » Mon Mar 14, 2011 9:28 pm

Rare items don't come from special encounters. If you're talking about enemy encounters it's every hard to survive them at an early level, seeing as how you can enounter dozens of bad guys well armed.

FO3 there is no point in buying anything seeing as how you can loot everything you need off people. Hell with broken steel I can get a plasma rifle off a dead enclave at level 2 :bonk: Last couple of characters I had in FO3 did not buy one thing off anyone. Or need any repairs.


Super Mutants become relatively easy opponents towards the late/mid-game in the first Fallout game, with the Enclave replacing them in the second. In both you can easily get some of the most powerful weapons in the game off of their corpses (the Rocket Launcher and Gatling Laser come to mind). There are so many unique/event weapons in Fallout 3 that most players depend on them, and you obviously can't buy them anywhere in the game. However, in Fallout 1 and 2 the top tier weapons (Bozar, Plasma Rifle, etc) are for sale, yet they are also present in enemy encounters (but they do not just randomly appear in caves and such in the wasteland). The only reason players would need to buy these weapons from merchants is if they were specifically avoiding encounters entirely. This high weapons cost in the early games is necessary to prevent players from easily skipping through most of the fights in the game.

What does the condition have to do with the initial buying/selling price other than bouncing up and down according to it?


Weapons are generally much cheaper in Fallout 3 because they end up seeing a lot less use for the player. The fact that they constantly degrade means you either need to find more copies of the weapon in the Wasteland for maintenance, or buy more from another merchant. Hence the initial disparity in price is made up for over the long run.
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FLYBOYLEAK
 
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Post » Tue Mar 15, 2011 12:16 am

I'm not saying you're wrong, but I think we just have to take the scenario we're dealt at this point in the game. I'm sure someone will do some mod to alter the money dealy if they're equally urked by the in-game economy. I think at this point it's all become a matter of wishing in one hand and taking a deuce in the other and seeing which gets filled first.


Agreed. I am sure mods will come along but the game would be so much better with the way the Originals did things. I just want to be a high roller and to me $2000 is nothing when talking about being a High Roller :sadvaultboy: We just have to wait and see, so much about the game we don't know yet. Hopefully a Devs will read this topic but It might be to late.
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Bethany Short
 
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Post » Mon Mar 14, 2011 6:28 pm


Super Mutants become relatively easy opponents towards the late/mid-game in the first Fallout game, with the Enclave replacing them in the second. In both you can easily get some of the most powerful weapons in the game off of their corpses (the Rocket Launcher and Gatling Laser come to mind). There are so many unique/event weapons in Fallout 3 that most players depend on them, and you obviously can't buy them anywhere in the game. However, in Fallout 1 and 2 the top tier weapons (Bozar, Plasma Rifle, etc) are for sale, yet they are also present in enemy encounters (but they do not just randomly appear in caves and such in the wasteland). The only reason players would need to buy these weapons from merchants is if they were specifically avoiding encounters entirely. This high weapons cost in the early games is necessary to prevent players from easily skipping through most of the fights in the game.


By the end of the games they become easy to kill but they make up for it in numbers and fire power. I have not once in the hundreds of times I have played FO or FO2 have I found the Bozar in a random enemy enounter. Also even if you can and I have really bad luck it's rare and not like FO3 where you can have the best weapons right at the start. And good luck killing some with a Bozar :goodjob: You can't kill a peron in PA with a 10mm in FO2. Also followers need weapons as well. So you would need to buy one for them as well.

In the Original Fallout's I buy things all the time. FO3 in my last couple of play throughs I have not bought one thing not even a bullet and I have all the DLC as well and I do every quest.
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Tamara Dost
 
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Post » Tue Mar 15, 2011 12:20 am

where is this video you refer to I would like to see it.
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Enie van Bied
 
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Post » Mon Mar 14, 2011 8:32 pm

Agreed. I am sure mods will come along but the game would be so much better with the way the Originals did things. I just want to be a high roller and to me $2000 is nothing when talking about being a High Roller :sadvaultboy: We just have to wait and see, so much about the game we don't know yet. Hopefully a Devs will read this topic but It might be to late.


It probably is to late, but hey, they can't please everyone's whims. After taking a glance around after being gone for a few months, there might be some sad little kids come christmas morning, if you know what I mean.
Anywho, I'm sure the game will have some way for you to be way richer than anyone else in the Mojave, rolling like a true pimp.
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Flash
 
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Post » Tue Mar 15, 2011 3:23 am

Weapons are generally much cheaper in Fallout 3 because they end up seeing a lot less use for the player. The fact that they constantly degrade means you either need to find more copies of the weapon in the Wasteland for maintenance, or buy more from another merchant. Hence the initial disparity in price is made up for over the long run.


Seems a bit like downgrading to me. I'd see that the higher prices would've made the weapons more valuable to the player regardless of degrading, I mean it was not like like you could run out of duplicates once you had bought the one you used. Would've given a pint more balance to the game. Anyways, that's not the topic. Thanks for the clear up, though.


Agreed. I am sure mods will come along but the game would be so much better with the way the Originals did things. I just want to be a high roller and to me $2000 is nothing when talking about being a High Roller :sadvaultboy: We just have to wait and see, so much about the game we don't know yet. Hopefully a Devs will read this topic but It might be to late.


It's not so much about the higher amounts, but the relation between the prices and the amount currency (money and loot) available. I too want the items to cost alot, but I don't want my payment to be just behind an Ace Jack.
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Alada Vaginah
 
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Post » Mon Mar 14, 2011 11:32 pm

Indeed, everything should cost alot. Hopefully the casino chips will be worth more than 1 cap/dollar so the 2000$ limit isn't too little.



The currency isn't the same in all the fallout games. Fallout 1 and 3 both use caps, but there is something like 100 years between them. This means the supply is likely going to be different. As for the caps of fallout 3 vs the dollar currencies of fallout 2, the caps could easily be worth much more. A stack of prewar bills only gets you 10 caps max in fallout 3. If those are hundreds that means each cap is worth roughly $1000 in prewar currency.

The bottom line is that the way the games are written currency instability and decades of time passing make it impossible to say a cap is a coin is a dollar.
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Cody Banks
 
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Post » Tue Mar 15, 2011 5:17 am

So, I was just watching this video interview with Mr. Sawyer and 1UP, and heard something I haven't read about here or anywhere else yet.

Apparently there will be one achievement/trophy for breaking (aka winning so much you get banned from gambling) all the casinos.

Just a little interesting piece of info..


video link: http://gamevideos.1up.com/video/id/29981

he says it around the 6:30 mark
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Flash
 
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Post » Mon Mar 14, 2011 11:16 pm

Any word about all the casinos having the same break limit? I hope not. It would be pretty lame if all eight broke at the same limit. Also anyone know which casino is the most luxurious one out of the eight and which one is the worst? I'm assuming one of the ones in freeside will be the cheapest/non luxurious one. I think atomic wrangler?
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Zosia Cetnar
 
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Post » Tue Mar 15, 2011 1:49 am

That's clearly a fan based answer to explain a crap system. A cap is a cap. Point is FO1,FO2 and even Tactics Three different currencies mind you need tens of thousands to buy the good stuff. In FO3 you don't need tens of thousands you just need hundreds.


No, it's simple fact. You can't go into a store in Hawaii and expect to get the same price on a gallon of milk as you would in Utah.
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Scotties Hottie
 
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Post » Mon Mar 14, 2011 3:35 pm

No, it's simple fact. You can't go into a store in Hawaii and expect to get the same price on a gallon of milk as you would in Utah.


Even still, later in another post I said it really does not matter what things cost in DC. We are back on the West Coast and things should cost Tens of thousands again. In face Greatest Alive's Case helps my case.

"You're case also adds to mine. In DC $2000 is alot but in Vegas $2000 should be chump change."--Styles
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Cesar Gomez
 
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Post » Tue Mar 15, 2011 5:32 am

Any word about all the casinos having the same break limit? I hope not. It would be pretty lame if all eight broke at the same limit. Also anyone know which casino is the most luxurious one out of the eight and which one is the worst? I'm assuming one of the ones in freeside will be the cheapest/non luxurious one. I think atomic wrangler?

the most. either "Ultra Luxe" or "Lucky 38"

the worst "Gomorrah" or "Atomic wrangler"

i dont know if Gomorrah is low class. but they stated it filled with drugs and prosttutes. Gommorah is the one we probably know least about
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Tiffany Castillo
 
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Post » Tue Mar 15, 2011 5:38 am

the most. either "Ultra Luxe" or "Lucky 38"

the worst "Gomorrah" or "Atomic wrangler"

i dont know if Gomorrah is low class. but they stated it filled with drugs and prosttutes. Gommorah is the one we probably know least about

What about silver rush? That's one in freeside correct? Low class you think because freeside is the slums on the outskirts of vegas right?
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An Lor
 
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Post » Mon Mar 14, 2011 7:22 pm

Not a particularly fair comparison, considering that Fallout 2 weapons are indestructible and you can loot most of those powerful weapons from random encounters anyways. Fallout 3 weapons need to be cheap just to keep them in high repair (and therefore usable).

And I didn't even know you could buy power armor in that game. What did you do, sell your set to a merchant and buy it back?

buy a speshul one from the shi or the hubologists cant remember i costs 30-50K depending on your standing with the faction and you passin a speech test
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Josh Trembly
 
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Post » Tue Mar 15, 2011 3:57 am

So we know that when you win too much from a casino, you are kicked out. In fact it was shyown ina demo done by a dev at E3. He rigged it so he would win the jackpot, he did, and the pit boss asked him to leave. From that point do you know if you are banned from the casino or just from gambling in it, because if you were banned, it might make some quest unattainable.



Awesome!! Really? They kick you out if you win it big??!! NICE!! Considereing the fallout universe, if your banned from a place they tend to shoot you if you come back... either that or bribe them into letting you back. I suppose we'll find out when we play the game
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Lauren Dale
 
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Post » Tue Mar 15, 2011 1:06 am

You probably won't be banned from gambling forever, maybe an ingame week or two, until they recover.
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Ashley Tamen
 
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Post » Mon Mar 14, 2011 10:59 pm

hopefully it will not be too hard to mod your own casino.

It kind of looks like they deliberatly left open a space on the strip just for that, but then again it may have been the angle.

and I have a suspicion the casino limit resets every 3 days. . . .
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Dalia
 
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