Reload the mag!

Post » Sat May 28, 2011 3:10 pm

I'd rather the KISS rule be observed and keep ammo simple.


I agree. That's why I think weapons that are normally .45 in our timeline like tommy guns should instead be 10mm in the game, Delta Elites instead of 1911s.
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JaNnatul Naimah
 
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Post » Sat May 28, 2011 3:44 pm

wow GREAT IDEA and we should also need to stop every two or three hours to pee or take a dump and if we dont we end up crapping our pants and get -100 speech but u can use adullt diapers to prevent it SARCASM/ the feature would just be a time waster in a straight fps it would be good but not in fallout
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An Lor
 
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Post » Sat May 28, 2011 5:47 pm

you know whats rly bad? just say one day you wake up. grab a note book, and on that day and write down what you do, not everything! but just things you could see in fallout... then think about the time it took. even then modify something.. like getting dressed... sure light armor and such wont be needed to take off and put on when you go to sleep. but i dont think it would be nice to sleep with combat armor might take while to take off/put on. just in that time you could get hit by raiders! and power armor is worse

and cooking... some of you are like this: Cmon cooking? pfft fallout doesnt have spices just cook your mole rat meat and your done.
uh hello wake up call!

raider #1: hey look smoke
raider #2 hes probably cooking.
raider #3 right, and its late getting late he might be going to sleep after... he might have his wepons off of him mabey even his armor!

basicly your gona get attacked alot. and thats like the tip of the iceberg
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Phoenix Draven
 
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Post » Sat May 28, 2011 2:24 am

Realism is starting to take over games for the worse, just look at GTA compared to its predecessors. Soon games are gonna require more hours than real life.
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Steeeph
 
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Post » Sat May 28, 2011 2:00 pm

I always thought it would be cool in a game to have to put bullets inside a magazine, it would kind of work in fallout, I could just be putting them in while I walk around the desert.
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stevie critchley
 
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Post » Sat May 28, 2011 6:34 pm

I'd rather the KISS rule be observed and keep ammo simple.

:thumbsup:
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JUan Martinez
 
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Post » Sat May 28, 2011 5:09 am

Ok let me dumb this down for you. People want it to be SOMEWHAT realistic, but not where it gets EXTREMELY ANNOYING.
Pretty much this. Loading the bullets into a magazine is way over the top, I hope the hardcoe mode that will be implemented in New Vegas will be as "realistic" as it gets in the Fallout series. These suggestions would just be too tedious and too annoying.
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Elina
 
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Post » Sat May 28, 2011 11:41 am

i loved how, in ARMA and SWAT 4 and even Jagged Alliance 2, spent mags were swapped out for fresh ones but the not-full ones were still kept in reserve, so you'd inevitably have to go back to them later. it's always bugged me that more games didn't have that, that they effectively just use an ammo pool and not actual magazines.

it wouldn't be especially hard to implement. a lot of FPSs have a maximum on how much ammo you can carry (i believe in CoD4 the cap is 420 rounds for an assault rifle, which is 14 magazines), so why not keep track of that in terms of individual magazines? they could sort them in descending order, so the mags with the most rounds left would be up to bat first, and the emptier mags would be at the end, and there could be an optional "hardcoe" option where it's sort of randomly chosen, so you've got a chance of swapping in one with three rounds left. it would make topping off a tactical decision (and as big a fan of firearm realism in games as i am, i am totally guilty of topping off in every game i've ever played.

i love the idea of having to scavenge for additional mags, so you start off with a fairly low ammo cap and you can progressively build it up in a way that feels meaningful. i love the idea of not being able to use a weapon until you have the proper magazine for it, so you could get some insanely overpowered rifle five minutes into the game but barely be able to use it until you've found some. i love pretty much any idea related to either making guns feel more realistic in videogames, especially in videogames that paint themselves as at least somewhat realistic, or making a post-apocalyptic game feel more post-apocalyptic.

i strongly dislike the idea of turning this into some sort of overly-complicated micromanagement thing, though. if it were as simple as a thing in the inventory section of your pipboy saying "Refill Mags" that you couldn't hit during combat, that would be alright. however, combat in Fallout 3 (and New Vegas by association) revolves almost entirely around emptying a magazine into an enemy to kill it, so pretty much if something like this were implemented, combat would end up being a series of hit and run attacks, which would quickly get tedious.

the only way to solve that would be either to make enemies weaker (meaning the player would have to be made weaker, for the sake of blaance) or to make every gun significantly more powerful, which most people would see as "making the game more of an FPS", which most people seem opposed to, even though really it would be less that and more emphasizing the differences between passive and aggressive playthroughs, so charisma boys would have more of a reason to avoid combat (but could always blow someone's head off dramatically if they wanted/needed to).

i don't know why i bothered putting actual thought into a reply in a thread that's devolved into what this thread has devolved into. i guess i could always copy and paste it somewhere else.
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Star Dunkels Macmillan
 
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