» Fri May 27, 2011 8:21 am
When QIIIA was released for the Dreamcast (way back when Demi Moore passed for human) the difference between mouse and keyboard gamers and those on joypad/controllers was deffo apparent. Those on pads were generally sitting at the bottom of the scoreboard (only four players per arena) with next to no frags except those lucky rocket-spam fluke frags they'd scored by accident.
I don't think there's any trolling going on here. Mouse and keyboard is more intuitive for shooters... that's just a fact. Anyone who doesn't think so is deluding themselves. You could pit the best controller players against the best mouse and keyboard players every time and the result would be the same every time... the dude on the pad would get his ass handed to him. Every time.
None of this has any impact on RAGE across different platforms, me thinks, as has been said already it's not going to be a port to PC. If you play games like that last AvP though, on PC, you can see it's made for console. Those moments when an Alien spawns behind you, you can actually catch it before it has a chance to move, it'll just be sitting there, because it takes less a nano-second to turn around on PC.
You can see a good example of it on the http://www.mackandmesh.co.uk/'s "Mesh Does..." series of videos... for AvP. I can't remember which video it is but Mesh is hardly a good player, and you'll see plenty of examples of the console pacing exposing itself to a guy on a PC. You don't have to look there, compare any running videos of plenty of video games and you'll see the difference in pace. Watch any Fallout 3 console walkthrough and compare it to a PC walkthrough. Compare any of the New Vegas preview vids from before it was released, and tell me you can't spot when its on a console and when its on PC. Slooooow... you don't have to look at the visuals to know you're watching the sloooow console control method.
Some of the preview videos for NV were so dire it made the game look terrible. CoD players on PC will be looking left and right without changing walking direction, they can take in all directions in no time at all with quick twitches of the mouse, watch a console player you'll see very little movement on screen, it will be more strafing left right with barely any camera movement, more often than not keeping the cursor/reticle/crosshair level. Any screen movement often appears jerky. On PC it is a smooth and rapid action from point to point. On PC M&K you rarely if ever have to correct your reticle position, or fight with it. Scoring a headshot is as easy as looking at the desktop and clicking a desktop icon without even thinking about. lol