What's the big deal? If you face a situation like that, you start again from your last save. If you're smart, you have a lot of them.
I think these unpredictable things make the game more fun. If you go through the entire game always feeling like "I can handle all of this" it would definitely be less exciting for me.
There is a difference in making a game harder by making it more challenging and making it more annoying, and finishers fall into the second category.
Wow! gotta admit I've never heard that stance before. As still a frequent Morrowind player got to disagree 100% but it would be more tolerable with appropiate animations at least. Later combat system are actually what makes Morrowind hard to go back to despite its obvious unique virtues. If I could have the Morrowind world in its full glory with the combat though. I would never look back
I didn't say the system is better for a game, just that it's more realisitic from an RPG perspective.
If you hit someone with a sword, the damage you deal depends only on your strength, the sharpness of the blade and the opponent's armor. Assuming that you are at least able to hold the sword correctly, you skill is entirely irrelevant.
Where skill matters is whether you hit at all. Your oppenent will not just stand there, so you have to find a weakness in his defense, maybe feint the direction, be quick and aim precisely. If you could control all these things with your mouse, there would be no need for weapon skills in the game. But the game isn't this complex, so all these things are modeled into a single chance value determined by your ingame skill.
Imagine the other way (every strike hits, damage depends on skill) in reality. Would be weird, wouldn't it?
I'm afraid if you want to discuss this further we need a new thread.