I think enemy kill moves should be triggered after they kill you. So if you have only little health and the attack does way more damage, then instead of instantly dying your control freezes and the enemy makes a second, scenic attack. This way it is always possible to dodge the fatal attack or to drink a potion before the strike hits (whether that makes sense or not).
this post is exactly how i feel and proves i'm no computer guy.
why can't we die as we normally would, but, then add in the kill animation after? not visually after, but, after the kill has already been decided.
is the tech not there for this, to me, simple programming thing? lol. yes, i don't know programming.
edit: is there not some simple math that can do this?