Question. How did they do this? (Triss Armor in Skyrim)

Post » Mon Jun 18, 2012 7:48 am

would you happen to know where I can find more information on extracting like you described redxavier?
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Averielle Garcia
 
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Post » Mon Jun 18, 2012 2:52 am

Grab red tools on the witcher nexus and then follow the instructions here -> http://witcher.wikia.com/wiki/Extracting_The_Witcher_2_files. All of the files you'll want are in the pack0.dzip.
It's fairly easy but I've had no luck opening the model I want in blender, which is unfortunate because l0rdofwar said he port it for me easier if I could convert it to 3ds or obj.
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CHARLODDE
 
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Post » Mon Jun 18, 2012 4:26 am

May I ask which model that is?
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lillian luna
 
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Post » Mon Jun 18, 2012 1:07 pm

The silver witcher's sword I mentioned earlier in the thread. Seems I can't open any of the weapon models I've tried so far but I managed to open the nilfgaardian boots file.
Ugh can't load the scoia' tael bow model either. This is disappointing.
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Laura Elizabeth
 
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Post » Mon Jun 18, 2012 3:01 am

Should extract the actually alive-seeming npcs and replace the androids of skyrim too. Such a well done game, TW2.
But I guess a lot of that comes down to animations and dialogue.
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Brandon Wilson
 
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Post » Mon Jun 18, 2012 6:22 am

I've extracted the files, but they are still w2ent files, and I cannot open them in blender... What did I do wrong/miss?
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john palmer
 
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Post » Mon Jun 18, 2012 7:28 am

You'll need the blender script to open the w2ent files and get at the meshes although it apparently doesn't work for many of them. All the clothing meshes I've tried seem to work fine but no weapons.
Just do a google search and it won't be hard to find. You'll also need blender 2.49b and python 2.6.5.
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Queen
 
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Post » Mon Jun 18, 2012 10:12 am

okay so I've got blender 2.49b and the script... but how do I make it use the script?
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carly mcdonough
 
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Post » Sun Jun 17, 2012 11:50 pm

Just double click it and it should open; if it asks what to open it with browse to the blender.exe which should be in "C:\Program Files x86\Blender Foundation\Blender\", then when it opens press alt+p or right click and select execute script.
Then you have to select the folder with the w2ent file you want in the first box, and the top level folder that contains all your extracted data in the second one.
Then click "show w2ent files" or whatever it says and it'll give you a list of w2ent files that it can find in your selected folder.
Then click the one you want and click load, and then click the w2mesh you want to open and click load.
Depending on whether it can load the mesh or not it'll either load it or give some error and throw you back to the script. Sorry if I missed anything I'm at a relatives PC so I don't have access to it but I believe that it's all correct.
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naome duncan
 
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Post » Mon Jun 18, 2012 3:21 am

woops quoted isntead of editing my bad ignore plz
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Petr Jordy Zugar
 
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Post » Mon Jun 18, 2012 3:08 am

So I put the script in the script section and there still was no option for w2ent. I'm extremely new to this so thank you for your help and I'm sure this is just because I have no clue what I'm doing
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katie TWAVA
 
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Post » Mon Jun 18, 2012 1:13 pm

As I said just double click the .blend file and follow the rest of the instructions. It doesn't even have to be in the scripts section.
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Mélida Brunet
 
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Post » Mon Jun 18, 2012 12:22 am

I have a theory on this, I think they see it as cross game advertising. Which is usually very successful. For instance the Metal Gear/Assassin's Creed nods to one another


Too bad UbiSoft are a bunch of [Expletive Deleted] rotten [Expletive Deleted] Greedy [Expletive Deleted] Rat-[Expletive Deleted]-[Expletive Deleted] rancid curs!

I recall that the STALKER devs have the same attitude regarding their resources. Hurray for eastern European devs. :tongue:

Yeah, it seems that Eastern/Northern Europeans are starting another RPG Renaissance....I just hope The stalker devs don't go http://www.gamefront.com/gsc-may-or-may-not-be-using-always-on-drm-for-stalker-2/ as [Expletive Deleted] Ubisoft have...
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Gracie Dugdale
 
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Post » Mon Jun 18, 2012 5:12 am

Too bad UbiSoft are a bunch of [Expletive Deleted] rotten [Expletive Deleted] Greedy [Expletive Deleted] Rat-[Expletive Deleted]-[Expletive Deleted] rancid curs!



Yeah, it seems that Eastern/Northern Europeans are starting another RPG Renaissance....I just hope The stalker devs don't go http://www.gamefront.com/gsc-may-or-may-not-be-using-always-on-drm-for-stalker-2/ as [Expletive Deleted] Ubisoft have...

I realized ubisoft was moneygrubbing after AC2 came out a year after the beautiful piece of art that was AC1, in AC1 the targets had depth, and often found themselves believing they were doing right by some twisted morality. In AC2 its just "I am Enigo Montoya, you killed my father, prepare to die."

But back on topic I somehow missed the (dot) in .blend :wallbash:
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Elisabete Gaspar
 
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Post » Mon Jun 18, 2012 4:12 am

I've extracted a fair amount of the models already, TheXenophobe. So let me know if you want anything in particular. Whilst it's true that some models don't import well, I've found that the vast majority are fine. The difficulty is actually finding the models in the first place, the file structure is pretty horrible (armour in the weapons folder, for instance).

The problem with the weapons I've so far imported and exported to 3ds/obj is actually that the textures on the blades appear to be pretty low rez. Which is surprising given the outstanding quality of the textures for everything else. I guess they figured that you'd never see the blades up close in 3rd person, so why waste the resources.
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naana
 
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Post » Sun Jun 17, 2012 11:15 pm

The problem with the weapons I've so far imported and exported to 3ds/obj is actually that the textures on the blades appear to be pretty low rez. Which is surprising given the outstanding quality of the textures for everything else. I guess they figured that you'd never see the blades up close in 3rd person, so why waste the resources.
Which weapons have you exported? I haven't found a single one that worked for me :\
If they work for you mind doing one for me? It called silver_37_high_quality_witcher.w2ent in "items\weapons\geralt_swords\silver_swords\sword_type_1"
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Rozlyn Robinson
 
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Post » Mon Jun 18, 2012 6:17 am

The two I'm wanting terribly are Raven's Armor (any) and Tir Na Lia models. also, ,ake sure to send .obj's of anything you have done to L0rdofWar as he'll import them into skyrim. Unless you are going to import them yourself

I'm sure that there is a texture artist who would love to re-do those textures. (I am actually aware of the low-rezness of the textures, me and a buddy found it quite a head scratcher when we walked colse to a wall with the weapons out, and it was just one solid color. we never did it again and the illusion of total quality remained intact)
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Chloe :)
 
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Post » Mon Jun 18, 2012 8:46 am

CDPR has allowed use of TW2 assets for user mods, as long as they are not used for $$ and proper credit is given. They are by far the coolest devs around (sorry Bethesda, who do not allow similar permissions for assets for their games). Thereofre shouldn't be an issue or against forum rules.
Oh hell yes, that means anyone could port over Geralt's starter clothes from that?
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Justin Hankins
 
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Post » Mon Jun 18, 2012 12:09 am

You mean like this? http://www.skyrimnexus.com/downloads/file.php?id=5588
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Timara White
 
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Post » Mon Jun 18, 2012 12:11 pm

Here's a link to all of Geralt's swords (well, nearly all of the models, a fair few are identical) with all the textures.
http://www.mediafire.com/?c84cj597zl1b608

Have fun!
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Maddy Paul
 
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Post » Mon Jun 18, 2012 1:48 pm

Here's a link to all of Geralt's swords (well, nearly all of the models, a fair few are identical) with all the textures.
http://www.mediafire.com/?c84cj597zl1b608

Have fun!
Thanks man that's awesome!
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Siidney
 
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Post » Mon Jun 18, 2012 6:31 am

Hey mods if you would be so kind as to change the title to Witcher armor in skyrim? I mean if thats alright.

Anyways... Since you seem to be pro at making these into usable meshes, would you be willing to try to get his straps and pouches (and maybe sheathes?) out as well?
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Victoria Vasileva
 
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Post » Mon Jun 18, 2012 6:45 am

Yeah, I can give it a go. They'll be separate meshes though, so you'll need to do some wizardry in Blender/3dMax and Nifskope to attach them to your main armour mesh, and you would have to do this for each armour type (Geralt only wears about 3-5 different armour models).

Scabbards shouldn't be a problem (and there are only a few of them anyway).

The bad news, for those that were hoping for it, is that Iorveth's bow doesn't seem to import into Blender at all.
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Lucky Girl
 
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Post » Mon Jun 18, 2012 10:32 am

I kind of suspected as much. shouldn't be too hard to model though, give an elven bow a wooden texture, make it have that awesome double curve by copying the regular ends... I can't imagine it being anymore difficult to make then a JaySuS sword. (As in it's probably going to be freaking difficult)
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Genevieve
 
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Post » Mon Jun 18, 2012 12:19 am

dudes you're awesome! 10x a lot :)
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Leanne Molloy
 
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