. The Player selects the letters, and each one is added in order to an array of strings. At the end of the process, however, I can't seem to get the arrays of strings into one string (ex: "s"+"p"+"e"+"l"*"l" ==> "spell"). Is there any way of doing this using functions, or is there perhaps some other much more efficient way of accomplishing this task that i haven't considered? 
FormList Property TavernCounts Auto ; Formlist containing 17 global variablesFunction UpdateStats()Int iIndex = TavernCounts.GetSizeWhile iIndex > 0iIndex -= 1TavernCounts.GetAt(iIndex).SetValue(0.0)EndWhileEndFunction
Scriptname HISPortSkinFurnScript extends ObjectReference Actor Property PlayerRef Auto MiscObject Property HISPortSkin2 Auto Event OnActivate(ObjectReference akActionRef) If PlayerREF.IsSneaking() Disable() PlayerREF.Additem(HISPortSkin2, 1)Delete()ElseActivate(PlayerREF, true)endifEndEvent
Scriptname HISPortSkinFurnScript extends ObjectReference Actor Property PlayerRef Auto MiscObject Property HISPortSkin2 Auto Event OnActivate(ObjectReference akActionRef) If PlayerREF.IsSneaking() Disable() PlayerREF.Additem(HISPortSkin2, 1)Delete()ElseActivate(PlayerREF, true)endifEndEvent

Actor Property PlayerREF AutoFormList Property _LP_JarlRewards Auto[...]Int Max = _LP_JarlRewards.getSize() - 1Int iIndex = Utility.RandomInt(0, Max)Debug.Notification("iIndex = " + iIndex)ObjectReference Reward = _LP_JarlRewards.GetAt(iIndex) As ObjectReferenceDebug.Notification("Reward = " + Reward)PlayerREF = Game.GetPlayer()PlayerREF.AddItem(Reward)



