» Tue Nov 20, 2012 6:27 am
I have one npc that has two quests affiliated with it. And I would like to make it so that both quests can be open at the same time. Both of them are start game enabled, and the first one, is a simple agree to help, relationship rank with npc up, possible companion, finish task, and get reward. And it works fine. However, the dialogue for second one should only available when the player, through whatever means, reaches a particular relationship rank with that npc. And the second one contains no task per se, only dialogue. Since there is only dialogue, I found no need for quest objectives, and there is only one alias which references the npc. The problem I have run into is that the second one is failing to run entirely. What do you think?
nvm, got it figured out. I missed a quest property.