Radiant

Post » Tue Jun 12, 2012 1:24 am

This has probably been answered to death.

To what degree of implementation is this Radiant business inasmuch as dead shop owners being replaced by their family members and/or apprentices? Does this happen at all? If it does, do they resent you if you're to blame?
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Austin England
 
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Post » Mon Jun 11, 2012 7:45 pm

The whole "radiant story" was a flop like in Oblivion. Todd told that the game would guide the playerto unexplored locations, and would tailor the enemy types influenced by your character skills and desicions.

Not once did it happen to me.
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Robyn Howlett
 
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Post » Tue Jun 12, 2012 6:20 am

I don't think it replaces the dead shopkeeps and tradesmen. It just send you to different locations that you havent explored yet. It's used for bounty quests, letters from friends and even the companions at some point. Its a very fascinating concept that can become boring if you do a whole lot of radiant quests around the same time, as they can soon feel repetitive.
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Tamika Jett
 
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Post » Mon Jun 11, 2012 4:37 pm

So....whats the deal...? Did they lie to us? Does the stuff you guys mentioned ever happen? Is it bugged? I've been wondering about tjis myself.
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sarah simon-rogaume
 
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Post » Mon Jun 11, 2012 6:47 pm

To me "radiant" seems to be a new word for "filler". People can use the radiant quests to fell more a part of the world, or they can choose to ignore them and complain that they don't feel like they're doing much.
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Eileen Müller
 
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Post » Tue Jun 12, 2012 1:53 am

It's an excuse to wholeheartedly embrace the pizza slic quest marker and make the game impossible to play without it. And clog up your journal with quests that are only ever repetitive dungeon-diving.

It's only really worth it for assassins, thieves and Thu-um seekers.
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Nick Tyler
 
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Post » Mon Jun 11, 2012 11:28 pm

To me "radiant" seems to be a new word for "filler". People can use the radiant quests to fell more a part of the world, or they can choose to ignore them and complain that they don't feel like they're doing much.
No no no I'm not trying to complain. Sorry if it sounded like that. I'm wondering if the stuff Todd said happens actually happens. I havent exactly seen it yet..am I missing stuff?
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AnDres MeZa
 
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Post » Mon Jun 11, 2012 11:53 pm

To me "radiant" seems to be a new word for "filler". People can use the radiant quests to fell more a part of the world, or they can choose to ignore them and complain that they don't feel like they're doing much.

They seem very similar to the random faction quests from Daggerfall to me.
I'm fine with them, to me they just take the place of the filler quests that every MW and Oblivion questline contained
Radiant Story doesn't live up to all that was claimed for it but like Radiant AI I think its more a case of overenthusiasm for an idea they couldn't carry off than deliberate deception
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Meghan Terry
 
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Post » Mon Jun 11, 2012 11:18 pm


No no no I'm not trying to complain. Sorry if it sounded like that. I'm wondering if the stuff Todd said happens actually happens. I havent exactly seen it yet..am I missing stuff?
It seems to work perfectly fine, there are no major quests that are radiant so you may have just done a radiant quest once and not experienced the same quest on a different playthrough...If that makes any sense.
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Nitol Ahmed
 
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Post » Mon Jun 11, 2012 11:51 pm

So that would be a no-go on the shopkeepers being replaced...?
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Matthew Aaron Evans
 
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Post » Tue Jun 12, 2012 12:44 am

So that would be a no-go on the shopkeepers being replaced...?
Basically.
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Andrew Perry
 
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Post » Tue Jun 12, 2012 4:14 am


It seems to work perfectly fine, there are no major quests that are radiant so you may have just done a radiant quest once and not experienced the same quest on a different playthrough...If that makes any sense.
I'm talking about what Todd said in interviews about shop keepers and quest givers being replaced, sometimes by family members, and enemies changing based on your skills. Is that present in this game? Sorry if I'm not being clear.
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Tanya
 
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Post » Tue Jun 12, 2012 4:10 am

So that would be a no-go on the shopkeepers being replaced...?

A few will be if they die but most won't. When a shopkeeper is replaced its by another NPC that already exists so I don't think that could be considered Radiant Story at work
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Anthony Rand
 
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Post » Mon Jun 11, 2012 8:28 pm


Basically.

......Isn't that sort of false-advertising? It's not like an idea he jus floated around. It was almost like a tagline >.>
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Kate Schofield
 
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Post » Tue Jun 12, 2012 6:17 am

The pitch was that if you kill a shopkeeper, his or her family or apprentice would take over the shop, and probably despise you for it if you did it.
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David John Hunter
 
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Post » Tue Jun 12, 2012 3:15 am

So that would be a no-go on the shopkeepers being replaced...?

The shopkeepers are replaced by their wives/husbands/etc but once you killed the new shopkeepers then it doesn't replace them.
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Floor Punch
 
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Post » Mon Jun 11, 2012 11:56 pm

Do the shopkeepers mention the murder or know you did it? What about enemies adjusting based off skills?
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Heather beauchamp
 
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Post » Mon Jun 11, 2012 11:24 pm

The shopkeepers are replaced by their wives/husbands/etc but once you killed the new shopkeepers then it doesn't replace them.
And if the first shopkeeper offered a radiant quest, the replacement should offer it too. So there's that.
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El Khatiri
 
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Post » Mon Jun 11, 2012 4:56 pm

The shopkeepers are replaced by their wives/husbands/etc but once you killed the new shopkeepers then it doesn't replace them.

So it does in fact work as intended in that regard...
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My blood
 
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Post » Tue Jun 12, 2012 5:36 am

Well thats good, but what about enemies changing based on your skills and gameplay?
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liz barnes
 
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Post » Tue Jun 12, 2012 1:04 am

Do the shopkeepers mention the murder or know you did it? What about enemies adjusting based off skills?

One apprentice who took over a shop after I terminated the previous owner would greet me with an "after what you did ..." type of comment but, didn't have any problem selling me stuff.

It really didn't make sense though given that he should have had no way of knowing that I'd knocked off his former boss and all potential witnesses in a cave miles away from town.

Guess it's just another mystery, like the "how do shop keepers know something is stolen" question and the "sneak thief" comments from guards after you've stolen something that you weren't caught for or witnessed doing.

Maybe some people in Skyrim can read minds or I just have a guilty looking face ... who knows?
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Fluffer
 
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Post » Mon Jun 11, 2012 4:43 pm

Really though, does anyone know if enemies change based on your skills?
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Strawberry
 
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Post » Tue Jun 12, 2012 3:03 am

Radiant Story appears to be working as they said it would. If you kill Lucan, the trader in Riverwood, his sister will take over the shop, as advertised. She cannot, however, offer you his quest (as was also reported), because Lucan is unkillable until he gives you the quest (and maybe until you complete it).

When a passing NPC cries "Watch out" when you are attacked in town, or when you run into a storefront sign, that's Radiant Story at work.
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Heather M
 
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Post » Tue Jun 12, 2012 7:14 am

So....whats the deal...? Did they lie to us?

http://www.youtube.com/watch?v=6ne1fVhvL00
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Unstoppable Judge
 
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Post » Tue Jun 12, 2012 1:02 am

no to the shopkeepers, yes to the enemies. idk how people haven't noticed it even once unless you only had one playthru

example: say you've already fought mad bandits, a quest that told you to go kill bandits on your last playthrough may tell you to go fight forsworn or hagravens now
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мistrєss
 
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