RAGE: the good, the bad, and the ugly (my thoughts)

Post » Thu May 03, 2012 11:50 am

Could you give me a link to the forum rules please?
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Tasha Clifford
 
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Post » Thu May 03, 2012 8:32 pm

Could you give me a link to the forum rules please?
They are linked at the top of every forum. Here is the rule you are asking for I believe:

http://www.gamesas.com/topic/724862-forum-rules-and-general-information/


Rating Threads/What are you listening to/Who Would Beat Who threads/Forum Games
Avatar and most other rating threads are considered spam on this forum and thus not allowed. Same with "What are you listening to, threads for "who would win, Batman or Spider-man", and forum games.
These threads will be locked and when someone repeatedly posts them they will be warned for spam.

Also please while reading the rules note that you should follow moderator direction and if you have questions about it, you should pm them and not post about it in the thread:
9. Posting about moderator or administrator action or inaction is also against the rules of this forum.

Please feel free however to contact the moderator involved, another moderator you feel comfortable with, our community manager Gstaff or another admin if you disagree with a moderator action. Our moderators do not mind taking a second look or discussing an action with the other moderators and admin to assure they have acted fairly. So if you think you've been treated wrongly or that unfairly, be sure to send a PM. Sometimes moderators make mistakes.

Now, please post on topic or refrain from posting. Thank you.

And please also read the part about "flamebait". Coming to a RAGE forum to pit it against Stalker is not a good idea. ;)
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Emily Jeffs
 
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Post » Thu May 03, 2012 9:08 pm

You didn't really read what I wrote, did you?

F.E.A.R, Half-Life 2, and Left 4 Dead do not have Day/Night transitions. They have night-time levels, but that does NOT mean that they have day/night transitions. Go wait in Ravenholm and tell me how long it takes for the sun to come up. Here's a hint: it never will.

sorry, maybe "transition" wasn't the right word to use. i meant just having day levels and night levels. i didn't mean you had to actually be standing there and watch the sun set. i think most people understood that's what i meant.
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JUDY FIGHTS
 
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Post » Thu May 03, 2012 1:26 pm

You don't like Dead City because you're used to post-apoc ruined cities in post-apoc games? lol RAGE is a post-apoc, ruined civilisation. I thought Dead City was an epic level. Like most of the levels in the game it's pretty much a master class in design, and coupled with the fluidity and freedom in movement of the enemies - they're almost all perfect maps. The Distillery mutant battles, and the Jackal Territory with the Jackals whooping and cawing and utilising zip slides and appearing out of hatches and firing from sniper nests and distant huts - just awesome. Someone on here is talking about S.T.A.L.K.E.R? roflcoptor! No comparison.

i didn't say i didn't like post-apoc stuff, just the city in ruins bit. they could've left the city out of it and it wouldn't have had much impact on the game. i haven't played many post-apoc games so i loved the wasteland bits, the city was just boring to me cause i've seen it done so many times before. to each their own though.

I was fully expecting to see two of those augmented mutants as bosses in the final level, and maybe being forced into using their tracking and weapons one against the other to defeat them.

i think we all thought that. the end should've had a big boss. or two. it felt empty and rushed. really, Capital Prime was the easiest mission in the entire game and that shouldn't happen.

So yeah, I agree that introducing a character you're meant to care about and either having him/her die, be captured, or transformed would have been a good way to reallly get the player involved and to set about destroying the Authority with gusto and a bit of uh, RAGE.

exactly. someone today was telling me today about Mass Effect. anyone here play it? i haven't yet, but it sounds exactly what i was hoping RAGE would be. i don't mean plot, just in the way the NPC's are treated. NPC's that you care about going on missions with you and some dying because of your actions. they just didn't do enough in the game.
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KIng James
 
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Post » Fri May 04, 2012 1:50 am

Enough of pitting this game against that game. It causes flame festivals and it's why we don't allow "vs" threads here and for this thread it is off topic I believe.

So, drop the "stalker vs Rage" gig going on in this thread please.

For some reason when I click on "send me a message" it just greys my screen slightly and does nothing else.

If you read the thread you will see I did not post until the day/night topic was brought up. A response to that claimed there were very few FPS day/night games. The Stalker reference was one of three examples. I then responded to a comment about Stalker.

I have been quite careful to not spam the forum.
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Hannah Barnard
 
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Post » Fri May 04, 2012 1:14 am

Some of my thoughts:

THE GOOD:
-Megatextured world (no more tiled tiny textures)
-AI (very responsive to your actions, behavior, and their area of damage)
-The world itself (in terms of level design)
-Gameplay (straight forward shooting, no BS)
-Vehicle gameplay (easy as heck, smooth, simple, not over-complicated physics)

THE BAD:
-Texture pop (should've raised min requirements)
-Shallow story (really wanted to get to know the characters, instead of saying hello then goodbye)
-Low number of enemies to fight, made the game WAY too easy
-No final boss. YOU NEED A FINAL F*CKING BOSS IN AN IDSOFTWARE GAME!

THE UGLY:
-Low res, blurry textures on some things (cans, computers, chairs, tables, etc.)

I must say, this is the most gorgeous game I've ever played. That's what id accomplished.
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Roy Harris
 
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Post » Thu May 03, 2012 3:24 pm

Jimmy Shelter

I think "fun but flawed" is an accurate and honest assessment. Some of the criticisms you'll see elsewhere really get into the realms of being nitpicky, but overall yes - the game is fun to play but mildly disappointing when you think how much better it could have been. 7.7 sounds almost right on the mark to me - I'd call it a brave experiment that didn't quite go according to plan but where it worked it worked very well indeed.

and:

Rhodes


overall though, i did enjoy it, but like someone else said, "fun but flawed" describes it pretty well. i'd probably rank it around a 7.5. it would've been an 8 if the ending didn't svck so much. it definitely had potential to be among the greats, but there were just too many flaws to overlook. hopefully they improve on them for the next one.


Glad to know my observations are generally in line with fellow gamers. Of course, there will always be others who will disagree but it's good to know I made a more or less accurate review.






FPSMaster1

Most of your points really resonate well with me, but an addition to the ugly segment should be with regards to the minigames in the story. The Five Finger Filet does nothing to move the story along, nor does its attendant achievement.

I hope they take your comments seriously, because this should have been a home run game in line with the epics like Halo, Modern Warfare, and Doom.


I never spent too much time on the 5-finger fillet mini-game so it really didn't bother me much. Didn't strike me as something I'd spend my time on.

Thanks for the second comment. Yes, I really would like to see several improvements in upcoming patches ---- making the AI more liberal with its ammo for example, would solve most of the game's difficulty issues. It shouldn't be too hard for Carmack and co to patch that issue up.

For newcomers to the thread, you can see my RAGE PC review in my second signature (you've to login to see it methinks).
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Stacy Hope
 
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Post » Thu May 03, 2012 5:45 pm

You don't like Dead City because you're used to post-apoc ruined cities in post-apoc games? lol RAGE is a post-apoc, ruined civilisation. I thought Dead City was an epic level. Like most of the levels in the game it's pretty much a master class in design, and coupled with the fluidity and freedom in movement of the enemies - they're almost all perfect maps. The Distillery mutant battles, and the Jackal Territory with the Jackals whooping and cawing and utilising zip slides and appearing out of hatches and firing from sniper nests and distant huts - just awesome. Someone on here is talking about S.T.A.L.K.E.R? roflcoptor! No comparison.

On my first go all I could think when playing the Dead City level was "This is awesome, this is awesome, this is awesome." Along with "Doom 4 is gonna rock, Doom 4 is gonna rock, Dooom 4 is gonna rock." Because if Doom 4 is even half as well done as that it's gonna be great! Also all the blood and crap kinda evoked images of a future DOOm for me. What was odd about that level though was, at least to me, that it appeared too early in the game and that it introduced a giant mutant augmented by Authority/Ark technology. It hadn't really been apparent in anything but NPC passing conversations (rumours of people going missing) that the Authority were ultimately responsible for creating (and looking to control) the mutants.

I was fully expecting to see two of those augmented mutants as bosses in the final level, and maybe being forced into using their tracking and weapons one against the other to defeat them. In Subway Town the Chinese guy with the voice from Doom3, "I know, I built his cage!" Noburu, or something, you walk in on him talking about a thirty-foot-something, then he starts to tell you about it but thinks better of it. This is after you've already encountered it obviously. Just seems odd to me. Like there was more story in Dead City than appeared in the final game. Retrospectively the whole level makes sense. Ark technology in a hospital crawling with mutants, and a huge giant mutant wandering around with bits of tech hanging off him. Like, "The Authority were here."

But during a first-play this revelation could easily sail over a player's head. Meaning, along with the other genuine lack of impact the Authority seem to be having on settlements, it just compounds that feeling that the Authority is just an empty suit of an antagonist and there's a chance you can't care enough to really invest in taking them down. So yeah, I agree that introducing a character you're meant to care about and either having him/her die, be captured, or transformed would have been a good way to reallly get the player involved and to set about destroying the Authority with gusto and a bit of uh, RAGE.



That's a complaint about Achievement/Trophies, not about RAGE. You only tortured yourself for hours because you were intent on bumping your gamerscore. lol There is no reason to attempt something you can't do, that many times - to the point of hating it - other than mindless achievement points. Blame M$. They should keep the achievement but drop that frickin' score nonsense. These days players check the achievements before they start the game. It's ridiculous going into a game with set guidelines provided by things that force you to play in a way you wouldn;t otherwise or to do things you wouldn't otherwise do - on your first go!

I got the 5 Finger Filet on my second go, and popped the Steam achievement (no points!) but I was playing for playing's sake, not for an achievement. Quick tip though, just focus on the dot and the line. Ignore that there are hands on the screen and that they are apparently yours, they rail against your intuition. lol

----

The day/night transition thing. I don't get it. RAGE was like Assassin's Creed in that the Wasteland was a to-from area, not an expansive Fallout 3-like world to explore. Whoever playing RAGE is spending so long outside that they'd need to see day turn to night is spending altogether too long in an area of the game that isn't even a main focus of the game. If you;re hunting respawning bandits in your buggy, then sure, but wandering around looking for adventure? You should be in a town or settlement looking for a quest to send you into the shooter areas of the game. Heh ha!

Personally I think the skies look gorgeous. Better than Fallout 3's/Vegas's. Also thought it was a nice touch that I could spot the scarred moon on my first journey from the Ark in Dan's buggy, with Dan driving and talking while I was looking at the world going, *jaw on floor*
But meh, I don't spend a great deal of time looking to take note of cloud formations and how they move. So when I do look up I see epic looking skies and then go on with my day. :biggrin:

With reference to the Achievements/Trophy point, I made the effort to win the task, merely because it was part of the game challenge mix, nor because of the achievement for itself. However, your point on ignoring the hand and concentrating on the dot as it moved along was an excellent observation. I took the advice to heart and got it on my third try. Overall it took me less than 15 minutes, so, kudos on both the observation and your point.
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naomi
 
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