the good
-Subway Town. absolutely loved it. wished it was a lot bigger. i really dug the whole Blade Runner vibe to it. if there's a Rage 2, or expansion pack, it needs to come back. same with the characters. i didn't care much for the ones in Wellspring, but Subway Town seemed to be full of interesting people. i wanted to know more about them.
-the driving/racing. i read that some didn't like it. wow, don't get that at all. i loved it. it was really refreshing to do different things during the game and not just run around with a weapon killing mutants all the time. maybe FPS fans aren't normally used to that sort of thing but it was very well done.
-weapon selection. i never felt like i was relying more on one or two weapons all the time, unlike in some other games. i felt they all got equal use. some missions, like the ones against the Shrouded Clan, i think i ended up using 4 or 5 different weapons going through it. they all had their advantages and disadvantages, and i thought it was great how some weapons were more effective against some enimies than others were. id knows shooters and they once again did a phenominal job with the weapons in this game.
-graphics. just fantastic.
the bad
-no day/night transitions. this was really disappointing. pretty much all games now have some sort of transition between daytime and nighttime. you need to feel that time is actually passing and not just at a standstill. why was it never nighttime in the wasteland? that's just sloppy programming. id really missed a great opportunity there. imagine how cool it would've been to be outside in the wasteland in the middle of the night fighting mutants. maybe more harder-to-kill ones would come out then. lots of possibilities. major missed opportunity there and really disappointing not to see a day/night transition. hell, i remember some video games back in the 80's having a switch between day and night. cmon id, get with it!
-it felt too safe. the townspeople of both Wellspring and Subway Town kept telling me how deadly the mutants and authority were but did any of them actually die at any point? i know you hear of some ST residents dying at the Blue Line Station but it's no one you knew. neither the mutants nor the authority really felt like much of a threat. they should've had certain citizens join you on some quests, with some surviving, and some dying. it would've made the game far more interesting and fun.
-needed to allow for more exploration. there were a few areas in the wasteland that looked interesting but you couldn't get into them for some reason. for future RAGE games, id needs to open things up a bit more. the maps were big enough, but you should've been allowed to access more places.
-characters don't participate enough. as much as i liked some of them, especially the ones in Subway Town, i wanted to have more interaction with them. why can't some of them join me on the odd mission? more interaction with the characters is definitely needed. imagine an option where you'd get to pick who you'd want to join you on your mission, and some missions could be made so whoever goes with you, wouldn't make it back alive. so many great possibilities there.
-Dead City. hated it for some reason. maybe i'm so used to the "city in ruins" look that has been done a million times before, (and better like in Half- Life 2, FEAR and Crysis 2) but that level just didn't do it for me. the wasteland (and Subway Town in particular) were far more interesting.
the ugly
-the ending. wow, just brutal. it wasn't just that it was so brief.. only took a few minutes to get through Capital Prime.. but i was simply amazed at how few enimies there were at the end. i think there were maybe a dozen or so authority soldiers, of which only maybe 2 or 3 were heavily armored. the rest were weak cyber-mutants that were incredibly easy to take out. just carry about 50 wingsticks with you and you can take them out with one shot. what kind of ending was that? it was the easiest mission of the entire game! i think i had more trouble in the sewers than i did at Capital Prime. major disappointment. and what's with Portman handing you a Pulse Cannon right before the last mission if there was no big boss to use it on anyway? they even tell you to load up before you go, load up for what? to fight a dozen soldiers and some weak mutants? if they weren't going to have a boss, then at least they could've thrown you in a room with 50 authority soliders with turrets everywhere or something. i didn't even mind the ridiculously brief scene of the Arks opening up all over the earth, fine, but at least give us some satisfaction of beating the game. every game should end with an epic battle. and RAGE didn't even come close to that. hell, it would've been nice if they would've at least allowed you to go back to Subway Town and kill the handful of soliders that were there harrassing everyone. loved the game, but wow, that anti-climatic ending was crap.


