Raise level cap?

Post » Sun Jun 24, 2012 9:17 am

No reason.

Look at Oblivion. You could already get the "best" stuff by level 30 anyways.

Look at Skyrim, you already get the best stuff by Level 50.......

In other words, level 81 is already academic as far as the game is concerned.
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Cathrine Jack
 
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Post » Sun Jun 24, 2012 8:22 am

no......they did this exact same thing with every DLC in fallout NV and it completely ruined the balance. even if you didnt pick perks like educated (gives you two extra skill points to spend per level) or picked traits like skilled (slows down exp by 10% but gives 5 extra points per skill) by the time you got to level 50 you were 100 in several skills and 80s and 90s in the rest of the skills. also, i dont think ive had a normal character yet that got anywhere near level 81 unless it was a cheat character.

i really wish bethesda had simply copied nGCD mod from oblivion. absolutely no one could complain about that mod at all. it kept you attributes and it worked behind the scenes so you didnt have to mess around with stupid multipliers. its how TES levelling should have been done.
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Rusty Billiot
 
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Post » Sat Jun 23, 2012 6:48 pm

Remember, in Skyrim you can do almost anything at any time. If you had an alternate advancement system in place, a low-level character could be acquiring new bonuses early on, and in doing so trivialize the difficulty of the non-DLC content. Thus, the bonuses would likely need to be made weaker (though I suppose you could argue that stuff like Spellbreaker exists and it makes dragons and Dragon Priests trivial), and when scaling it back to not break the difficulty of older content, the bonuses would end up as trivial.

Not exactly, you structure it as a system of pre-requisites to make the power of perks reside at higher levels. In Everquest for example, you had to start with "Pool Powers". These simply affected your stats and HP/Mana pool. Then once you get a certain amount, you can move on to skills and so forth. The perk trees are structured like this as it is. You just branch off the existing powers to higher level ones. Creating a functional alternate advancement system without raising level cap is pretty easy.
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DAVId Bryant
 
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Post » Sun Jun 24, 2012 8:35 am

Do you think/hope beth will raise the level cap from 81 to at least 100? They could also improve enemy level scaling.

Hmmm. I don't think I can even get to level 81 in one playthrough since I'm unsure the game has enough quests to fit the alignment of any given character. I mean I could get to level 81 but not without "breaking" the game from an RP perspective. That's the feeling I get so far anyway, could be wrong.

I was thinking they should stop awarding perks after level 50. Or Maybe even level 40. You know, so you would have specific builds with strengths and weaknesses.

Or maybe level up slower? Perhaps only award perks every other level?
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Silencio
 
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Post » Sat Jun 23, 2012 6:36 pm

Hmmm. I don't think I can even get to level 81 in one playthrough since I'm unsure the game has enough quests to fit the alignment of any given character. I mean I could get to level 81 but not without "breaking" the game from an RP perspective. That's the feeling I get so far anyway, could be wrong.

I was thinking they should stop awarding perks after level 50. Or Maybe even level 40. You know, so you would have specific builds with strengths and weaknesses.

Or maybe level up slower? Perhaps only award perks every other level?

Awarding perks every other level is a terrible concept, it makes leveling up not feel special. I already have this issue in Skyrim due not only to the Perks available, but how leveling works as well as the fact the itemization is not level contingent. I really wish progression would be more evident in Skyrim. Instead, you go for the game being moderately difficult to insanely easy very quickly. There is no sweet spot in the game and it does not properly scale with you.
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Noraima Vega
 
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Post » Sun Jun 24, 2012 3:47 am

It isn't really necessary... unless you have chosen perks like a drunken sailor chooses women, the game is very easy after 70.
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Everardo Montano
 
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Post » Sun Jun 24, 2012 8:51 am

"Uncapper" raises skill cap to 300, which means your character can reach level 252.

It's nice for a warrior to be able to continue leveling warrior skills beyond 100, otherwise warriors would have to begin using magic in order to receive new perk points.
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Tanika O'Connell
 
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Post » Sun Jun 24, 2012 2:11 am

It's nice for a warrior to be able to continue leveling warrior skills beyond 100, otherwise warriors would have to begin using magic in order to receive new perk points.

Exactly. This is what people aren't getting. Some people are already level capped in the mid fifties. And more skills don't really help those people at all if they want to continue playing a warrior, or a wizard, or a thief. Raising the caps does work.

Also, if there is a mod that raises the skill caps, and there aren't any game breaking bugs, it seems to suggest to me an expansion or DLC that raised the cap to 120 could work.
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Franko AlVarado
 
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Post » Sun Jun 24, 2012 1:09 am

Pointless I think. I got everything I could possibly hope for for my 1H/shield melee character at level 40. After that, it's pretty much... "OK, HOW do I want to kill 'em today?" Not if you are able to. Should I start levelng up my two hander or just leveling up conjuration for kicks. Maybe I want to be the Robin Hood of archers just for the hell of it.

No, the bigger issue is game difficulty after 40, especially for the main quest. I loved the game, but the last main quest mission felt anti-climactic. I understand if you level your character up to 70, but the game should pose a challenge to a level 40 character, especially for the main quest boss.

And no, having one random super-epic bandit surrounded by melee fodder isn't the answer...
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ashleigh bryden
 
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Post » Sat Jun 23, 2012 9:50 pm

Pointless I think. I got everything I could possibly hope for for my 1H/shield melee character at level 40. After that, it's pretty much... "OK, HOW do I want to kill 'em today?" Not if you are able to. Should I start levelng up my two hander or just leveling up conjuration for kicks. Maybe I want to be the Robin Hood of archers just for the hell of it.

No, the bigger issue is game difficulty after 40, especially for the main quest. I loved the game, but the last main quest mission felt anti-climactic. I understand if you level your character up to 70, but the game should pose a challenge to a level 40 character, especially for the main quest boss.

And no, having one random super-epic bandit surrounded by melee fodder isn't the answer...

That's more of a problem with enemies not gaining in complexity while you do. No detectors, no stealthed enemies, no enemy healers, very few enemies use potions, very few enemies use greater powers, etc.
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Sophie Morrell
 
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Post » Sun Jun 24, 2012 4:07 am

That's more of a problem with enemies not gaining in complexity while you do. No detectors, no stealthed enemies, no enemy healers, very few enemies use potions, very few enemies use greater powers, etc.

I agree, that could've been an element used to introduce more challenge for higher level characters
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Colton Idonthavealastna
 
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