Raise level cap?

Post » Sat Jun 23, 2012 6:32 pm

Do you think/hope beth will raise the level cap from 81 to at least 100? They could also improve enemy level scaling.
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Danny Warner
 
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Post » Sun Jun 24, 2012 2:41 am

What's the point of raising the level cap without introducing more loot tables? The fact that the tiers of gear and when you acquire them are all out of whack is a major issue. I shouldn't more or less skip whole tiers of equipment and go from Leather to Dragonscale in a matter of a day...
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*Chloe*
 
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Post » Sun Jun 24, 2012 6:48 am

I think it's impossible to change the level cap. To change the cap they'd need to add more skills, as level 81 is the level you reach when all of your skills are 100.
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Eoh
 
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Post » Sun Jun 24, 2012 2:19 am

Do you have a suggested mechanic for allowing this.
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Steve Smith
 
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Post » Sun Jun 24, 2012 5:29 am

Since the game is not about levels, not sure if there is any reason to.

Not that I have tried, but you max out your levels once all your skills are at 100. They would have to add more skills then to give more levels to gain.
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Arrogant SId
 
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Post » Sun Jun 24, 2012 8:28 am

I think it's impossible to change the level cap. To change the cap they'd need to add more skills, as level 81 is the level you reach when all of your skills are 100.

I was thinking about this today. I imagine as part of a DLC they could bump up the max level for all skills, say to 125 or 150, and add in one or two extra perks for each tree.

I don't think that will happen. But I think it would be a fine idea.
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Jimmie Allen
 
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Post » Sun Jun 24, 2012 3:30 am

I'd actually prefer that the DLC grant perks without granting levels. Perks are what is used to define our characters now, and a few more wouldn't hurt. Maybe a quest for each God in the game to grant a perk... 7 in total.
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sophie
 
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Post » Sun Jun 24, 2012 3:07 am

Well that wouldnt work unless they gave you new skills and started u at like 80 with each of them... im at level 81 now and i think id be kinda pissed if they threw in acrobatics and made it like 25 :sadvaultboy:
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Julie Ann
 
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Post » Sun Jun 24, 2012 7:11 am

These go to 11 . . .

http://www.youtube.com/watch?v=EbVKWCpNFhY
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Rudy Paint fingers
 
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Post » Sun Jun 24, 2012 1:41 am

if they threw in acrobatics and made it like 25 :sadvaultboy:

I remember the first part of the game I was hopping all the way to Riverun so I could buff up my Acrobatics......Woops.


Just shows how successful I was at avoiding pre-game spoilers.
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Star Dunkels Macmillan
 
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Post » Sun Jun 24, 2012 3:27 am

Not that I have tried, but you max out your levels once all your skills are at 100. They would have to add more skills then to give more levels to gain.

Or increase the skill cap from 100 to 120.
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sw1ss
 
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Post » Sun Jun 24, 2012 8:59 am

I'd actually prefer that the DLC grant perks without granting levels. Perks are what is used to define our characters now, and a few more wouldn't hurt. Maybe a quest for each God in the game to grant a perk... 7 in total.

You mean like Everquest's Alternate Advancement system that really and truly every freaking PVE or Single Player RPG should adopt? Best system ever implement, the only problem was how grindy it was. Actually, it being grindy was not an issue as much of "how" you would grind (grab a camp and stake it out from 7:00 am to 11:00pm.
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Mandi Norton
 
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Post » Sun Jun 24, 2012 5:32 am

I don't see the point, all your skills are maxed at that point.
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Shirley BEltran
 
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Post » Sun Jun 24, 2012 9:06 am

I don't see the point, all your skills are maxed at that point.

The solution to that is increasing the skill cap, as has been stated more than once.
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Emmanuel Morales
 
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Post » Sun Jun 24, 2012 3:07 am

You mean like Everquest's Alternate Advancement system that really and truly every freaking PVE or Single Player RPG should adopt? Best system ever implement, the only problem was how grindy it was. Actually, it being grindy was not an issue as much of "how" you would grind (grab a camp and stake it out from 7:00 am to 11:00pm.

Plenty of games have alternate level progression.

Not that they're all that bad, but when the normal leveling system of a game already works well enough, why resort to alternate level progression? I'd rather just see caps raised from 100 to 120 and add new "Grandmaster" stuff. Add a new tier of material, and presto, you're good to go.
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remi lasisi
 
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Post » Sun Jun 24, 2012 1:00 am

Or increase the skill cap from 100 to 120.

Yes, just throw off all the equations and algorithms that run the game. Who needs those when we have levels to gain.
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Laura Wilson
 
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Post » Sat Jun 23, 2012 6:21 pm

What would be the point? It's hard enough to level up as it is. I've been stuck on level 47 for about a week and a half. I think its impossible to get to the highest level. Heck, level 50 is looking impossible, and I really want that trophy.
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Scared humanity
 
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Post » Sat Jun 23, 2012 6:04 pm

Yes, just throw off all the equations and algorithms that run the game. Who needs those when we have levels to gain.

Exactly. Now you're getting it.

But seriously, it is much less effort than you think it is. Many skills already see benefits beyond 100 skill if you have enchanted items. The game system is already setup to handle above 100 skill for many traits. For those traits that aren't, a small rework would remedy the situation.
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Gemma Flanagan
 
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Post » Sun Jun 24, 2012 9:10 am

I just want more perks.
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FoReVeR_Me_N
 
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Post » Sat Jun 23, 2012 8:18 pm

Plenty of games have alternate level progression.

Not that they're all that bad, but when the normal leveling system of a game already works well enough, why resort to alternate level progression? I'd rather just see caps raised from 100 to 120 and add new "Grandmaster" stuff. Add a new tier of material, and presto, you're good to go.

Alternate progression systems are a great way to go. Why add more stuff and make old stuff obsolete when you can improve upon what is existing? To me, this fits more of the mold of an RPG anyways. I have never liked getting new items only to replace them a few hours later. Building a character and being attached to them on their journey is fantastic. I feel that with the traditional leveling system and "more of the same" you end up having to come up with gimmicks. I am a fan of the Kaizen approach rather the Microsoft approach. Rather than coming out with a new version constantly, how about we just make the one we have better?
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Del Arte
 
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Post » Sat Jun 23, 2012 7:05 pm

Alternate progression systems are a great way to go. Why add more stuff and make old stuff obsolete when you can improve upon what is existing? To me, this fits more of the mold of an RPG anyways. I have never liked getting new items only to replace them a few hours later. Building a character and being attached to them on their journey is fantastic. I feel that with the traditional leveling system and "more of the same" you end up having to come up with gimmicks. I am a fan of the Kaizen approach rather the Microsoft approach. Rather than coming out with a new version constantly, how about we just make the one we have better?

Because alternate level progression doesn't feel natural at all. Throughout the game we are leveling up. While there are some very rare instances of doing quests for bonuses (the Agent of Mara perk is the one that comes to mind), for the most part we become more powerful just doing whatever we feel like and seeing our skills increase and therefore our levels increase. This feels very natural. Raising the caps lets you continue doing what you do for longer and letting you still see character improvements. It is the most logical extension of the game.

@ adding new skills: Adding new skills is probably the WORST approach to raising the level cap. I don't mind new skills, but as a means to raise the level cap? Yuck. Double yuck. Triple yuck. I'd prefer alternate level progression a hundred times over forcing characters to pick up skills that they weren't necessarily created to use.
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le GraiN
 
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Post » Sun Jun 24, 2012 2:58 am

Because alternate level progression doesn't feel natural at all. Throughout the game we are leveling up. While there are some very rare instances of doing quests for bonuses (the Agent of Mara perk is the one that comes to mind), for the most part we become more powerful just doing whatever we feel like and seeing our skills increase and therefore our levels increase. This feels very natural. Raising the caps lets you continue doing what you do for longer and letting you still see character improvements. It is the most logical extension of the game.

I don't know, I have always felt that levels are pointless. You can achieve the same exact thing with alternate advancement systems. With levels, scaling almost always gets wonky along the way - or in the worst case at end-game or cap, where most players spend the majority of time within a game. I would like to see more emphasis put on alternate advancement as to not disrupt the scaling of the game.
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Emzy Baby!
 
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Post » Sun Jun 24, 2012 5:24 am

I don't know, I have always felt that levels are pointless. You can achieve the same exact thing with alternate advancement systems. With levels, scaling almost always gets wonky along the way - or in the worst case at end-game or cap, where most players spend the majority of time within a game. I would like to see more emphasis put on alternate advancement as to not disrupt the scaling of the game.

Remember, in Skyrim you can do almost anything at any time. If you had an alternate advancement system in place, a low-level character could be acquiring new bonuses early on, and in doing so trivialize the difficulty of the non-DLC content. Thus, the bonuses would likely need to be made weaker (though I suppose you could argue that stuff like Spellbreaker exists and it makes dragons and Dragon Priests trivial), and when scaling it back to not break the difficulty of older content, the bonuses would end up as trivial.
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Damned_Queen
 
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Post » Sun Jun 24, 2012 3:07 am

No reason.

Look at Oblivion. You could already get the "best" stuff by level 30 anyways.
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Trey Johnson
 
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Post » Sun Jun 24, 2012 4:40 am

Look at Oblivion.

Why would anyone want to look at Oblivion's leveling system for anything, except in terms of what to not become like? Anyone I've talked to in real life hates that system.
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AnDres MeZa
 
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