Real Time Strategy Games

Post » Fri Dec 09, 2011 4:58 am

I have a special place in my heart for RTS games, not that I'm particularly good at them. I never really have time to play them much anymore though, as a typical round can sometimes last hours.

I don't see many thread about RTS games on these boards aside for the occasional thread asking about recommendations for good ones. I was wondering how many people here actually enjoy them, and what their favorites are, as well as just general talk about the genre.

My personal favorites would be the Age of Empires series along with Age of Mythology, Supreme Commander 1, Rise of Nations, and the Command and Conquer series (But especially Red Alert 2).
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Kayleigh Williams
 
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Post » Fri Dec 09, 2011 6:48 am

Lord of the Rings Battle for Middle Earth 2 would be my favorite

Then the Command and Conquer games
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Scotties Hottie
 
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Post » Fri Dec 09, 2011 3:53 am

Warcraft 3 and Age of Mythology for sure. And I suppose the RTS elements of Total War games of course.
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Marguerite Dabrin
 
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Post » Fri Dec 09, 2011 1:04 am

Battle for Middle Earth 2 and Age of Empires 2, both including their expansions of course.
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benjamin corsini
 
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Post » Fri Dec 09, 2011 2:36 am

Warcraft 3 and Age of Mythology for sure. And I suppose the RTS elements of Total War games of course.

The battles in the Total War games are amazing.

My favorite has to be Age of Empires II. I spent way too much time on that game and all of it was single player. :P
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Vicky Keeler
 
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Post » Fri Dec 09, 2011 12:10 pm

Probably Total Annihilation, plus its expansion. Supreme Commander is considered a spiritual sequel (and made by the same people), but is often regarded as not quiiiite as good.
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Genocidal Cry
 
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Post » Fri Dec 09, 2011 4:50 am

Lord of the Rings Battle for Middle Earth 2 would be my favorite

Then the Command and Conquer games


Yes, exactly this ^^
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x a million...
 
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Post » Fri Dec 09, 2011 4:57 pm

Cossacks: European Wars
Age of Empires II
Stronghold
Battle for Middle Earth II
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Mackenzie
 
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Post » Fri Dec 09, 2011 9:28 am

Cossacks: European Wars
Age of Empires II
Stronghold
Battle for Middle Earth II


Stronghold games are pretty fun too!
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Roanne Bardsley
 
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Post » Fri Dec 09, 2011 8:22 am

Gotta agree with Age of Empires, that series is still what I consider the standard by which all other RTS games must be judged. I also desperately love Rise of Nations and Age of Mythology. I am also a pretty big Starcraft fan. The Battle for Middle-Earth games are also pretty amazing along with Company of Heroes and Warhammer 40k: Dawn of War 2(even though it isn't completely an RTS). I tried getting into Warcraft 3, but I just felt it too small for my tastes. I also used to love Command and Conquer, but I've felt the series started going downhill after Generals. Then I went back and started playing Generals again and just felt it was way too simple compared to say Rise of Nations.
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Alessandra Botham
 
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Post » Fri Dec 09, 2011 9:01 am

I love SC2. I don't play a lot anymore though.
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Bethany Watkin
 
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Post » Fri Dec 09, 2011 9:03 am

Definitely Battle for Middle Earth 2 and Age of Empires 2, coupled with the http://www.moddb.com/mods/age-of-chivalry-hegemony. Also, as someone already mentioned, the RTS elements from the Total War games are some of the best IMO.
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Jake Easom
 
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Post » Fri Dec 09, 2011 1:31 am

I used to play a lot of RTS games when I was a kid, but now I only have room for starcraft. Which is one of the most rewarding games out there as you improve and win.
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Dean
 
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Post » Fri Dec 09, 2011 2:24 pm

Depends. For the competitive scene, Starcraft: Broodwar wins hands-down. But it was significantly harder than Starcraft 2 (you need 200APM just to macro properly), so I prefer playing Starcraft 2 more. And now that the SC2 metagame is evolving well, I prefer watching it to Broodwar as well.

Starcraft simply outclasses every other RTS game because of the huge uniqueness between the races, while still keeping a very high level of balance.
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Elina
 
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Post » Fri Dec 09, 2011 1:09 am

Age of Empires 3 and Battle for Middle Earth, those two games are epic.
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Stay-C
 
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Post » Fri Dec 09, 2011 12:52 pm

Starcraft simply outclasses every other RTS game because of the huge uniqueness between the races, while still keeping a very high level of balance.

Meh, I can't comment on the first Starcraft as I haven't played it, but I found SC2 incredibly simplistic, almost like it was a victim of too much balance. Instead of trying to outsmart an opponent and counter their strategy/playstyle, it just felt like a race for resources every time. I can see how the pace of the game might make it very competitive... but as far as actual strategy goes, I don't think it's all that great. :shrug:
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Jay Baby
 
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Post » Fri Dec 09, 2011 1:03 pm

Battle for Middle Earth is definitely great. I've logged quite a few hours into both of them.
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Unstoppable Judge
 
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Post » Fri Dec 09, 2011 4:01 am

Pikmin!

Pikmin counts, right? :P

I've got the Overlord games on Steam, haven't played them yet but they are RTS games.
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Cameron Garrod
 
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Post » Fri Dec 09, 2011 9:39 am

Meh, I can't comment on the first Starcraft as I haven't played it, but I found SC2 incredibly simplistic, almost like it was a victim of too much balance. Instead of trying to outsmart an opponent and counter their strategy/playstyle, it just felt like a race for resources every time. I can see how the pace of the game might make it very competitive... but as far as actual strategy goes, I don't think it's all that great. :shrug:

You clearly know not of what you speak. Strategy and outsmarting is the fundamental point of Starcraft. I'm not really sure what you mean by "a race for resources", but obviously your income is a major part of the strategy. You need to scout relentlessly, know what your opponent is doing, and react. Depending on the race matchup, generally one will play more reactively, but any player can set the pace for the game and force the opponent to react, whatever their race. Taking expansions is very important, as is scouting when your opponent does. If you scout your opponent expanding, you can either expand yourself, since you know you're currently safe since he has just invested in an expansion, or punish his investment with aggression. This really applies to any investment that puts a player in a weakened position until the investment pays off. Exploiting this with an attack is a "timing attack", and a good player will know these standard timings well, and if scouted, be able to exploit them.

Of course, at lower levels, the person who knows how to do even the most basic high-economy based builds will win since they'll simply have more units that their opponent, but at higher levels it really comes down to strategy, unit positioning, cost-effective engagements, multitasking, scouting, and harassing.
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Alisha Clarke
 
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Post » Fri Dec 09, 2011 3:25 pm

I'm also going to add Star Wars: Empire at War, I sunk so may hours into that game.
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Jason White
 
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Post » Fri Dec 09, 2011 1:05 am

You clearly know not of what you speak. Strategy and outsmarting is the fundamental point of Starcraft. I'm not really sure what you mean by "a race for resources", but obviously your income is a major part of the strategy. You need to scout relentlessly, know what your opponent is doing, and react. Depending on the race matchup, generally one will play more reactively, but any player can set the pace for the game and force the opponent to react, whatever their race. Taking expansions is very important, as is scouting when your opponent does. If you scout your opponent expanding, you can either expand yourself, since you know you're currently safe since he has just invested in an expansion, or punish his investment with aggression. This really applies to any investment that puts a player in a weakened position until the investment pays off. Exploiting this with an attack is a "timing attack", and a good player will know these standard timings well, and if scouted, be able to exploit them.

Of course, at lower levels, the person who knows how to do even the most basic high-economy based builds will win since they'll simply have more units that their opponent, but at higher levels it really comes down to strategy, unit positioning, cost-effective engagements, multitasking, scouting, and harassing.


Spoken like a true really devoted fan defending his favorite game religiously :laugh: (jk)
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tiffany Royal
 
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Post » Fri Dec 09, 2011 1:52 pm

Depends. For the competitive scene, Starcraft: Broodwar wins hands-down. But it was significantly harder than Starcraft 2 (you need 200APM just to macro properly), so I prefer playing Starcraft 2 more. And now that the SC2 metagame is evolving well, I prefer watching it to Broodwar as well.

Starcraft simply outclasses every other RTS game because of the huge uniqueness between the races, while still keeping a very high level of balance.

After the brood-war expansion, SC is my second favorite RTS. It does have a better economy and build system than the C&C series. And some the units and tech are just amazing, especially terran ground units and some of the protos.
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Sophie Louise Edge
 
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Post » Fri Dec 09, 2011 9:56 am

At present the only RTS I play is Company of Heroes. I also enjoy Age of Empires II and Dawn of War.
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loste juliana
 
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Post » Fri Dec 09, 2011 10:49 am

The Total War battles and Command and Conquer Generals: Zero Hour.
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Leticia Hernandez
 
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Post » Fri Dec 09, 2011 12:52 pm

You clearly know not of what you speak. Strategy and outsmarting is the fundamental point of Starcraft. I'm not really sure what you mean by "a race for resources", but obviously your income is a major part of the strategy. You need to scout relentlessly, know what your opponent is doing, and react. Depending on the race matchup, generally one will play more reactively, but any player can set the pace for the game and force the opponent to react, whatever their race. Taking expansions is very important, as is scouting when your opponent does. If you scout your opponent expanding, you can either expand yourself, since you know you're currently safe since he has just invested in an expansion, or punish his investment with aggression. This really applies to any investment that puts a player in a weakened position until the investment pays off. Exploiting this with an attack is a "timing attack", and a good player will know these standard timings well, and if scouted, be able to exploit them.

Of course, at lower levels, the person who knows how to do even the most basic high-economy based builds will win since they'll simply have more units that their opponent, but at higher levels it really comes down to strategy, unit positioning, cost-effective engagements, multitasking, scouting, and harassing.

:shrug:

Maybe I just didn't put enough time into it to see what it fully had to offer. I only played it for 10-15 hours at most. During that time it seemed very one-dimensional, with a rush for resources being the only viable strategy for winning... and almost always being assured victory very early on if I was quick. Perhaps i'm too used to slower paced RTS games which can go on for hours and hours before someone finally gains the upper hand needed to win.

I still have the game lying around somewhere, so maybe i'll give it another try when i'm bored.
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D IV
 
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