I've refused to join the Circle

Post » Sat Jun 02, 2012 5:27 pm

My Bosmer Thief has disease immunity already, she found a neclace with 50% disease resistance. Wood Elves already have 50% so now she has 100% resistance to disease.
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Benji
 
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Post » Sat Jun 02, 2012 10:20 pm

It's not like there's any negative consequences to the lycanthropy...
Well, you don't get the 10% Well Rested bonus, but I forget to sleep and reset it, anyway. I was pretty good about sleeping in Fallout 3, but here I kept forgetting. :tongue:

No, every other dark brotherhood quest counts as a murder both in terms of your stat and in terms of a bounty if you get caught, they gave us Grelod so they could tie joining and destroying the DB to the same quest as the only truly evil option with that woman is to let her live.
OK, thanks, good to know.
Yeah, she was heinous - I snuck and listened to her for a few seconds...she had to go. o.O
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Ally Chimienti
 
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Post » Sat Jun 02, 2012 11:12 pm

I also backed out of the quest line on my first character, whom I was playing as a "true Nord." It's a tough choice, and so is becoming a Nightingale. I would have preferred a branching story line. Maybe they felt like the DB shouldn't be the only guild that has to sell its soul for power.
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Dalia
 
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Post » Sat Jun 02, 2012 12:32 pm

I also backed out of the quest line on my first character, whom I was playing as a "true Nord."
Would a true Nord allow children to be abused? Now, get in there! :lol:
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Pants
 
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Post » Sat Jun 02, 2012 11:17 am

Wow, people don't want free disease immunity and don't want to be a leader and get all the perks? :confused: People these days :shakehead:

There is a lot more to it than that. Besides I play with lots of limitations and never try to power game becoming demi-god of all. To me it's more fun to play a more realistic character, and believe it or not, some characters are not too keen on the idea of being a werewolf.
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Chris BEvan
 
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Post » Sat Jun 02, 2012 11:18 pm

Would a true Nord allow children to be abused? Now, get in there! :lol:
I don't know what you're talking about- haven't done the quest line, so don't spoil me please.

A true Nord wouldn't want to become Hircine's [censored].
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elliot mudd
 
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Post » Sat Jun 02, 2012 11:27 am

Then there is justice. :lol: Is that the case with all of the Dark Brotherhood 'jobs'? :P
Yes. You can use Fury or Frenzy to murder most of them (sneak while you cast the spell), and the higher level ones have dialogue options to provoke them into assaulting you. Self-defense doesn't count as "murder". I finished the DB questline with 0 murders in my stats, but I did get the obligatory scripted bounty.
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X(S.a.R.a.H)X
 
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Post » Sat Jun 02, 2012 9:05 pm

I don't know what you're talking about- haven't done the quest line, so don't spoil me please.

A true Nord wouldn't want to become Hircine's [censored].

So, Aela isn't a true Nord?

It might be fine for some Nords. I hate the fact that the WW in Skyrim is more like a Perk than an curse like it was in Bloodmoon.

I think it would have been a lot better story if while you were helping the companions you discover that they are cursed and they are seeking help. During the quests to help them you can get cursed also, or you can just cure them without being cursed. In the end they are all thankful and offer you a high position in their ranks.
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Sheila Esmailka
 
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Post » Sun Jun 03, 2012 12:26 am

Yeah you can but I don't want to become their leader. I'm trying to create a believable and entertaining story for my character. I'm happy to just be a respected member within the companions.
Well, you can't.. There is loads of stuff that isn't good or doesn't work in this game.. End of discussion?
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Mrs. Patton
 
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Post » Sat Jun 02, 2012 10:28 pm

So, Aela isn't a true Nord?

It might be fine for some Nords. I hate the fact that the WW in Skyrim is more like a Perk than an curse like it was in Bloodmoon.

You're giving up Sovngarde, theoretically. Sure it can work for certain characters, I didn't feel like it was something mine would do, so I dropped the quest line and went to do other things. I had a similar dilemma with my thief. She had just gotten married and didn't relish the "for all eternity" part of Nocturnal's pact, and probably would have walked out realistically. But I wanted to finish the guild quest line so I pushed it with her.
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suzan
 
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Post » Sat Jun 02, 2012 4:19 pm

I don't know what you're talking about- haven't done the quest line, so don't spoil me please.

A true Nord wouldn't want to become Hircine's [censored].
Sorry. People have said way more about the quest than I did, but NP. And I judged from your post count that you've certainly seen more about that quest by now. :P

Oh, I'm curing it before end of game. I don't care for the Daedra...love their hearts for my gear though. :D

Yes. You can use Fury or Frenzy to murder most of them (sneak while you cast the spell), and the higher level ones have dialogue options to provoke them into assaulting you. Self-defense doesn't count as "murder". I finished the DB questline with 0 murders in my stats, but I did get the obligatory scripted bounty.
No murder stats, but bounty...interesting. Thanks for the info. FWIW I will do DB stuff on an Assassin-type later, but on my Nord I'm trying to be noble - it's difficult when I keep getting tricked into evil-ish quests. :lol:
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GRAEME
 
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Post » Sat Jun 02, 2012 11:49 pm

Awhile ago I was hunting through the console help menus trying to fix a Markarth problem , and saw that the crime event for killing Grelod is registered but has the entry that it was noticed but "ignored" which I found rather funny.I think some people's aversion to becoming a werewolf is either for RP purposes or simple disbelief after you get told how only certain people are even allowed to know about the secret meeting place let alone the whole circle business , then it's just........... Oh hey , you did a couple quests for us , c'mon and we'll make you a werewolf AND a member of the circle.REALLY wow .
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ShOrty
 
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Post » Sat Jun 02, 2012 12:21 pm

I don't know what you're talking about- haven't done the quest line, so don't spoil me please.

A true Nord wouldn't want to become Hircine's [censored].
Who the hell cares? I guess a true nord would rather sit around being fat, belching and farting and getting drunk for all eternity. You're hardly Hircine's [censored] when you're on your own in his Realm, surviving. An eternal chase, kill and devour type thing. Sure sounds better than sitting around doing nothing.
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Nancy RIP
 
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Post » Sat Jun 02, 2012 1:39 pm

The thing about The Circle is, everybody inside The Circle is technically a leader in the Companions guild. He doesn't make you the Big Leader of all of them, you're just another leader inside of The Circle that realisticly people would go to for work. You don't have to join, but if you were to you wouldn't be the actual leader of them, you're more of a figurehead then anything else.
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MARLON JOHNSON
 
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Post » Sun Jun 03, 2012 1:40 am

It's so fun to go beast form and go hunting at night. Farmers flee in terror. Kill anyone with the generic "farmer" or "thief" tag for your snack, savage the killer rabbits (they should have put one in the game), run into a band of bandits and just whup the crap out of them, have another snack, and sprint some more. Run into Thalmor and no problem. Kill a guard by accident? No problem. Just sprint far enough away then make sure you change back into human form before going into that town. You'll get the wet dog comment for sure then. It's kind of fun. Vampires are particularly fun to savage.
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sally coker
 
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Post » Sat Jun 02, 2012 7:21 pm

Until they put a cure disease spell back into the game, I'll take the disease immunity (I hate relying on consumables). It's not like there's any negative consequences to the lycanthropy, unless it interferes with someone's role playing.

Hopefully they don't patch the game to force transformation during full moons, like some want.

Activate any shrine to one of the Divines.
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Pumpkin
 
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Post » Sat Jun 02, 2012 11:09 am

And werewovles are SO WEAK.

I can't shout or use a bow/arrow which are really helpful tools when my one handed or two handed weapons are leaving me vulnerable to incoming attacks!
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Chavala
 
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Post » Sun Jun 03, 2012 3:32 am

Yeah you can but I don't want to become their leader. I'm trying to create a believable and entertaining story for my character. I'm happy to just be a respected member within the companions.

You will forever fetch their meed for them, pup.
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James Wilson
 
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Post » Sat Jun 02, 2012 6:38 pm

What Bethesda should add is an option to continue into the circle without becoming a Werewolf. It seems to me that all the quests could be solved including curing people who don't want to be a wolf without you yourself being one. What scares me is that this questline has a reputation for glitchiness and I don't want to find out quite a while later that the cure part is glitched. And I don't really want to be a werewolf, even a controllable one like this. I would think this would be a relatively easy fix (though as a software engineer, I know that changes that look easy aren't always).

Maybe they should do it like this. They ask you to join, you go to the harbinger and he talks to the others who agree to let you join the circle without becoming a werewolf.

What seems to have happened over the years is Hircene has corrupted the original Companions and turned them into her people. I can see how she'd want to, but it's not good for Skyrim or the companions, despite the short term benefits. I frankly like the Cyrodil fighters guild much better. I also like the mage's guild much better in Oblivion. Both organizations are pretty corrupted here in Skyrim. They are pale shadows the the Imperial guilds.
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Hearts
 
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Post » Sat Jun 02, 2012 8:45 pm

I also stopped that quest line with my good warrior, right after they made the offer. I don't want to be a mangy evil warewolf!

"First people I did any real work for in town and they want to turn me into a warewolf.... That's not normal !!"

Well, this is the thing. "evil werewolves" is debateable in skyrim, as the only evidence OF one, is Sinding who couldn't control himself. Are the companions evil for being werewolves? No... the companions is the equivalent of the Fighters Guild... which is for who? Mercenaries. So, essentially by becoming a werewolf, you make yourself better able to do your mercenary work.
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Chris Duncan
 
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Post » Sat Jun 02, 2012 2:46 pm

You don't need to be an 'evil' werewolf any more or less than you "need" to be an evil man or mer in this game

I have a basically "good" character that wants to be powerful. He has moral ambiguities like stealing things if he has to. He supported Ulfric because he feels the Empire will fail and Skyrim doesn't have to get dragged down with it. But he also feels Ulfric is a poor leader of a nation and he wants that position himself. He's joining the inner circle, and if there are some 'evil' aspects to the questline becasue of that, then good- it's a chance to play the character as he finds himself in that predicament due to his choice. Role Playing doesn't mean that you have to have an answer for every situation the character might get into, it means knowing how to play him in that situation
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Channing
 
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Post » Sat Jun 02, 2012 4:21 pm

Something happened to me with these folks. Did I think one quest for them and they took me out back, did a little ceremony, had one guy vouch for me then next thing you something pops up on screen about melee weapons being 35% weaker. Im like WTF!?!?!?
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Shelby McDonald
 
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Post » Sun Jun 03, 2012 12:11 am

Something happened to me with these folks. Did I think one quest for them and they took me out back, did a little ceremony, had one guy vouch for me then next thing you something pops up on screen about melee weapons being 35% weaker. Im like WTF!?!?!?

You probly have a disease. Go to a shrine.
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Spencey!
 
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Post » Sat Jun 02, 2012 6:14 pm

Yes, I don't see the companions as evil at all. Mercenary maybe but not evil. Their werewolf version is pretty benign. But I still don't really want to be one. I respect those who do, but I'd like an option to decline. At least until the quest has a better reputation for avoiding glitches.
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Roddy
 
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Post » Sat Jun 02, 2012 8:41 pm

Wow, people don't want free disease immunity and don't want to be a leader and get all the perks? :confused: People these days :shakehead:

I did want the disease immunity and I did want the Nord Hero equipment. So I did become a werewolf(and never used the Beast Form once on my own).

But if I actually went with "what I think is right" rather what provides most benefit in the game, I sure as hell wouldn't become a werewolf.

Turning into a beast to increase your combat prowess? Doubting your human abilities then? Honourable warriors my ass.
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laila hassan
 
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