A bit off topic, but that's how I usually would kill
near the end of Fallout 2, so that nobody on the oil rig got alerted.
Although I enjoyed using super stims very much in FO2, I couldn't help feeling like it was a cheat. I would go hostile if someone stuck a needle in my arm, so imagine standing around, ignoring 5-7 injections...
I couldn't believe that Westin didn't go hostile when you poisoned him either, btw...
Perhaps long range assasination could be changed so that people around the target go cautious but not hostile (unless of course you get up and start running away or they discover the location after a few minutes of scurrying aimlessly), perhaps there should be people in the wasteland you could buy poison from (or even use turpintine and abraxo cleaner) and poison some food or drink that the target is consuming or will consume (or even use a poison dart). I can see why SuperStims are not in FO3, though, I hope they come up with an alternate assasination method in FONV.