Repetitive, anyone?

Post » Wed Jun 13, 2012 2:49 am

yeah, it gets very boring, very fast

i would install mods to keep it interesting but i cant even be bothered to do that

but theres plenty of other things to do besides this game, those people claiming to have played a gazillion hours are either have no lives at all or lie

Yet you are posting on this forum... of a game you hate... communicating with people who have no lives... the irony is killing me. If you were British, you'd be a comedian. LOL.
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Rebecca Dosch
 
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Post » Wed Jun 13, 2012 4:52 am

Why?
Because he has a life away from a monitor?

No, because he has a short attention span and uses words like "gazillion".
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Sammykins
 
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Post » Wed Jun 13, 2012 11:34 am



Buut I don't just want to bash, I want to know what others think, and if someone agrees. I was a really devoted fan of Skyrim in my early months too :smile:

It sounds like you just powered through the quests without really delving into the side quests and all the other areas that you can explore, most of which have some story, quest, or other interesting stuff going on.

I'm on my fourth character, first three all at level 40+ before I got tired of them, and I'm STILL finding new quests and new things I didn't do before. Thats with four very different characters who went and tried to do different things in different cities.
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TASTY TRACY
 
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Post » Wed Jun 13, 2012 11:05 am

I've played 400+ hours and still madly in love with it, mods hasve only increased my enjoyment still further, the realistic lighting and ambient sounds for example change it's feel a lot.

If you don't dagger spam or level in a lame way or make god gear, the game remains challenging for a very long time, thus enjoyable.

I'm loving playing a very, very lightly armoured assasin (custom thieves guild, no buffs on it), no enchantments or buffed gear and relying on stealth to live. If i fail or get spotted, it is entirely possible i could die in any fight, which makes every kill satisfying. Even a moment ago i ws on my way to kill some guys and came across a DB assasin, fighting away and then came across some bandits as well, managed to manuver them to fight the assasin but then a bear and sabre cat see me and chase as well. Fighting by the skin of your teeth and managing very dangerous enemies whilst being squishy is the most enjoyable play style i've done so far.

If you get bored with a game this size with so many varied areas, enemies and ways to play, TES may not be for you.
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Etta Hargrave
 
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Post » Wed Jun 13, 2012 5:31 am

I don't play this more than once

not masochist


its tiresome anyway...
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Georgine Lee
 
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Post » Tue Jun 12, 2012 8:44 pm

I'm over 1,000 hours and I never roleplay, my secret (if you can even call it that) is complete avoidance of the main quest. I just skip all that dragonborn nonsense and then do whatever I please. The game is much more enjoyable when you don't have flying lizards killing off your NPCs by the handful. Each of my characters last anywhere from 150-200 hours each before I start a new batch. I take every quest, no matter how small and enjoy them thoroughly, completion is the name of my game.

If I do manage to do "everything" then I might consider the main quest, since there's nothing holding me back before I quit that character.
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SWagg KId
 
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Post » Wed Jun 13, 2012 12:20 pm

to the ones commenting on me :


i never said i hated the game, it was enjoyable enough but it simply didnt stay interesting for long.

the main reason why i visit the forums in keeping updated about any new additions / expansions and whatnot that might might be fun to play

that is all
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Rob
 
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Post » Tue Jun 12, 2012 11:30 pm

to the ones commenting on me :


i never said i hated the game, it was enjoyable enough but it simply didnt stay interesting for long.

the main reason why i visit the forums in keeping updated about any new additions / expansions and whatnot that might might be fun to play

that is all
Then you should perhaps have left this out:
but theres plenty of other things to do besides this game, those people claiming to have played a gazillion hours are either have no lives at all or lie

Because that's the bit that got up people's noses and is the bit that you conveniently forgot in your last post... :wink:
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Katy Hogben
 
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Post » Wed Jun 13, 2012 8:42 am

Then you should perhaps have left this out:
[/color]
Because that's the bit that got up people's noses and is the bit that you conveniently forgot in your last post... :wink:

oh, i simply dont take well people stating they do something which is more than likely false. and if they actually did it would be sad because they couldnt do anything else


anyway, lets get back to the topic shall we
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Skivs
 
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Post » Wed Jun 13, 2012 1:47 am

You want fun in Skyrim ? deactivate the Hud,don't use fast travel and began to wander around freely avoiding what you don't like ( i.e. refusing potentially repetitive quests) :smile:

I tried that, it was great fun for some time, but the small amount of description given for quests - " has asked you to talk to , you should move." wasn't simply enough or deep. The game is made to be played with the stupid questmarkers and all the shameful simplifying for the mainstream audience.


Most people seem to reply that one should use the world, instead of letting it lead you, and I totally agree with that, but the point is that there is no original content in the world for use.
It is all very repetitive, find a random NPC, he/she asks you to find something, oh and it's in a dungeon, again. Kill a dozen of mobs till you find the object, done. I found Oblivion's quests more fun, too. It was sure going in the direction of mainstream, but still had some unique aspects and living, original content.

All NPCs in previous TES games were not there when you went to return that quest, some lied dead, some had simply disappeared, and it was up to you to find out what had happened, it was all more less straight forward.

For some reason I actually (even today) enjoy Morrowind more, you don't know whats around that mountain, or that lake, you'll have to go and see. Find interesting cities and villages in remote areas. And theres is not a copy-paste dungeon around every corner.

It's perfectly easy to roleplay in it, just put some effort in.

I'd also suggest you take the rose-tinted glasses off for Morrowind - it was a great game don't get me wrong but it was no more or less "repetitive" than Skyrim or any other RPG. And on that point it's only as repetitive as you make it. You have an entire world to play in, so use your imagination, there is a huge amount of depth and content and possibility in it if you just make an effort.
There is so much going on in it, seriously.
It is as repetitive as the developers made it, if theres no content for use, no depth and possibilities, it's hard to "imagine" all that. Then I could as well leave the computer, just sit down and shut my eyes and imagine having fun.
Is there even any quest not involving, or ending up, in a dungeon? Maybe a quest where I will have the choice to go and kill someone, or steal the object in mind instead, buy it off him, get someone else to do the job, become friends with the target and gain his trust?
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Amber Hubbard
 
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Post » Wed Jun 13, 2012 9:15 am

I tried that, it was great fun for some time, but the small amount of description given for quests - " has asked you to talk to , you should move." wasn't simply enough or deep. The game is made to be played with the stupid questmarkers and all the shameful simplifying for the mainstream audience.

http://skyrim.nexusmods.com/downloads/file.php?id=11135 should help with that.
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CHangohh BOyy
 
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Post » Wed Jun 13, 2012 10:20 am

oh, i simply dont take well people stating they do something which is more than likely false. and if they actually did it would be sad because they couldnt do anything else
You do realize that it only takes a bit over half an hour each day of playing Skyrim for it to be up at a thousand by now? If you've played it an hour each day since it was released, you'd be up at 2000 hours.

:wallbash:
Annyhoo: I haven't explored everything in Skyrim. I've done most of the quests, probably, but there's still many new quests I find on my travels in Skyrim. And I can say that I've played about 4 hours, most of the days, since the release.
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darnell waddington
 
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Post » Wed Jun 13, 2012 11:20 am


Most people seem to reply that one should use the world, instead of letting it lead you, and I totally agree with that, but the point is that there is no original content in the world for use.
It is all very repetitive, find a random NPC, he/she asks you to find something, oh and it's in a dungeon, again. Kill a dozen of mobs till you find the object, done. I found Oblivion's quests more fun, too. It was sure going in the direction of mainstream, but still had some unique aspects and living, original content.


For some reason I actually (even today) enjoy Morrowind more, you don't know whats around that mountain, or that lake, you'll have to go and see. Find interesting cities and villages in remote areas. And theres is not a copy-paste dungeon around every corner.




I don't know what you're talking about, almost every Dungeon in Morrowind was the same Copy-pasted mine with a slave pen. Nostalgia blindness strikes again.


Or maybe you meant the actual contents of the dungeon (Enemy/loot loadout exclusively), because I can differentiate every dungeon's visuals and layout between every other dungeon in Skyrim. It's just the fact that the contents are all generated by random processes that make them play so similar. Probably the shining example of this lazy form of development, is the ubiquitous "Boss Chest", that seems to populate dungeons full of creatures who wouldn't even be able to open the chest to deposit contents (Bears, for example)

In Morrowind, at most of the containers held low-ish level loot, but the "Area boss" could have anything from an iron spiderbite dagger, to Chrysamere or Ice Blade of the Monarch. So at least that made stuff ab it more interesting.

The only reason I really had to respond to this in particular, is when people don't understand the critism they're giving, we get stuff like Oblivion's level scaling. An attempt to fix a problem with another problem.
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Soph
 
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Post » Tue Jun 12, 2012 10:31 pm

You do realize that it only takes a bit over half an hour each day of playing Skyrim for it to be up at a thousand by now? If you've played it an hour each day since it was released, you'd be up at 2000 hours.

Annyhoo: I haven't explored everything in Skyrim. I've done most of the quests, probably, but there's still many new quests I find on my travels in Skyrim. And I can say that I've played about 4 hours, most of the days, since the release.

But...that...would be almost 5 an a half years.
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kirsty williams
 
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Post » Wed Jun 13, 2012 3:04 am

But...that...would be almost 5 an a half years.
I must've been thinking in days. Hmm.

*Finished the morning martini*

:facepalm: :wallbash:
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Brooks Hardison
 
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Post » Wed Jun 13, 2012 1:37 am

I must've been thinking in days. Hmm.

*Finished the morning martini*

:facepalm: :wallbash:
:foodndrink:
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Barbequtie
 
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Post » Tue Jun 12, 2012 9:15 pm

It's perfectly easy to roleplay in it, just put some effort in.

I'd also suggest you take the rose-tinted glasses off for Morrowind - it was a great game don't get me wrong but it was no more or less "repetitive" than Skyrim or any other RPG. And on that point it's only as repetitive as you make it. You have an entire world to play in, so use your imagination, there is a huge amount of depth and content and possibility in it if you just make an effort.
There is so much going on in it, seriously.

very good post
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Emerald Dreams
 
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Post » Wed Jun 13, 2012 2:36 am

if you haven't found anything unique, you haven't been looking hard enough.

That is, not at all, because they're really not hard to find.
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Cagla Cali
 
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Post » Wed Jun 13, 2012 1:29 am

"The man who has no imagination has no wings" M.Ali

Sounds like you need a red bull OP.
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xxLindsAffec
 
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Post » Wed Jun 13, 2012 7:52 am

It's gets a little repetitive for me... I wish they had put in some mini games and stuff to do other than quest and fighting all the time...
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Chloe Botham
 
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Post » Wed Jun 13, 2012 4:39 am

There is so much going on in it, seriously.
There is?
I found myself dungeon crawling all the time.
Quests? Lead to dungeon crawling.
Exploration? Lead to dungeon crawling.
Trying to level up skills? Lead to dungeon crawling.
Trying to find new gear? Lead to dungeon crawling.

Yes, I "can" chop wood, but why would I want to? So I can watch a repetitive animation and then sell the wood to merchants which also becomes repetitive.
Yes, I "can" roleplay by eating and sleeping, but why would I want to? It just gets tedious and repetitive, like forcing myself to be bored even more.
Yes, I "can" hunt deer with a bow, but why would I want to? I can find other stuff to eat way more easily and after killing about 20 random innocent critters it gets boring and repetitive.
Yes, I "can" do bounty quests, but why would I want to? I'm tired of fighting the same bandits over and over from bandit dungeons, why would I sign up to kill even more with their repetitive loot, tactics and difficulty?

I "can" do a lot of thigns in Skyrim, thing is: most of it I find to be pointless, unrewarding, tedious and most of all, repetitive.
Then again, I have never been able to grasp the concept of roleplaying a guardsman and make believe that things are happening when they are in fact not.
Different tastes I suppose, still, what you consider to be content I consider to be pointless filler inbetween the dungeon crawling as that's all the game seems to be designed around.

[edit]

So no, it's not "easy" to roleplay in Skyrim, not for everyone.
I can't make believe that a guard told me something it didn't do.
I can't make believe that I need to wash myself.
I can't make believe that I'm stalking a murderer who is actually just a nobody walking down the road.
Skyrim is a game of make believe and restriction roleplaying.
You want to be good? And you want to do that evil quest but in a good way? Sorry, but then you'll have to avoid that quest.
It's not easy at all for some people to roleplay in Skyrim, I can't roleplay if the game doesn't give me an incentive to pursue the role I've created.
I need lots of quest solutions, I need real dialogue, I need action and consequence.
Skyrim barely has any of that, so I can't roleplay.


Point is, don't talk about Skyrim roleplaying as if it's something anyone and everyone can do.
Some of us simply cannot roleplay the way ES is designed to be roleplayed.
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Nany Smith
 
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Post » Wed Jun 13, 2012 2:36 am

There is?
I found myself dungeon crawling all the time.
Quests? Lead to dungeon crawling.
Exploration? Lead to dungeon crawling.
Trying to level up skills? Lead to dungeon crawling.
Trying to find new gear? Lead to dungeon crawling.

Yes, I "can" chop wood, but why would I want to? So I can watch a repetitive animation and then sell the wood to merchants which also becomes repetitive.
Yes, I "can" roleplay by eating and sleeping, but why would I want to? It just gets tedious and repetitive, like forcing myself to be bored even more.
Yes, I "can" hunt deer with a bow, but why would I want to? I can find other stuff to eat way more easily and after killing about 20 random innocent critters it gets boring and repetitive.
Yes, I "can" do bounty quests, but why would I want to? I'm tired of fighting the same bandits over and over from bandit dungeons, why would I sign up to kill even more with their repetitive loot, tactics and difficulty?

I "can" do a lot of thigns in Skyrim, thing is: most of it I find to be pointless, unrewarding, tedious and most of all, repetitive.
Then again, I have never been able to grasp the concept of roleplaying a guardsman and make believe that things are happening when they are in fact not.
Different tastes I suppose, still, what you consider to be content I consider to be pointless filler inbetween the dungeon crawling as that's all the game seems to be designed around.

I'm really not sure I fully understnad the point you're making as you've literally just described every TES game in that post. The essence of levelling has always been do what you want to improve, so if you want to level you weapon skill - guess what, you have to use that weapon. On the loot side of things - every TES game has focused on dungeon crawling to collect loot and quest. If you remember the Fighters Guild in MW every quest was go to location X and clear out dungeon or kill person Y. Plus if you really don't enjoy collecting loot from dungeons then smith and enchant your own or steal it from unsuspecting NPC's.
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chirsty aggas
 
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Post » Wed Jun 13, 2012 7:28 am

I'm really not sure I fully understnad the point you're making as you've literally just described every TES game in that post. The essence of levelling has always been do what you want to improve, so if you want to level you weapon skill - guess what, you have to use that weapon. On the loot side of things - every TES game has focused on dungeon crawling to collect loot and quest. If you remember the Fighters Guild in MW every quest was go to location X and clear out dungeon or kill person Y. Plus if you really don't enjoy collecting loot from dungeons then smith and enchant your own or steal it from unsuspecting NPC's.
I'm not commenting on Skyrim as an Elder Scrolls game, I'm commenting on it as an RPG, which I don't find it to be.

As for smithing and enchanting: It's tedious and grindy.
As for stealing stuff: No one has anything worth stealing.
As for Morrowind: I hated it, played 20 hours, then I /ragequit.


[edit]

But I've learned from my lessons, only reason I'll buy Elder Scrolls VI: Elsweyr(?) is cause I want to get an idea of how Fallout 5 is gonna be like.
Wouldn't have bought Skyrim if I didn't get caught up in the damn hype.
So it's not a genre for me, and I'll stay away from it in the future.
But I'm still gonna poke my head in here and rant every once in a while. :smile:
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Leonie Connor
 
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Post » Wed Jun 13, 2012 12:12 pm

Try many different builds. Playing a sneak archer is completely different then playing a spellsword which is also different then playing an illusion mage.

All video games have repetiton to some degree. Its what you do with it that counts.
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Terry
 
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Post » Wed Jun 13, 2012 9:20 am

Its barely a RPG, it feels like a meaningless slaughter game. I've never had much fun after I completed the main quest, the dark brotherhood, companions and thieves guild (which put me on my current 72 hours).
Neither is there choices in quests, and all content follows a very narrow stream. It seems like people play Skyrim for the sake of it being so.. famous in troll-culture, yeah you know what I mean :smile: Arrow in the knee, fus-ro-dah, and all what the parodies include. Yeah, advertisemant was really successful for Skyrim, but in truth it was the mainstream game of the decade.

When it's all new and pretty, and there's this huge beautiful world to explore, new stuff to do, new things to try.... it's fun. But as you noticed, once you quickly run through the canned stuff and what there is left to do starts to inevitably get repetitive- yeah. Some people go on by inventing their own mental roleplaying skits, outside of the rather limited RPG elements that are provided in the game (which you've noticed already). But if you aren't into that kind of sock-puppet thing, then you're out of luck. I agree entirely with all of the things you've mentioned, the points you've made... except for Skyrim being the 'mainstream game of the decade'. It is only 2012, not 2020. Geez, I sure hope a more complete and well-rounded game ends up earning that title, by then.
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Roy Harris
 
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