Repetitive, anyone?

Post » Wed Jun 13, 2012 9:58 am

Care to explain what a RPG is for you? And what you do want to do? Find it's easy to dismiss everything as boring.
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Wed Jun 13, 2012 12:32 am

Try many different builds. Playing a sneak archer is completely different then playing a spellsword which is also different then playing an illusion mage.

All video games have repetiton to some degree. Its what you do with it that counts.
I tried to do this, I played as a... Ugh... "Rouge"... Character and then I tried a brute tank (Yes I am very very creative thank you, the brute tank was an ORC who fancied himseld to be a scholar too) but tactics of the game gets repetitive after a while too.
And while the tactics will change, the dungeons will be the same, the enemies will be the same, the quests will be the same and the loot will be the same.
So it breathed some new life into Skyrim, but after that 2nd character I couldn't push through any more.
Maybe when quality mods have been released so I can overhaul the game.

[edit]

Farkas_U

An RPG to me? Well, it's a game where I can create a character that I thought out and then accurately play that character and also have gameplay help define him/her/it.
So it needs quest solutions to help define the morality.
It needs a good stat system (SPECIAL is superior IMO to everything else) to help define the general strengths and weaknesses.
It needs lots of skills that aren't all combat to help define the character's abilities.
It needs dialogue to help define the personality.
It needs action and consequence, that if I do something bad or wrong or if my choice ends up with two outcomes then I want a consequence for that choice. I want consequences for just about every choice I make.

That is a skimmed down version of what I consider and RPG to be.

Skyrim, has some of these, but those it has it fails to deliver with, like the dialogue system, it has one, but it's too short with barely any branching dialogue.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Wed Jun 13, 2012 10:17 am

Couldn't agree more with the OP. I got bored of Skyrim much quicker then I ever did with Oblivion and it's a lot harder to roleplay a character in Skyrim due to all the dumbing down that occured with some of the game's features like Attributes which are now Blue, Red or Green choice instead of 8 quality selections.
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Wed Jun 13, 2012 1:00 am

It's perfectly easy to roleplay in it, just put some effort in.

I'd also suggest you take the rose-tinted glasses off for Morrowind - it was a great game don't get me wrong but it was no more or less "repetitive" than Skyrim or any other RPG. And on that point it's only as repetitive as you make it. You have an entire world to play in, so use your imagination, there is a huge amount of depth and content and possibility in it if you just make an effort.
There is so much going on in it, seriously.

This. No need to say anything else really.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Wed Jun 13, 2012 4:43 am

It's an RPG ppl not an adventure game. But having said all of this I'd like to have more variety in how we interact with certain quests.

Yes, if it was a good RPG, it would have that. In my opinion, it's a good action/adventure game, but a mediocre RPG.
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Tue Jun 12, 2012 9:07 pm

I'm not commenting on Skyrim as an Elder Scrolls game, I'm commenting on it as an RPG, which I don't find it to be.
Thing is, even RPGs work exactly the same way.
Couldn't agree more with the OP. I got bored of Skyrim much quicker then I ever did with Oblivion and it's a lot harder to roleplay a character in Skyrim due to all the dumbing down that occured with some of the game's features like Attributes which are now Blue, Red or Green choice instead of 8 quality selections.
Honestly, if you cannot imagine Roleplaying or doing anything else without having a stat called "strenght", "intelligence", "agility", YOU'RE DOING IT WRONG!
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Wed Jun 13, 2012 1:40 am

Thing is, even RPGs work exactly the same way.

Honestly, if you cannot imagine Roleplaying or doing anything else without having a stat called "strenght", "intelligence", "agility", YOU'RE DOING IT WRONG!

Imagine Roleplaying will only get you so far. I'd rather have the stats to back up my roleplay so that I know what my character can and can't do. I can still do that under imagine but it's not as good.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Wed Jun 13, 2012 10:36 am

Those stats are already in the game.

You know, the green-red-blue bar, skills, perks?
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Wed Jun 13, 2012 6:07 am

I tried to do this, I played as a... Ugh... "Rouge"... Character and then I tried a brute tank (Yes I am very very creative thank you, the brute tank was an ORC who fancied himseld to be a scholar too) but tactics of the game gets repetitive after a while too.
And while the tactics will change, the dungeons will be the same, the enemies will be the same, the quests will be the same and the loot will be the same.
So it breathed some new life into Skyrim, but after that 2nd character I couldn't push through any more.
Maybe when quality mods have been released so I can overhaul the game.

Have tried something unusual, like a SpellShield (Shield in one hand, spell in the other), or maybe an Alikr Warrior (cloth Redguard/Alikr wear from solitude, dual wield scimitars and use mage armor)?

My current character (spellshield) is level 40 and she hasn't even visited every city yet, let alone done all the dungeons. The only guild quest I've done is College of Winterhold. I haven't done Civil War, Main Quest, Dark Brotherhood, none of that stuff. And I have 38 hours on that character, and definately 1000+ hours total. Don't run all of the same quests on each character. Some people seem compelled to do the Civil War each time, or the DB, or whatever. I have a level 49 sneak archer who did one companions quest and that it. Got her to 49 just on wandering, bounties, and radiant quests.

The key is to *not* do certain things and make sure to talk to as many people as possible, and mix it up with radiant quests. Sure its "go here, kill this, take that" but really what are you expecting? A dancing minigame or something to pop up?
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Wed Jun 13, 2012 3:21 am

This. No need to say anything else really.
How about actually contributing to the thread instead of just saying "I agree with this poster"?
Seriously, what the hell is with all the "This!"?


[edit]

Myrhn, well I did "not" do stuff, I haven't done Mage's Guild, Thieves Guild or the MurderKillDeath Guild.
I excluded myself from content to have things to do in future playthroughs, but if I start a new character it will still be the same gameworld with the same items and the same enemies with the same dungeons and the same quest formula.
So it didn't really help me with anything. :(
User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Wed Jun 13, 2012 11:48 am

Those stats are already in the game.

You know, the green-red-blue bar, skills, perks?

Precisely, its just more obtuse now. Instead of adding to your strength, you put perks into One-Handed.
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Tue Jun 12, 2012 10:52 pm

Its barely a RPG, it feels like a meaningless slaughter game.

That's excatly what it is; a dungeon crawler :teehee:
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Tue Jun 12, 2012 9:34 pm

Point is, don't talk about Skyrim roleplaying as if it's something anyone and everyone can do.
Some of us simply cannot roleplay the way ES is designed to be roleplayed.

Exactly. Or, as the OP said so well: "It is as repetitive as the developers made it, if theres no content for use, no depth and possibilities, it's hard to "imagine" all that. Then I could as well leave the computer, just sit down and shut my eyes and imagine having fun."

I'm paying Bethesda to do the work to make their game fun and replayable, not for them to thrust that responsibllity almost entirely into my lap. Sock-puppetteering for the lose.
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Wed Jun 13, 2012 11:25 am

I don't think people here understanding "roleplaying" at all, it is not about content that's not in the game, it's not about for example, imagining how the guards are your best friend.

And again, if you cannot find the content to play with, then I'm not sure we are playing the same game at all.
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Wed Jun 13, 2012 3:06 am

Exactly. Or, as the OP said so well: "It is as repetitive as the developers made it, if theres no content for use, no depth and possibilities, it's hard to "imagine" all that. Then I could as well leave the computer, just sit down and shut my eyes and imagine having fun."

I'm paying Bethesda to do the work to make their game fun and replayable, not for them to thrust that responsibllity almost entirely into my lap. Sock-puppetteering for the lose.

Then TES is not the series for you and Skyrim is not the game for you. Don't blame Bethesda for that. Many of us are very happy and satisfied with the products they've given us.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Wed Jun 13, 2012 11:45 am

Then TES is not the series for you and Skyrim is not the game for you. Don't blame Bethesda for that. Many of us are very happy and satisfied with the products they've given us.

And many of us aren't, and think it's high time they did a better job of building in good, replayable RPG elements directly into their sandboxes, to greatly improve them. It can be done, if they hire talent they don't currently appear to have. They can certainly afford to, now.
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Wed Jun 13, 2012 12:37 am

Contrary to popular opinion I actually enjoy skyrim, however there is one thing I tend to agree with. I wish there was a little more morality in the game, it's kinda hard to be good, and if your evil nobody treats you differently.

For example I tried to reject a daedric quest last night, but the game simply refused to allow me to back out once dialogue had begun. Kinda frustrating, but hen I guess when the game world is so vast its difficult to script in the required variation. That's a shame, i would love future DLCs to address this some how, but I'll not hold my breathe.
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Wed Jun 13, 2012 12:43 am

I roleplay. My character eats and sleeps in inns, goes out hunting, chops wood for innkeepers, catches up with friends and checks up on his college. And I fast travel quite often, so it's not like traveling between cities takes up my time. Skyrim isn't all about quests - go take a stroll through the Reach's Autumn forests, or go hunting in Falkreath hold. It's fun, trust me! :smile:

WTF has eating, sleeping and drinking to do with roleplaying? What are you guys roleplaying as? Someone who eat and sleep??? Man! I wish I was that easily amused.


It's perfectly easy to roleplay in it, just put some effort in.

I'd also suggest you take the rose-tinted glasses off for Morrowind - it was a great game don't get me wrong but it was no more or less "repetitive" than Skyrim or any other RPG. And on that point it's only as repetitive as you make it. You have an entire world to play in, so use your imagination, there is a huge amount of depth and content and possibility in it if you just make an effort.
There is so much going on in it, seriously.

With the amount of imagination needed to rp in Skyrim I would rather write a book myself.


There is?
I found myself dungeon crawling all the time.
Quests? Lead to dungeon crawling.
Exploration? Lead to dungeon crawling.
Trying to level up skills? Lead to dungeon crawling.
Trying to find new gear? Lead to dungeon crawling.

Yes, I "can" chop wood, but why would I want to? So I can watch a repetitive animation and then sell the wood to merchants which also becomes repetitive.
Yes, I "can" roleplay by eating and sleeping, but why would I want to? It just gets tedious and repetitive, like forcing myself to be bored even more.
Yes, I "can" hunt deer with a bow, but why would I want to? I can find other stuff to eat way more easily and after killing about 20 random innocent critters it gets boring and repetitive.
Yes, I "can" do bounty quests, but why would I want to? I'm tired of fighting the same bandits over and over from bandit dungeons, why would I sign up to kill even more with their repetitive loot, tactics and difficulty?

I "can" do a lot of thigns in Skyrim, thing is: most of it I find to be pointless, unrewarding, tedious and most of all, repetitive.
Then again, I have never been able to grasp the concept of roleplaying a guardsman and make believe that things are happening when they are in fact not.
Different tastes I suppose, still, what you consider to be content I consider to be pointless filler inbetween the dungeon crawling as that's all the game seems to be designed around.

[edit]

So no, it's not "easy" to roleplay in Skyrim, not for everyone.
I can't make believe that a guard told me something it didn't do.
I can't make believe that I need to wash myself.
I can't make believe that I'm stalking a murderer who is actually just a nobody walking down the road.
Skyrim is a game of make believe and restriction roleplaying.
You want to be good? And you want to do that evil quest but in a good way? Sorry, but then you'll have to avoid that quest.
It's not easy at all for some people to roleplay in Skyrim, I can't roleplay if the game doesn't give me an incentive to pursue the role I've created.
I need lots of quest solutions, I need real dialogue, I need action and consequence.
Skyrim barely has any of that, so I can't roleplay.


Point is, don't talk about Skyrim roleplaying as if it's something anyone and everyone can do.
Some of us simply cannot roleplay the way ES is designed to be roleplayed.


I totally agree with all of this.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Wed Jun 13, 2012 10:42 am

That's excatly what it is; a dungeon crawler :teehee:
I call it a build playing game.

Making non-reactive games is OK, just be imaginative. But that's not a treat of the game but an ability of the player. I would rather be imaginative in games that can respond back, in games which deserve it.
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Tue Jun 12, 2012 11:47 pm

You do realize that it only takes a bit over half an hour each day of playing Skyrim for it to be up at a thousand by now? If you've played it an hour each day since it was released, you'd be up at 2000 hours.

:wallbash:
Annyhoo: I haven't explored everything in Skyrim. I've done most of the quests, probably, but there's still many new quests I find on my travels in Skyrim. And I can say that I've played about 4 hours, most of the days, since the release.

I think your maths was a bit off. An hour a day to get up to 1,000 hours would take almost 3 years.

Then TES is not the series for you and Skyrim is not the game for you. Don't blame Bethesda for that. Many of us are very happy and satisfied with the products they've given us.

Don't try and reason with him, he'll throw his "sock puppet" anology at you. I already tried the "TES and Skyrim isn't for you." routine, but it doesn't work for those with a playstyle as rigid as his.

And many of us aren't, and think it's high time they did a better job of building in good, replayable RPG elements directly into their sandboxes, to greatly improve them. It can be done, if they hire talent they don't currently appear to have. They can certainly afford to, now.

I know this is hard for you, but you can always use your imagination... oops, didn't mean to swear.


I'm on my third playthrough and I came across someone collecting ingredients for the Gourmet for the first time. Yeah ok, it's repetative.
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Wed Jun 13, 2012 8:21 am

Roleplaying and mods keep the game interesting. Or just trying different character builds.

I agree that roleplaying is hard. You need a lot of imagination and patience.

WTF has eating, sleeping and drinking to do with roleplaying? What are you guys roleplaying as? Someone who eat and sleep??? Man! I wish I was that easily amused.
They're a nice break from the constant action the game is otherwise. Helps with the pacing. Also all these things add to your character. It's all part of the journey and worth it in the end.
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Wed Jun 13, 2012 8:42 am

I'm on my third playthrough and I came across someone collecting ingredients for the Gourmet for the first time. Yeah ok, it's repetative.

Ohhh.... woooow.... a random npc gathering weeds.... hold me, I'm swooning.... :shakehead:

Already seen that npc, on several of my chars. But, I'm an explorer, who likes to see everything there is to see out there, and not go out of my way to force myself to avoid and horde unfinished content as long as possible in a vain attempt to extend the limited gameplay.
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Wed Jun 13, 2012 2:04 am

Ohhh.... woooow.... a random npc gathering weeds.... hold me, I'm swooning.... :shakehead:

Already seen that npc, on several of my chars. But, I'm an explorer, who likes to see everything out there not force himself to avoid and horde unfinished content as long as possible in a vain attempt to extend the limited gameplay.

Ah, sarcasm, the lowest form of wit.

Hang on, but being an explorer is contradictory to what you said yesterday. An explorer wouldn't just go out and meander until he found something interesting. An explorer wouldn't go out of his way to engage in combat. An explorer wouldn't want to master all types of blunt and bladed weapons, ranged weapons and magic. About the only thing you did that an explorer would do is let themselves get involved in the age old legend of a foreign land... oh wait, that's Hollywood. I guess the only thing you did that an explorer would do is explorer and dungeon crawl. Oh but then that's something you're complaining about, the repetition that would include endless dungeon crawling.

You know, people would take your complaints a little more seriously if you didn't constantly contradict yourself and blow your own arguments out of the water. You want variety in Skyrim, then don't play all your characters the same way. Use your imaginati... look who I'm talking to >_<
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Wed Jun 13, 2012 11:43 am

...

They're a nice break from the constant action the game is otherwise. Helps with the pacing. Also all these things add to your character. It's all part of the journey and worth it in the end.

You are right, it adds to the flavour. But in Skyrim it's just toppings on a way too meager meal. RP-wise it's comparable to the way 5-year old kids arrange dinner parties for their dulls and stuffed bears. Not suitable for a game rated 18+ imo.
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Wed Jun 13, 2012 9:49 am

I tried that, it was great fun for some time, but the small amount of description given for quests - " has asked you to talk to , you should move." wasn't simply enough or deep. The game is made to be played with the stupid questmarkers and all the shameful simplifying for the mainstream audience.

For you these things are stupid; for others (the masses) they're useful if not essentials. Try to seen things from a different perspective than yours perhaps would help accepting some compromise,who knows.

Most people seem to reply that one should use the world, instead of letting it lead you, and I totally agree with that, but the point is that there is no original content in the world for use.
It is all very repetitive, find a random NPC, he/she asks you to find something, oh and it's in a dungeon, again. Kill a dozen of mobs till you find the object, done. I found Oblivion's quests more fun, too. It was sure going in the direction of mainstream, but still had some unique aspects and living, original content.

All NPCs in previous TES games were not there when you went to return that quest, some lied dead, some had simply disappeared, and it was up to you to find out what had happened, it was all more less straight forward.

For some reason I actually (even today) enjoy Morrowind more, you don't know whats around that mountain, or that lake, you'll have to go and see. Find interesting cities and villages in remote areas. And theres is not a copy-paste dungeon around every corner.

You know,things changes... and even here my suggestion above would help perhaps.
Dungeons are one of the strenghts of Skyrim by the way in terms of artwork/design. And you can find even story/quest related in some of them (many)

I repeat,i'm convinced that you've not played enough the game and most of all that you're too "nostalgic" of Morrowind and Oblivon to be in good faith in your statements here.


Is there even any quest not involving, or ending up, in a dungeon? Maybe a quest where I will have the choice to go and kill someone, or steal the object in mind instead, buy it off him, get someone else to do the job, become friends with the target and gain his trust?

Yes,there are some other quest that doesn't even involve to kill someone,like those of the "divines" - searching for them would be more constructive than moaning about a thing that you don't know in the depths. There are even the quests given you at the college to find books and magic anomalies; there are the Thieves/Dark Brotherhood guild radiant quests,there are the companions radiant quest that are very funny etc.

I remember in the past that a lot of people complaining about the "loss" of this radiant quests; now that we have them in a similar way to Daggerfall and even better realized no one seems to appreciate them.

This makes me stop and wonder about "some strange attitude" goin' on these forums and the net.

Skyrim isn't the perfect game,but complaining about one of his best aspects is childish in my opinion. Dungeons are the best of the Tes series; their only fault is that are too linear and with puzzles too easy; but this is the price that all we "aficionados" have to pay to a large-budget entertainment product for the masses like this.

I'm the first to complain about lack of depth/choices/consequences in Skyrim,but i'm conscious that even this is due to what i've stated above,so my hopes are minimal even in this regard for the future.
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

PreviousNext

Return to V - Skyrim