role playing characters?

Post » Sun Mar 06, 2011 6:08 am

I was just curious as to what kind of characters everyone is role playing right now. Sorry if this has been discussed recently. I just picked up the game, and I'm trying to get ideas for what I want to do to start off.
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Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Sun Mar 06, 2011 3:20 pm

Thunder

Male

Thunder is a very quiet man that shows a lot of respect for those he deems worthy of it.
In battle he may seem like a raging bull, but it's only a front he shows for intimidation.
He is very gentle towards the weak and tries to help those less fortunate.
But he is also very cruel, in his own complicated way he will slaughter those he deems to not be worthy of the precious thing called life.

S 8 (10 - Bruiser)
P 3
E 8
C 6
I 5
A 6 (4 - Bruiser)
L 4

Traits
Heavy Handed
Bruiser (I wrote this character pre-release so I didn't know this trait wouldn't be in. If they add it in a DLC then I will pick it for him)

Tags
Melee
Barter
Sneak

Companion choices
unclear.
Cass or Boone are potential candidates.

Faction Alignment
Caesars Legion
(Any tribals)
Thunder believes in the dark age. He believes that the technology is the reason for mans downfall.
Any faction that has that agenda is the one he will join, no matter how they try to do it.
Because he believes that the end justifies the means.
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Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Sun Mar 06, 2011 1:19 am

Roaven. He started out with revenge in his mind, but turned into what amounted to a merc along the way. However, fond of the NCR's ideals and military might, he found himself helping them more often than not, especially after the display at Nipton. He carries around This Machine and That gun, taking jobs for the NCR whenever they're available, or whatever pays when they're not. He accompanies Boone as he wanders, as he found having a good shot with you can make all the difference. When he's not using guns, he tends to throw around fragmentation grenades that he's tinkered with to increase their blast radius. He spends his free time tinkering at a reloading bench, breaking down ammunition and hand loading new rounds.
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Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Sun Mar 06, 2011 1:04 am

Thunder

Male

Thunder is a very quiet man that shows a lot of respect for those he deems worthy of it.
In battle he may seem like a raging bull, but it's only a front he shows for intimidation.
He is very gentle towards the weak and tries to help those less fortunate.
But he is also very cruel, in his own complicated way he will slaughter those he deems to not be worthy of the precious thing called life.

S 8 (10)
P 4
E 8
C 6
I 5
A 4 (2)
L 5

Traits
Heavy Handed
Bruiser (I wrote this character pre-release so I didn't know this trait wouldn't be in. If they add it in a DLC then I will pick it for him)

Tags
Melee
Barter
Sneak

Companion choices
unclear.
Cass or Boone are potential candidates.

Faction Alignment
Caesars Legion
(Any tribals)
Thunder believes in the dark age. He believes that the technology is the reason for mans downfall.
Any faction that has that agenda is the one he will join, no matter how they try to do it.
Because he believes that the end justifies the means.


awsome idea going to do it!!!!!!!!!
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Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Sun Mar 06, 2011 9:54 am

awsome idea going to do it!!!!!!!!!

Well after playing Vegas I'd change one part of it.
Perception 3 (-1)
Luck 4 (-1)
Agility 6 (+2)
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Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Sun Mar 06, 2011 2:48 pm

I don't know much about the factions yet but I was thinking of doing a full-on cowboy...find a shack or shanty to live in and only use revolver type pistols and what have you. I'll be doing hardcoe mode, not sure what level yet. I play FO3 on very easy but that was before the true iron sights...any input on this? I will probably limit myself to one rifle type weapon and one or two pistols.

Thanks for the replies, these are great ideas.
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Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Sun Mar 06, 2011 11:04 am

I plan on creating an African American modelled after the diamond mining overseer, Captain Poison, in the movie Blood Diamond.

Skills: Barter, Melee, Unarmed
Weapons: Machete, 9mm Pistol (for runners)

Picking up the Terrifying Presence perk along the way, I shall traverse the wastelands hacking people to pieces, and joining the Legion, slaves are a must-have.

Most importantly, I'll be wearing the 1st Recon Beret and Authority Glasses, along with some sort of shirt + cargo pants get-up.
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lisa nuttall
 
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Joined: Tue Jun 20, 2006 1:33 pm

Post » Sun Mar 06, 2011 2:22 am

http://www.youtube.com/watch?v=T678ic45k98
low speech, high unarmed B)
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Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Sun Mar 06, 2011 12:39 am

1st character, pretty much the hero, second one which im playing with now (and is more fun) he is called chopper, ex-fiend turned courier for the pay, brutal in combat once he's up and close due to the preffered weapon being blades (ironically the current blade im using now is called chopper), also loves the heavy armour and flamer based weapons, pretty much your all around fiend. Hates the NCR with a passion and sympathises with the Legion (as they have a lot in common). Heavy drug user (pain in the ass on hardcoe but so worth it :) ) max strength and endurance, not the brightest of the pack but still enough to think for himself and to decide which limb is easier to chop off ;) , agility not too good due to heavy armour and weapons prefernce (plus drug withdrawls at times :( ) and HATES helping people unless their is something in it for him, such as caps or weapons. NOT to be trusted as the second you become useless to him is the second your head becomes un-attached from your body.

Well thats my character, think im possibly the next candidate for the Legions General ;)
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Samantha hulme
 
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Joined: Wed Jun 21, 2006 4:22 pm

Post » Sun Mar 06, 2011 9:35 am

I plan on creating an African American modelled after the diamond mining overseer in the movie Blood Diamond.

Skills: Speech, Melee, Unarmed
Weapons: Machete, 9mm Pistol (for runners)

Picking up the Intimidation perk along the way, I shall traverse the wastelands hacking people to pieces, and joining the Legion, slaves are a must-have.

Most importantly, I'll be wearing the 1st Recon Beret and Authority Glasses, along with some sort of shirt + cargo pants get-up.




This is awesome.
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Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Sun Mar 06, 2011 7:48 am

Just finished the game with Johnny Rotten. Obviously a nickname that stuck.

You see, Johnny is a http://img820.imageshack.us/img820/9171/johnnyrottencloseup.jpg He used to be a doctor before the war, then eventually got contracted to work in studying radiation and possible mutations due to his medical expertise, he ended up knowing a lot more about mutations than he'd have liked :P

Johnny is mostly a nice guy, having lived for over 200 years he's seen pretty much all there is to see, and being tired of the prejudice against ghouls, he tries to help out as much as he can, partially to spite any bigots out there. Johnny will do what he thinks is right for the most part, but has no issues stealing, murdering or doing anything else if it means getting the job done. The ends justify the means. Due to his age he's also gotten pretty damn good at shooting things, picking locks and generally surviving in the wastes.

It's a bit of an unbalanced character, considering radiation will heal me and all the other perks that come with being a ghoul, but it was fun to play him. I'm going to tweak the mod I'm using for the ghoul to include the raider race as well and start a new character, probably going to go in a bit more evil direction with this next one.
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Jon O
 
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Joined: Wed Nov 28, 2007 9:48 pm

Post » Sun Mar 06, 2011 3:38 pm

I don't know much about the factions yet but I was thinking of doing a full-on cowboy...find a shack or shanty to live in and only use revolver type pistols and what have you. I'll be doing hardcoe mode, not sure what level yet. I play FO3 on very easy but that was before the true iron sights...any input on this? I will probably limit myself to one rifle type weapon and one or two pistols.

Thanks for the replies, these are great ideas.


With hardcoe mode, it's probably best to only have a coupe weapons to invest in. You will find yourself with traders a lot more than you did in FO3 so modifying and buying special ammo for 1 or 2 specific weapons is probably the best way to go.

---

As for me, after my first playthrough, depending on how my first playthrough goes, I will attempt to see if I can complete the game without using a single weapon.
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lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Sun Mar 06, 2011 11:43 am

Eve

Sniper hardcoe mode wearing light armor and still surviving.

She is still pissed off because she was almost buried alive. Although she has a soft spot for the weak and the people that helped her in the beginning, she hasn't got any moral quarrels about criminal activities for the sake of her own survival. But only when there are no other options left.

ST 5 (Average: I'm not planning on hauling a lot of stuff around, just the essentials and 3 or 4 good rifles/guns)
PE 7 (Essential for sniping, picks up enemies earlier on compass)
EN 4 (Scope surroundings and keep targets far away and everything will be fine)
CH 1 (No time for followers or chitchat)
IN 8 (Skill Points, baby!)
AG 8 (I wont be using a lot of VATS but high AG is just an insurance if I get overwhelmed)
LK 7 (Essential for sniping)

Traits
Trigger Discipline (Snipers best friend imo)
Wild Wasteland (I don't have a clue what it does but it sounds like fun, don't tell me either if I want to know I'll look it up at wikia)

Tags
Guns
Survival (I picked this because of my less strong and fragile nature, didn't have a clue what it meant in the beginning but it turns out okay)
Sneak

Perks
Everything that is related to guns/repair and some other perks when I have some choices left. Plus Intense training to pimp my EN or CH a bit.
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Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Sun Mar 06, 2011 4:21 pm

Ruby

A red haired girl who wears the bright followers robe and is specialized in energy weapons, although at the same time she has a loving "long distance" relationship with her scoped Varmint rifle. She is pretty much addicted to Sasparillas in the eternal quest for more o' those star bottle caps after a dream she had of her roaming the mojave sendin' fiends back to hell with a distinct "pew pew" sound......

The one true goal in her life is to do anything she can to make Red Lucy appreciate her. Men just wasn't satisfying enough for her.......
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Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Sun Mar 06, 2011 8:11 am

John. My fallout 3 character.

Sent from the Capital Wasteland to deliver a package to the brotherhood at the west coast ,(A important report), he was told by the brotherhood to lose the power armor to avoid suspicion, then got mugged of the package, his caps, and shot in the head by Benny.

John, My different roleplay story.

A rich person who is a retired librarian and delivery man is now a mechanist who has many different safehouse, as he is being hunted
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Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Sun Mar 06, 2011 7:33 am

I know I don't have much of a reputation on these forums, but when I play DnD and other role playing games, Charisma and speech are areas I focus a large portion of my skills in. Knowing that we were getting companions in New Vegas, I was really looking forward to taking speech as a tag skill along with taking perks like Lady killer and confirmed bachelor. however, having played as far as I did with that character and reading through my Prima players guide book, Obsidian really dropped the ball on this one. The perks are only used a handful of times at most in he entire game. Also, most of the speech challenges aren't that useful either. Sure, there are a few exceptions, but to me, they are not worth it compared to the point investment to get your skill up high.

While you can play however you want, the MO is really the same. Pick a primary form of combat for one skill, repair and lockpick. Go adventure, kill bad guys, enjoy the dialog options the game gives you, and when you see a locked door, just pick the lock.

Barter - useful, but it's related perks are a waste. Also, the games barter checks are almost all exclusive to "give me moar $$$ for this quest." It's a "make the game easier" skill. More caps makes life easier.

Energy Weapons - Solid combat skill

Explosives - Not a fan. Don't hate it, just not a fan.

Guns - that's how I play

Lockpick - One of the best skills. Get into locked stuff, simple as that. 25 skill for beginners, after level 10 or so try to go for 50. At some point get it up to 100 if you want to go back and try all those locks you couldn't get into before.

Medicine - Without mods, the game is too easy on you. With 25 skill I haven't care about this at all. There are a few time, but not many, when the game asks for a medicine check.

Melee - Fun, but not a very good primary form of combat. Sad that this game doesn't have a nice close quarters combat system. I would like this as a minor combat skill to my guns, but why? When i have shotguns, who needs a knife?

Repair - Between tiems when the game makes repair checks and the overall usefulness of this skill, it is also a good one for flavor/role playing. "When was the first time you learned the value of a good mechanic?"

Science - A very useful skill in real life and in New Vegas. Hack computers and more. intelligence is the god stat and Science is one of the better non-combat skills. The world is filled with tech.

Sneak - Everything I have read and seen indicates this is a nice skill in the early game and bad/useless in the late game. Fun at first, but in the long run, a waste of points.

Speech - Again, i am disappointed in this skill. I wanted to take it so bad, it pains me to say how almost useless this skill really is.

Survival - Like with medicine, without Mods, this is worthless skill as well. The recipes are fun, and if that's what you are into, that's fine, but this is a skill you should think about as your character is late in the game and has other useful skill filled out.

Unarmed - See melee. Fun, but not very piratical. Again, feel free to play as you wish, but I don't recommend this skill, nor do I see the value in it outside of toying around and having "a good time punching bad guys to death."

************

For my character I am looking at: 5, 3, 5, 7, 7, 6, 7 Guns, Repair, Lockpick, with "Fast Shot" and "Good Nature" as traits. Average strength and endurance with above average luck, charisma and intelligence. Perception was a semi-dump stat. i play with my HUD off. I didn't want it at 1 because from a role playing point of view, I didn't want to have skills under 3 or over 7.

Perks I am looking for: Quick reload, educated, toughness rank I, toughness rank II, shotgun surgeon or Finesse maybe both, Robotics expert, Jury Rigging, possibly weapons handling for those mini guns or the super sniper rifle, and finally what ever. At that point the game is pretty much over and you are a demi god anyway.
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Cagla Cali
 
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Joined: Tue Apr 10, 2007 8:36 am

Post » Sun Mar 06, 2011 9:45 am

Doc Holliday. The gunslinger/dentist who had tuberculosis. Known for being smart, a very loyal friend, fast and accurate with a pistol.

S 3 Representing his weak build.
P 6
E 3 Sickly build. He drank a lot to remove some of the symptoms, so my character is addicted to whiskey.
C 7 Not the best stat for this game, but I wanted to stay true to the character. Plus, I am using followers so it helps.
I 8 Dentist, and knew several languages.
A 7 Quick.
L 6 He gambled a lot, that is how he made his money.

Traits: Good Natured (only took away from one skill I was planning on using, and pumped up 4 or 5)
Wild wasteland.

He is generally good natured and helpful, but following mostly his own code of ethics. Talks out most situations, and can figure things out with a high repair, and decently high medicine/science. He was mostly interested in finding and taking care of Benny, and now that he has done that he is looking for new direction. Haven't really aligned him with any particular faction.

He found a drinking partner (Cass) who makes his whiskey taste better. Focusing on pistols, he has fast reloading, amongst other perks. Weapon handling means he can handle a 6 str requirement gun (a few pistols fall into that category) after a swig of whiskey (+1 str), so he is actually a better shot when a bit tipsy. But that's an alcoholic for you.
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Naomi Lastname
 
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Joined: Mon Sep 25, 2006 9:21 am

Post » Sun Mar 06, 2011 1:45 am

My character is a man of the moment, how he desires to dress, he shall. On the Strip, he sits in The Lucky 38's cocktail lounge and watches the strip below with his pal Arcade, occasionally going up to see Mr. House for whatever he requires. In the wastes, he wears combat armor or Ranger combat armor, slaying legion camps as he goes.
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Ronald
 
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Post » Sun Mar 06, 2011 12:13 pm

Medicine - Without mods, the game is too easy on you. With 25 skill I haven't care about this at all. There are a few time, but not many, when the game asks for a medicine check.

It's extremely useful in hardcoe Mode since it increases health gained from stimpacks.
Might not seem like much but remember that stimpacks heal over time.
It's a lot better with +9hp/10sec than it is with +7hp/6sec.
And if you get hit by a deathclaw then a super stimpack is really needed.
If you have 100 in medicine then it restores health even faster and more.
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Gen Daley
 
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Post » Sun Mar 06, 2011 11:27 am

It's extremely useful in hardcoe Mode since it increases health gained from stimpacks.
Might not seem like much but remember that stimpacks heal over time.
It's a lot better with +9hp/10sec than it is with +7hp/6sec.
And if you get hit by a deathclaw then a super stimpack is really needed.
If you have 100 in medicine then it restores health even faster and more.


A lot of it comes back to how hard you want hardcoe to be. A stimpack should be a jolt to help you in a pinch, not heal you up all the way. Avoid running into packs of death claws. To me, it;s like taking scavenger, fortune finder, and pack rat on hardcoe. What's the point of "hardcoe" if you are just gong to remove the drawbacks? "Here are my limitations, and then I am gong to un-do those as I play! lolololol!." I'm not trying to troll you, please don't take it that way, I just don't understand the logic. Sadly, I wish Survival mattered more, but with towns and rest stops, you only need ot carry some food on the trail and you are good to go. you hardly need survival skills in New Vegas. I should say, survival skills are hardly an asset. The most important parts of survival in New vegas is not going in over your head and doing you best to keep it attached to your shoulders at all times.
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Marcus Jordan
 
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Post » Sun Mar 06, 2011 11:26 am

http://www.youtube.com/watch?v=T678ic45k98
low speech, high unarmed B)


I like it. But did he take his guns to town? :)

My character will help anyone who needs it and will not help what he considers the bad guys but will pretend to go along with them right up to the time he puts a bullet in them. So I guess it sort of a vigilante type.
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Gwen
 
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Joined: Sun Apr 01, 2007 3:34 am

Post » Sun Mar 06, 2011 3:49 pm

Johnny Law...

not exactly a hero but he sure as heck wont side with the ncr in goodsprings... but he will shoot someone if they got a pile of starcaps ... mostly tho he just wants to be left alone to explore the buildings and vaults and escape a past he rather forget.

not the deepest but i wanted to play someone that wasnt good but wasnt exactly evil... the name is a joke in and of itself.
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Stacyia
 
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Joined: Mon Jul 24, 2006 12:48 am

Post » Sun Mar 06, 2011 3:14 am

oops... I ment wont side with the powder gangers in goodsprings not ncr >_< i need sleep
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Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Sun Mar 06, 2011 10:40 am

Current Stats

This is Jack
Melee/Unarmed tank
LVL 7 currently
S-10
P-1
E-10
C-1
I-7
A-7
L-6

All I have is 85 unarmed, 69 melee, and 40 Med. Everything else is stock. Im pretty much just RPing this guy gets easily pissed off, little to no mercy, and looks out for his own interest but will assist others for a price, and even then he might kill you if your an ass.

I accidentally used this character and saved over my Level 30 pro NCR with all the good items. Basically my first, and best character...gone...Oh Well!

Edit: Guilty pleasure of mine is to watch cartoons like Dragon Ball Z, which I usualy dont tell people in person because they either don't know what it is, or say I should have outgrown that cartoon when I was 12. Anyways, I was thinking of Vegeta when I made this character.
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Danial Zachery
 
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Joined: Fri Aug 24, 2007 5:41 am

Post » Sun Mar 06, 2011 4:46 pm

Name: Alex the Red
Guns/Energy Weapons/Repair
Small Frame/Trigger Discipline
S-7
P-5
E-6
C-3
I-6
A-8
L-5

He pretty much is the NCR's problem-solver, need armor repaired? No problem! Need station security updated? Piece of cake! He will do just about anything to get the NCR to like him. Currently following him, an ex-NCR Sniper and a Cyber-Dog who woulda thunk it? He will help out just about everyone and anyone. His favorite place to "chill" is Jacobstown, he also likes swimming, and he is the best shooter/lock-picker/hacker on this side of the Colorado! He can be tactical at times, but only when it calls for it. The only thing Alex doesn't like is scorpions, ants, and deathclaws. (Oh my!) if some is friendly at first, he'll leave it alone. His favorite faction is the Followers...he dreams to be like them one of these days.
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Alessandra Botham
 
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Joined: Mon Nov 13, 2006 6:27 pm

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