Sandbox Map means to walk everywhere. Or dose it

Post » Sun Mar 06, 2011 10:16 am

As much as i loved new vegas, the invisible walls are really anoying. Makes you feel like a mouse in a maze.
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Cat Haines
 
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Post » Sun Mar 06, 2011 4:10 am

dude.. its still a sandbox game man ive been walking everywhere....lol quit flipping [censored] over the little things
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Baylea Isaacs
 
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Post » Sun Mar 06, 2011 1:24 pm

The invisible barriers are over done, I'm not just saying that as a gamer but also a modder, I put on my sun glasses when using the editor because of all the bright red barriers every where!, some of them even look like the dev said "Oh lets just plonk one there", but unlike others I'm not going to compare this with fallout 3, it's supposed be an "open" world, "open" being the key word.

But having made my little gripe, I do have to add that it has not spoiled my enjoyment of the game, I'm on my third character.

What I've was told about this is that many of the barriers are there to simplify the area for the NPC AI. Removing them is possible, but may affect NPC behavior.
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David Chambers
 
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Post » Sun Mar 06, 2011 8:16 am

I have yet to lay this game

Um....I'll just hope you forgot the letter p there guy.
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Tai Scott
 
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Post » Sun Mar 06, 2011 5:26 pm

What I've was told about this is that many of the barriers are there to simplify the area for the NPC AI. Removing them is possible, but may affect NPC behavior.
Yeah, there does seem to be some issue with AI's sticking to the navmesh, I noted this on several occasions, a couple of them stuck in ground or rocks, and a lot of them trying to walk through objects.
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Brooks Hardison
 
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Post » Sun Mar 06, 2011 11:12 am

dude.. its still a sandbox game man ive been walking everywhere....lol quit flipping [censored] over the little things


Invisible walls are bad no matter how derpy you are about it.
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Keeley Stevens
 
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Post » Sun Mar 06, 2011 1:32 am

Invisible walls are bad no matter how derpy you are about it.

yup.. so why [censored] if you cant do anything about it? its like [censored]ing about the sun being to bright ....obsidion either will or wont take them out, probably not, but in the end... who cares just take that extra time to walk around and get over it.
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daniel royle
 
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Post » Sun Mar 06, 2011 8:47 am

The only time I've really been annoyed was when I was trying to get to a small great khan encampment near the quarry, and even though it was like 100 feet away I just couldn't find a way to get to it, took me about 15 minutes and multiple fast travels to different points.
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Alex Blacke
 
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Post » Sun Mar 06, 2011 11:34 am

I love this game but I can't stand the invisible walls nor the amount of useless buildings which I can not enter and explore.
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Daddy Cool!
 
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Post » Sun Mar 06, 2011 1:32 pm

yup.. so why [censored] if you cant do anything about it? its like [censored]ing about the sun being to bright ....obsidion either will or wont take them out, probably not, but in the end... who cares just take that extra time to walk around and get over it.


If Obsidian isnt aware we dont like invisible walls they will be around in the next game also. People give feedback, both good and bad, so that the franchise can be improved. Posting "U CARNT DO NUFFIN BOUT IT" is a waste of your time and everyone elses who reads your posts.
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Amiee Kent
 
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Post » Sun Mar 06, 2011 10:00 am

I love this game but I can't stand the invisible walls nor the amount of useless buildings which I can not enter and explore.
Fingers crossed, the DC interiors modders are on the task!, definitely too many facades, one area near new vegas is especially obvious, it looks like farm land with about half a dozen houses, I believe only one is enterable.
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Lauren Dale
 
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Post » Sun Mar 06, 2011 4:36 am

For my own two caps:

  • If we keep calling Fallout: New Vegas "Fallout 4," it's going to start getting really confusing when Bethesda makes the next Fallout game, and we suddenly we end up with two games with the "same" name. :shrug: I didn't decide on the naming conventions used for this franchise (which makes about as much logical sense as you'd expect from a different company having worked on every single one of it's games.) But, that's what they decided to call it, so it's probably just easier to go with that.

  • IIRC, Fallout 3 had lots of invisible walls, as well. Aren't you even turned back from the edge of the World Map by nothing more complicated or integrated than a text-message?

  • I haven't run into that many arbitrary walls in New Vegas, thus far - but then again, I'm not so much the "explore every inch" sort of player. If I don't see some sort of landmark or compass notification off in the distance, I'm probably not going to go exploring there. (Which probably explains why I usually go for that "Explorer" perk so often...) That's (obviously) just me, though.

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cassy
 
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Post » Sun Mar 06, 2011 9:20 am

When a ground Skin has a invisible split in it, where it hasn't been matched up after a section has been added or worked on, and there are more than the odd one... That smacks of lack of care, as anyone who has built a map would know, the maker can fly over the map at great speed and detail... The making of the ground is one of the basic and simply things to perform.


To be fair, Fallout 3 had a lot of misaligned boulders as well. The unofficial patch fixed a lot of them. One obvious one near the BoS base I fixed myself with the GECK, because it bothered me every time I passed it.

But yeah, the invisible walls in NV are annoying. I was doing an assassination quest, found a nice hill to snipe from, got half-way up and... doh! All the broken quests and other glitches (like NPCs falling through the terrain, or their AI freezing, or the broken crafting menus), are more annoying though. NV could have done with another two or three months play testing and bug fixing. In its present state it's a VERY rough diamond, which is a shame.
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Rhiannon Jones
 
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Post » Sun Mar 06, 2011 11:11 am

For my own two caps:
  • IIRC, Fallout 3 had lots of invisible walls, as well. Aren't you even turned back from the edge of the World Map by nothing more complicated or integrated than a text-message?



Fallout 3s invisible walls were at the absolute end of the map on the PipBoy and as far as I know there were none within the map itself unlike FNV.
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dav
 
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Post » Sun Mar 06, 2011 5:26 am


If fallout 4 was a car it would be a budget car with a poor paint job, and to many fixings missing to stop rattles and squeaks... But its still a car, that gets you from A to C just don't try to get to B, go via C. lol


Why do you bring up Fallout 4? it havent even been released yet. And do you have anything against ''Poor Paint Job''? Personally i think Fallout 4 will be amasing even if we dont know anything about it. Bethesda can get help from alot of guys like the guys from Id and others^^
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Stace
 
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Post » Sun Mar 06, 2011 12:25 pm

oes Sandbox mean "free roam" to most people?


That's actually the definition of free roam.
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Trish
 
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Post » Sun Mar 06, 2011 10:46 am

On fallout "3" and the 5 add-on game packs, the maps were outstanding. As one of the most recognised Sandbox games, the maps / world you roam is SO important. It is the soul, the flavour of the game.


The map is important in any "sandbox" game. The same could be said for Fallout: New Vegas

Fallout New Vegas really lets the side down... Did anyone walk round it before putting it up for sale?
So far I am 37hours in... I have gotten stuck on a ramp in the primm hotel, jumping from one side of the hole to the bathroom, and got stuck between the wall and ramp. Reload to get out.


That's happened to me in just about every game I've played, Fallout 3 included.

Floating bottles, other bits not touching ground or shelves.
loads of conductors on shelves that you can not be pick up.


Refer to my last statement.

Soil that has invisible sides, 7 seen so far... Really not happy with this rookie mistakes.


So you've seen seven mistakes in the soil, out of how many soil samples? There's tons of soil texture in Fallout: New Vegas. Also, calling something a rookie mistake is a little harsh. Especially if you aren't versed in how environments are made in games (it takes a long time and a team of people.).

In fallout 3, there are mountains you could climb... Now there are these stupid curved straight lined units that look like you can cut over, but an invisible barrier stops you even if your on it... And these are not on the edge of the map... Its lazy and often is just guiding you to a hidden place... Its a Sandbox game, and once found a straight line or trying to sneak, or avoid a fight is more important. Hate this new tool, stop using it.


Admittedly, invisible barriers are very annoying. This is something I can agree with. Fallout 3 did avoid this by making places they didn't want the player to go truly inaccessible.

I wonder what else will be found as I travel through this freezing world... Oh hang... On its based in a desert, now what could I mean.


The world would likely be very cold after a war that wiped out most of the Earth's vegetation. Without plants to hold in moisture, temperature plummets. It's this that makes deserts extremely cold at night.
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Sophh
 
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Post » Sun Mar 06, 2011 4:08 am

Yes I did expect Fallout4 to be the same as Fallout3... Why is that wrong of me? Shouldn't all things move forward, and build on success, and try to improve upon it... In a few things they have done this.
The Infinity Ward Modern warfare people let someone do their game, and the really made a mess of it, destroying the fan base, they have now taken it over again With Modern Warfare2 and all is well.

However form what you tell me these guys did Fallout 1 &2... Left FO3 to be built by another company/partner (Who really cares) they knock it out the park, sold loads of games... But thought they would do a piss poor copy of the game...
And its my fault that I didn't do my research on the boring ins and out's of the company's infrastructure, and filtering all the hype and marketing crap? Are you on something, or are you employed by the Fallout guys, as your logic is a little off?


1st, this is not Fallout 4, Fallout 4 is most likely going to be developed by Bethesda. Fallout: New Vegas is a spin-off by Obsidian.

2nd, Fallout 1 and 2 were made in the 90's, Bethesda but the rights to it a few years back and made Fallout 3, they let Obsidian develop New Vegas, while they, hopefully, work on Elder Scrolls V or Fallout 4.

And, I think fallout new vegas is a great game, on par with Fallout 3, give or take a "few" bugs.
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Claire Lynham
 
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Post » Sun Mar 06, 2011 4:31 am

[quote name='solid' date='06 November 2010 - 01:40 PM' timestamp='1289068851' post='16640378'][quote name='Gizmo']Does Sandbox mean "free roam" to most people?[/quote]
That's actually the definition of free roam.
[/quote]
I've since looked into it, and this is what I found first...
[quote name='http://en.wikipedia.org/wiki/Open_world'] ["Open world"] The term is sometimes used interchangeably with "sandbox" and "free-roaming"; however, the terms open world and free-roaming describe the game environment itself and allude more to the absence of artificial barriers, in contrast to the invisible walls and loading screens that are common in linear level designs. The term sandbox refers more to the mechanics of a game and how, as in a physical sandbox, the user is entertained by his ability to play creatively, boundless of artificial structural constraints, and with there being "no right way" of playing the game.[/quote]


Now I understand why so many posted in disbelief when I mentioned that I can't stand "Sandbox" games. They mistook the meaning for "Open World".
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Emerald Dreams
 
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Post » Sun Mar 06, 2011 3:32 pm

I've since looked into it, and this is what I found first...



So if I'm trying to play creatively and stopped by an invisible wall, does it mean it's failed as a sandbox game? Because NV does force you to tackle situations the way the designers intended rather than play creatively and come up with your own solutions.
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Lakyn Ellery
 
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Post » Sun Mar 06, 2011 3:50 pm

So if I'm trying to play creatively and stopped by an invisible wall, does it mean it's failed as a sandbox game? Because NV does force you to tackle situations the way the designers intended rather than play creatively and come up with your own solutions.

I think not... When it says "boundless of structural constraints", its not meaning physical [walls], it more likely means "without structured activities".
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Ludivine Dupuy
 
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Post » Sun Mar 06, 2011 9:05 am

Yeah, if we're calling Fallout New Vegas Fallout 4 because it shares the Fallout name, then we actually need to call it, what, Six? And Fallout 3 needs to be Fallout 5. This could lead to some very confusing discussion.

There have been, as said, six fallout games. Everyone has their own opinions on which is the best, the worst, and which ones are disgrace to the series. Fallout: New Vegas takes from F1 and F2 as much as it takes from F3. Personally, it feels more fallout-y to me then Fallout 3 does. I'm not going to suggest we start calling it Fallout 3 and Fallout 3 'Fallout: DC Wastelands' or so on, though. That would be silly.

Fallout 3 had places where I got stuck in ramps/walls, fell through the world, and floating objects, too. Try playing it without the community patch for a while, you'll find them. Fallout: New Vegas is buggy and should be called on it as releasing buggy games to customers really is Uncool and publishers should be more aware of it, but let's not take exaggeration too far: Fallout 3 had its own bugs. Many of them similar, actually.
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Sophie Morrell
 
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Post » Sun Mar 06, 2011 7:14 am

Tactics and BOS (aka POS) weren't rpgs and aren't really considered cannon, even by the devs of FO 1 and 2. Personally, the only bad game out of the bunch was BOS which was developed for the poop station 2. Tactics is kind of a Jagged Alliance 2 wannabe and is actually pretty fun if a bit baffling in how it handles the fallout lore (recruitable ghouls, mutants and... deathclaws??!!)

I agree that Vegas feels more Fallout-like and hope Obsidian gets a shot at deving 4, although I have to say that the "my dev can beat up your dev" retardation that has been going on here since NV was released is.. well, [censored]. Games are either good or bad regardless of who develops/publishes. Beth and OE could fold tomorrow and I wouldn't give a rat's [censored]. All I care about are the games. Fanboyism regarding an IP I can understand, but fanboyism for a devhouse/publisher stinks of aspergers. Both Beth and OE have made cool games and both have dumped some serious logs into the stained bidet that is the post-PC video game industry.



Yeah, if we're calling Fallout New Vegas Fallout 4 because it shares the Fallout name, then we actually need to call it, what, Six? And Fallout 3 needs to be Fallout 5. This could lead to some very confusing discussion.

There have been, as said, six fallout games. Everyone has their own opinions on which is the best, the worst, and which ones are disgrace to the series. Fallout: New Vegas takes from F1 and F2 as much as it takes from F3. Personally, it feels more fallout-y to me then Fallout 3 does. I'm not going to suggest we start calling it Fallout 3 and Fallout 3 'Fallout: DC Wastelands' or so on, though. That would be silly.

Fallout 3 had places where I got stuck in ramps/walls, fell through the world, and floating objects, too. Try playing it without the community patch for a while, you'll find them. Fallout: New Vegas is buggy and should be called on it as releasing buggy games to customers really is Uncool and publishers should be more aware of it, but let's not take exaggeration too far: Fallout 3 had its own bugs. Many of them similar, actually.

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Jessica Colville
 
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Post » Sun Mar 06, 2011 1:57 pm

It's an Obsidian RPG.
Not a Bethesda RPG.
Point?
Well, you know how Morrowind, Oblivion and Fallout 3 all had sandbox maps?
And you could go whereever you wanted?
Well.
That was because Bethesda wanted to design it that way.
Obsidian went another route.
Just cause it uses the same engine and assets as FO3 doesn't mean it would be just like FO3.


Hmmm FO 3 really worked well......... FO NV, make your own mind up. Thumbs down for all the glitches. You rememebr the Treyarch / Infinity Ward COD games differences? This game had to be out for the Christmas period. That's the gut feel I have gotten from playing or should I say trying to play this game.
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Sierra Ritsuka
 
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Post » Sun Mar 06, 2011 7:53 am

My problem with the invisible walls is not that they are walls, it's that they are invisible!

A huge part of my love for FO3 and FNV is the immersion-- and FNV has such awesome, broad and deep story, and wonderful visual design, and all that tasty, engrossing goodness... and then you scramble up a totally real looking rock, and just as you get to the part where it's less steep, *boink.* You are stopt.

It boots me right out of the brilliant game I've been playing ('til 3 and 4 am some nights) and into my chair at home. The fact that the rest of the game is sooooooo awesome weirdly magnifies how annoying it is to be punted by something so easily fixable.

For all you hardworking devs, if your managers or art directors say it's not worth the time to clean as much of this stuff up as you possibly can, THEY ARE WRONG, and they are throwing all the hard hours of labor they paid you for out the window.

If there's some place you don't want me to go for story reasons, or for NPC related technical reasons, then great.
Put one of your beautiful, realistic rocks in my way.
Put one of your nice, believable piles of rubble. A fallen tree. A hedge.
Make the hill steeper. Or move the wall down to the steep part.
If you don't want me going over a fence, make it 8 feet tall.

Don't let me get to the top and then stop me.

FO3 had very little of this. The quantity of it in FNV is pretty destructive to the game, as many here have expressed.

'k that's all. [/rant]
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Misty lt
 
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