Saving your game

Post » Tue May 17, 2011 10:30 am

Since the title is "Saving your game" I'm just gonna throw something out there that's been on my mind for quite a while.
Saving should only be done at certain save points in the game and if you fail at a speech challenge or lockpick thing then it autosaves.
Why?
This fixes Save Exploits.


But what if you are on PS3 and the game crashes too often that you have to manually save every 20 minutes.
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scorpion972
 
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Post » Tue May 17, 2011 2:39 pm

But what if you are on PS3 and the game crashes too often that you have to manually save every 20 minutes.

As I said, I have never had problems with the autosave so I wouldn't know how that is.
I have no theoretical solution either. :(
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Mark
 
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Post » Tue May 17, 2011 6:32 am

The easiest way to solve this whole problem is to let us name the manual saves. We use to be able to do that Fallout and Morrowind, but for some reason this new engine does not let that happen (could we name Oblivion Saves, I can't remember it has been a couple of years since I played that game)


Nope, Oblivion's like Fallout 3: only ID on the save is the savefile number and timestamp.
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jasminε
 
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Post » Tue May 17, 2011 2:47 pm

Well considering they appear to be removing the percentage chance for failing these speech checks (what I saw at QuakeCon) and instead just saying if you have x in y skill you can do z, the save exploiting will probably drop. Aside from crashes and bugs, those stupid RNG challenges/checks were the most annoying thing in Fallout 3 for me.
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Kim Bradley
 
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Post » Tue May 17, 2011 9:43 am

Yeah, having different character profiles with individual save folders (like Mass Effect, for example) wouldn't svck. On the other hand, the overwriting thing only happens if 1) you make a mistake and choose the wrong save to overwrite, or 2) you only use auto & quicksave (you do make manual saves, right? I generally keep a set of 10-15 rotating save files for any character I'm playing.....)

10-15, wow your prepared for a game corruption.

I only keep around 2 hard saves.

Also, be nice for different files would definately help keep the save list organized, sometimes I accidently load or save over the wrong one and thats a pain.

And on auto-saves should just be a toggle option.

@ the guy about oblivion save names, the only way it named your file was by your seperate character name and thats only for the character file, you could not seperately name each file. It would only show the name of your character and ingame playhours or time.
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jason worrell
 
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Post » Tue May 17, 2011 3:19 am

I don't know about the Xbox360 and PS3 versions, I have the PC version of Fallout 3 and I thought it was a bit annoying that you could only have one profile at a time and if you started a new game played for a while then go back to your old game it would overwright your new game profile.
I had to backup my different profiles in other folders, it would be better to like have upto 3 different profiles that can't overwright each other.

Only a small idea for Fallout New Vegas

That's the only complaint I had for FO3 other than that it is one of the greatest games iv ever played and it has claimed over 400 hours of my life since 2008 :tops:

That's the only reasonable complaint for this game.
:thumbsup:
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priscillaaa
 
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Post » Tue May 17, 2011 3:54 pm

10-15, wow your prepared for a game corruption.

I only keep around 2 hard saves.

I just checked my Saved Games folder, and I have 502 save files. I probably make a hard save every hour or so if i'm doing quest-related stuff. I never go back and load them, but I like knowing they're there.
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AnDres MeZa
 
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Post » Tue May 17, 2011 9:26 am

Since the title is "Saving your game" I'm just gonna throw something out there that's been on my mind for quite a while.
Saving should only be done at certain save points in the game and if you fail at a speech challenge or lockpick thing then it autosaves.
Why?
This fixes Save Exploits.

I definitely do not want saving restrictions, eg: at certain points. That sounds too much like save points that I hate. The saving system is great in F3 and I hope that coninues in NV. I hate not being able to save whenever I want. The best thing to do is as suggested and made a definite save for yourself, and if you need to go back, it'll send you far enough that you won't feel like you've exploited. I know it's tough sometimes, but I'd rather that than be forced to only save at certain points.
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Ricky Rayner
 
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Post » Tue May 17, 2011 4:14 am

I definitely do not want saving restrictions, eg: at certain points. That sounds too much like save points that I hate. The saving system is great in F3 and I hope that coninues in NV. I hate not being able to save whenever I want. The best thing to do is as suggested and made a definite save for yourself, and if you need to go back, it'll send you far enough that you won't feel like you've exploited. I know it's tough sometimes, but I'd rather that than be forced to only save at certain points.

this.
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James Hate
 
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Post » Tue May 17, 2011 12:18 pm

The easiest way to solve this whole problem is to let us name the manual saves. We use to be able to do that Fallout and Morrowind, but for some reason this new engine does not let that happen (could we name Oblivion Saves, I can't remember it has been a couple of years since I played that game)

We could do that in the ini with the savegame savename command. However with the UI giving us a name, there is no way to catagorize or seperate out saves. With other games I can name my saves Bethra Going to Rivet City or George Going to Rivet City or Serge Going to Rivet City and woila, all my characters are kept seperate.


Actually you can save on the current engine if you use a PC. Just type in the console:

save "MyGameRox"

And you'll have a savegame with that name. Its really simple, but took me forever before I found it. Still I agree that saves with names should be doable from the menu - it hurts nothing and gives the player more freedom to choose.

Miax
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James Baldwin
 
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Post » Tue May 17, 2011 3:54 am

OP is a true red-blooded American patriot hero. He has my backing and support.
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Kaley X
 
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Post » Tue May 17, 2011 7:44 am

I over save if anything.. I make new permanent saves for every area, every time I'm about to enter a new building, every time I'm about to start a new quest.. So if I feel I've messed up I can go back and do things the way I want to..
I hate autosaves. I don't see saving as being an exploit.. I want to play the game I want to play.. and if I don't make a speech challenge.. or want to see if the speech challenge is even worth making I'll go back and try until I make it. I like to be able to play with my options. Half of the time in F3 making the speech challenge didn't really do anything special.. maybe give you a bit more money, maybe give you a teeny tiny bit more info, or the stupid one.. allowed you to skip part of the quest.
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Catharine Krupinski
 
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Post » Tue May 17, 2011 10:44 am

It would be so much easier if they just let us save our games under different names. What ever happened to save slots? Even Frogger had that.
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James Rhead
 
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Post » Tue May 17, 2011 8:15 am

It would be so much easier if they just let us save our games under different names. What ever happened to save slots? Even Frogger had that.

I don't know if save slots would be enough, unless there were a lot of them available. I didn't think Frogger would have had a lot of save slots. I played F3 on my PS3, and something limited my number of saves to something like 130. I had to go in and delete them a few times.
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candice keenan
 
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Post » Tue May 17, 2011 3:54 am

I don't know if save slots would be enough, unless there were a lot of them available. I didn't think Frogger would have had a lot of save slots. I played F3 on my PS3, and something limited my number of saves to something like 130. I had to go in and delete them a few times.


There's absolutely no reason to have 130 separate save games. You do realize that you can save more than once for each slot don't you? I only had 3 save slots and over 500 saves.
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Lisa Robb
 
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Post » Tue May 17, 2011 9:41 am

There's absolutely no reason to have 130 separate save games. You do realize that you can save more than once for each slot don't you? I only had 3 save slots and over 500 saves.

Oh I know.... I think I have a constant fear that my save might become corrupt at some point, so I like to have back-ups not too far apart from one another!
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josh evans
 
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Post » Tue May 17, 2011 12:33 pm

well in some vids.... sometimes they will click start and one showed save so you can
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JESSE
 
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Post » Tue May 17, 2011 7:51 am

I definitely do not want saving restrictions, eg: at certain points. That sounds too much like save points that I hate. The saving system is great in F3 and I hope that coninues in NV. I hate not being able to save whenever I want. The best thing to do is as suggested and made a definite save for yourself, and if you need to go back, it'll send you far enough that you won't feel like you've exploited. I know it's tough sometimes, but I'd rather that than be forced to only save at certain points.


I've actually done that on my latest playthrough.
I rage-quit the game when I played for 3 hours without saving or autosaving only to die from a whimpy raider that sneaked up on me. :P
Oh the fun of lost time.
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Marion Geneste
 
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Post » Tue May 17, 2011 3:52 pm

You can save as many times as you want on the 360. I always turn all the autosaves off. They'r annoying as hell.

I usually play 3 different characters at the same time.
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Eibe Novy
 
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Post » Tue May 17, 2011 3:16 pm

Since the title is "Saving your game" I'm just gonna throw something out there that's been on my mind for quite a while.
Saving should only be done at certain save points in the game and if you fail at a speech challenge or lockpick thing then it autosaves.
Why?
This fixes Save Exploits.

I know about your view here. I have read your other comments so I am not picking on you. I just want to say, I hate this system. A reason why is like Diablo II. Lots of times, espically when you have kids, you have to just up and quit playing. So I love when I can save anytime I want. I can't do this with Diablo II without starting all over in what I have did. If I get into a new level, I look for the way points. Sometimes they are easy to find, other times they are hard to find. One time it took me over an hour to find. I didn't want to quit my game but I had to, and then I had to replay almost an entire hour to find the blasted way point. So that was almost 2 hours of playing then just to find a way point wich I do not find fun at all.

Another comment I have to say is you said Save Exploits. I know you said it's because you have no will not to use the system. But one thing I have to say, is how is it an exploit? This is a single player game. What I do shouldn't matter to you because this is not a multiplayer game and you don't have to worry about every playing someone who likes to use this "exploit". If anything, dieing and restarting from previous save is an exploit as well then. Since you died, you have failed in what ever you were suppose to do, like survive combat. So I guess what you are saying is if you fail to pick a lock you shouldn't be able to go back and try again, so since you failed in combat, you shouldn't be able to go back to a previous save since you died and failed combat then. That is an exploit as well.

Also, you can't save more than one character on the PC? I play Fallout 3 on the 360. When I play Oblivion on the computer, I can save different characters and games. Only the auto save or quick save can be over written from playinmg a different character. This is not the same for Fallout 3? So when you make a bald head character in one game, save it, and make a new character with hair, the bald headed character saves get deleted?
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Deon Knight
 
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Post » Tue May 17, 2011 9:41 am

There's absolutely no reason to have 130 separate save games. You do realize that you can save more than once for each slot don't you? I only had 3 save slots and over 500 saves.

There's no reason NOT to have hundreds of saves. Unless you're on a console and disk space is a concern. Yeah, I could go back and delete some of my many saves, but why? Sometimes it's useful yo be able to go back to a certain point in the game, say if you are testing a mod. Maybe I'll delete them later, when I'm no longer playing the game, but more likely they'll be on my harddrive until my computer is retired.
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Eddie Howe
 
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Post » Tue May 17, 2011 11:06 am

There's no reason NOT to have hundreds of saves. Unless you're on a console and disk space is a concern. Yeah, I could go back and delete some of my many saves, but why? Sometimes it's useful yo be able to go back to a certain point in the game, say if you are testing a mod. Maybe I'll delete them later, when I'm no longer playing the game, but more likely they'll be on my harddrive until my computer is retired.


Agreed - this is like telling someone that they should not wear blue shirts when playing Fallout, or that they should only play at X resolution. How many save games that a player has is Completely dependent on the system and the players desire to keep save files. There is absolutely no reason to impose a limit or restrictions on saving - as it hurts nothing. Why restrict something that does not require restriction? Especially when the tradition with Oblivion and Fo3 is to allow as many saves as we want - I can't see a Solid/Good reason for changing this now.
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Laura Richards
 
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Post » Tue May 17, 2011 6:29 am


Saving should only be done at certain save points in the game and if you fail at a speech challenge or lockpick thing then it autosaves.
Why?
This fixes Save Exploits.


That would be a horrible idea, save points are probably one of the most annoying things any game can do without automatically making me stop the game. I can't tell how many times I've been tempted to smash my controller or keyboard because the developers of the game I'm playing, in their infinite wisdom, decided players would NOT want to be able to save at any time they want, and then I need to keep replaying annoying segments of the game because I died and the designers decided it would NOT be a good idea to place a save point after whatever annoying part I just got past. And no, that does not add challenge. Since if you beat a place once, it probably means your skills are enough to get past it, forcing you to play through it more than once if you fail won't make it harder. And if the place was actually challenging to begin with, the fact that you've completed it shows that you've earned the right to proceed, and should not be forced to replay it because there wasn't a save point right after that. Defeating a difficult boss, then having the whole thing rendered meaningless because there was no save point nearby, my health was still low, and I got killed by a random weak enemy is NOT my idea of fun, and needing to trek through long stretches of ground I've already explored because the designers insisted on NOT putting save points right before a boss fight and I was killed by said boss is not much better. In the end, the only thing save points test is my patience, and I play games to be entertained, having my patience tested is usually something that does NOT entertain me. Plus, what happens if I have an urgent need to turn off the game, and can't do so because I haven't reached a save point? Just lose all unsaved progress? And what happens if the game crashes or the power goes out suddenly? You could argue that replaying segments of the game due to dying is just a concequence of failure, but that can't be said for things outside of the players' control like crashing, and Fallout 3 HAS been known to do that, I have no doubt that New Vegas will as well, If you want to use save points in your game, you need to make sure it's stable enough that players can play it reliably without needing to worry about losing progress due to crashing.

Save points are a stupid idea that should have be abolished from any game where they're not necessary due to technical limitations, players should be able to save whenever they want, and wherever they want, and the only reason this stupid idea still shows up in PC games or modern console games is probably a cheap tactic to add the illusion of greater challenge without actually making the gameplay more difficult.

I know that might have sounded a little harsh, but I can't help it, unnecessary limitations on where I can save has just caused me no end of frustration in video games, and just even seeing someone actually suggest that it may be a good idea to add this to a game which continues a series that has always thankfully spared us such nonsense honestly makes me really angry.

And the easiest way to fix so called save "exploits" is to simply not use them. You know, you have this amazing ability to not do things you don't want to do, you know, the ability to make choices. If you really don't want to do something, you shouldn't need the game to try to arbitrarily limit the player's options to force you not to do it, and if you actually want to do it, wouldn't you not want to lose the freedom to do so? And if you're still doing something even though you don't want to, that's your own fault and there's no reason other players should have to suffer for it. Introducing save points to prevent players from using save "exploits" would be like if Bethesda removed alchemy from future Elder Scrolls games because it could be exploited in Morrowind.

But back to the actual subject of the thread. You can play multiple characters easily enough by saving on different slots, but you could easily overwrite the wrong save if you're not careful, especially since you can't name your saves, and I speak from personal experience here since I got this problem when I played Fallout 3 on the same computer as other people, I wish we could name our saves like in Morrowind, but I guess since the game is developed with consoles in mind, that's unlikely. Other than that, you can always save on a new slot to avoid overwriting your save games, but I don't like doing that myself as I don't want to have hundreds of save games piling up, especially since I usually save quite regularly in games, especially Bethesda games, in some games, it's because I'm not sure when I might die, in Bethesda's games, it's because I'm not sure when the game might crash.
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John N
 
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Post » Tue May 17, 2011 7:50 am

/snip

I noticed you hit the enter button there a few times, try hitting it more, seriously, walls of text are painful to read.
And:
How about a toggle option then?
When you start the game you can choose if you want to be able to save anywhere or if you want save points.
Wouldn't be too hard for them to implement and us who don't have the self-discipline to leave the exploits alone can force ourselves to with this.

I've never experience auto-save file corruption so I wouldn't know how that's like.
And you would be able to save your game at certain points, which are permanent files until you overwrite them yourself or delete them.

(Those certain points being either neutral or friendly settlements, towns, cities and outposts.)

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Kyra
 
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Post » Tue May 17, 2011 2:07 am

I don't understand why people complain how the 'reload after a lockpick/speech challenge' thing should 'be fixed'. It's not an exploit or a glitch, if you dont like it, dont do that. But if you're like me, and you'd rather pass a speech challenge than go through a gunfight, why should I not have the option to reload and try again? If it's such an immersion breaker to you, don't use it, if you 'are to temptable to not to use it' thats not our problem.

Alot more people than just you play the game, not everyone wants what you want. :shrug:
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Antony Holdsworth
 
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