Seeking a variety of Q & A questions

Post » Sat Dec 10, 2011 1:19 am

Obviously, Heavies can use shotguns. Are you asking if it would be a viable choice for heavies to choose shotguns as a primary weapon?

Yeah. Will it be a viable choice? In a lot of games you have to hide and pick your shots and only go for one guy at a time. Take one out, hide take out another. But I've heard the heavy has an autoshotty. So will a heavy with this weapon be a force to be reckoned with in tight corners? And will the shotgun knock foes down pretty quickly?

I ask because I want to be the guy that's clearing rooms to come revive my allies.
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electro_fantics
 
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Post » Sat Dec 10, 2011 12:30 pm

I think its important to note that they are probably still in the final stages of beta, and asking for specifics on weapon stats and the like are not set in stone, thus the devs are likely to avoid such questions.

Also, the Heavy shotgun's real world look-a-like is a semi auto, where as the medium shotgun is pump action. I don't think its an "auto shotty"
Might as well ask though: Is the heavy shotgun an Auto-Shotty?
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Mashystar
 
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Post » Sat Dec 10, 2011 12:58 am

I have a question: can you switch character builds in the middle of missions, like when you're respawning?
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Vickytoria Vasquez
 
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Post » Sat Dec 10, 2011 2:28 pm

I have a question: can you switch character builds in the middle of missions, like when you're respawning?

You can switch classes in game, but switching characters or altering your skills can only be done in-between games
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Kathryn Medows
 
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Post » Fri Dec 09, 2011 10:14 pm

You can switch classes in game, but switching characters or altering your skills can only be done in-between games

Oh ok, thanks I've been wondering about that for awhile.
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Isabel Ruiz
 
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Post » Sat Dec 10, 2011 5:39 am

Being able to change characters/skills in-game, would kind of defeat the purpose of giving players a choice in the first place.
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Chantel Hopkin
 
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Post » Sat Dec 10, 2011 9:34 am

Lights have more access on map
DLC is unimportant until good bit of months into game
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Justin Bywater
 
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Post » Sat Dec 10, 2011 8:34 am

Being able to change characters/skills in-game, would kind of defeat the purpose of giving players a choice in the first place.

What I meant by my question was could you change to other characters that you had made previously because I believe you can create up to 16. I'm sorry if that's a stupid question and has already been answered, I'm new to these forums and I actually did try using the search function. :mellow:
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Emma Parkinson
 
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Post » Sat Dec 10, 2011 8:29 am

What I meant by my question was could you change to other characters that you had made previously because I believe you can create up to 16. I'm sorry if that's a stupid question and has already been answered, I'm new to these forums and I actually did try using the search function. :mellow:

Most likely not. Because you can't change body types during matches so I don't know why they'd let you switch characters. That's a much bigger change. You can only change class. Engineer, Operative, Soldier, Medic during a match.
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JAY
 
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Post » Sat Dec 10, 2011 11:55 am

Who knows.. PERHAPS! There is a ''teleporter'' command post you can capture, that makes you be able to change characters fully? (Special abilities, and body type - Or well, just to some other character)
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Nims
 
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Post » Sat Dec 10, 2011 4:42 am

Great questions and nice collection, good work Vaporman!

But I′ve one question left:

- Any plans to censor or change content for the german version of the game?
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Laura Mclean
 
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Post » Sat Dec 10, 2011 12:27 am

The question list has once again been updated.
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e.Double
 
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Post » Sat Dec 10, 2011 4:15 am

Make sure not to ask questions that will be hard to answer for the devs, and if a question is, try to make it more comfortable. Last thing we need is negative feedback about devs if they starting stalling in an interview.
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Baylea Isaacs
 
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Post » Sat Dec 10, 2011 10:11 am

Will there be a way to reset spent skill points for re-allocation?
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no_excuse
 
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Post » Fri Dec 09, 2011 11:02 pm

Will there be a way to reset spent skill points for re-allocation?

Yes, players are able to re-spec their characters, for a fee.
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Laurenn Doylee
 
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Post » Sat Dec 10, 2011 5:21 am

For PConly:
Are there private (reserved) slots on the servers for admins/regulars?
Will we be able to vote for shuffle teams?
Will we be able to switch teams during a match?
Autobalance option?

(Some questions are probably asked before, but I'm not having enough time to check everything)
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helliehexx
 
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Post » Sat Dec 10, 2011 2:35 am

Will there be a vote kick option in-game?
If so, how will the kicking system work?
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Suzie Dalziel
 
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Post » Sat Dec 10, 2011 5:01 am

Hit detection is a definite issue for some games when they come out. Have the developers noticed this and are making especially sure to check on the hit detection?

Will this game have bullet penetration (ie. walls), or specific rounds to allow it?
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cassy
 
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Post » Sat Dec 10, 2011 2:17 am

The death and down animations we saw in the a Choir of Guns trailer, are they final?
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KRistina Karlsson
 
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Post » Sat Dec 10, 2011 1:30 pm

Will this game have bullet penetration (ie. walls), or specific rounds to allow it?

None what-so-ever. Not through walls, not through people, not through wooden items.
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katie TWAVA
 
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Post » Sat Dec 10, 2011 2:12 am

The death and down animations we saw in the a Choir of Guns trailer, are they final?

You do realize that even though Splash Damage has highly modified the engine, Brink is still using idtech4 - an engine that has been out since 2003. I'm not sure how good the ragdoll physics are on that engine.
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Maria Leon
 
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Post » Fri Dec 09, 2011 10:11 pm

-Can you dual wield pistols?

-How many achievements/trophies are there? (X360/PS3)

-The footsteps of different size characters have different sounds, but are the heavy's louder?
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[ becca ]
 
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Post » Sat Dec 10, 2011 5:07 am

-Can you dual wield pistols?

No. They didn't put them in, because it would conflict with the SMART system. (They want you to be able to do all actions at all times, while still being able to shoot)

-How many achievements/trophies are there? (X360/PS3)

There probably will be, but I hope they focus on teamwork mostly.
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Mariana
 
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Post » Sat Dec 10, 2011 7:12 am

Well, it's a game for the XBOX360 / PS3 (and the PC, but nevermind that, back to you, consoles)

Since it's a console game of this generation, it is bound to have achievements/trophies, with a total of 1000 Gamerscore and who knows what the PS3 version is.

Every game has around 50 achievements, that is also the max number of achievements a game is allowed to have (not counting in DLC, they can add more achievements and points with the DLC)

So.. Around 50 Achievements / 51 Trophies (since the PS3 always got a trophy for getting all achievements?)
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Stacyia
 
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Post » Sat Dec 10, 2011 1:31 pm

I have games with over 70 achievements unlockable, mind you I play the 360. I doubt Brink will have many achievements, most shooters typically have around 50. More RPGish games get much much more. But who knows with Brink.
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chirsty aggas
 
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