Separate save pages

Post » Fri Jun 22, 2012 6:50 am

Am I the only one that thinks separate save pages for different characters would be appropriate?

I have over 100 saves just for one character (I live by the motto Save Early Save Often and have about 100-200 Hours invested in the one char) But if I want to start a new char I will have to remember where the last one left off in terms of #'d save. I think they should adopt a Mass Effect save style where each character has its own page instead of all lining up on one massive list. It's quite frustrating trying to find an old character or having to go back through each one trying to find the character I want to play as.
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TASTY TRACY
 
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Post » Fri Jun 22, 2012 9:13 pm

I too feel that something like that is neccesary. I would even be ok if the save's name were the character's name instead of the location of the save.
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Jaylene Brower
 
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Post » Fri Jun 22, 2012 2:20 pm

I just use seperate Xbox accounts. I don't really care about achievements, so it doesn't bother me that I only have certain things with each character, and it's just more organised then shifting thru 854433566 different saves to find which character you want. If I were on ps3 I would do the same. I'm not sure how it works on pc though.
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emily grieve
 
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Post » Fri Jun 22, 2012 6:55 am

Agreed. I have 6 characters and about 400-500 saves and trying to find where I left off can be very frustrating.
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tegan fiamengo
 
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Post » Fri Jun 22, 2012 5:35 am

Why do people keep hundreds of saves? That's ridiculous. I only have a handful for each of my 4 characters.
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Love iz not
 
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Post » Fri Jun 22, 2012 8:46 am

Agree with you OP, Although I have maybe 5-6 saves a char and cut it down to 1 when I start a new one.
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kristy dunn
 
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Post » Fri Jun 22, 2012 1:49 pm

i just keep 2 saves per character just in case i accidentally save over one. i think they shud have a system similar to mass effect
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Danny Blight
 
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Post » Fri Jun 22, 2012 1:08 pm

Fully agree with the OP. Its frankly idiotic we dont have character based save file directories. RPG games for decades have had character specific saves, the mass effect series is a prime example of how this should be implemented properly. Each character has a "career" and the saves are stored in that career seperate from other characters.

Frankly its a lazy design decision by Beth not to implement this from the get go. Its easier for them to leave it "as is", especially when they still cant get the game to stop corrupting its own saves.
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Emma Copeland
 
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Post » Fri Jun 22, 2012 2:50 pm

Why do people keep hundreds of saves? That's ridiculous. I only have a handful for each of my 4 characters.

Yeah, I don't get that at all. Some kind of newfangled form of hording I guess.
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Charlotte X
 
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Post » Fri Jun 22, 2012 9:11 pm

One file for one character. Save over the previous save. It isn't hard to do. Plus, it keeps things much more organized.
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Neko Jenny
 
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Post » Fri Jun 22, 2012 5:54 am

Yeah, I don't get that at all. Some kind of newfangled form of hording I guess.

Its so they can go back to a point before any bugs strike and ruin the game. The fact that most people dont have mutliple save files is the main reason why so many people whinge about things like "respecs" or are posting about quest script glitches with no way around them due to lack of saves.

One file for one character. Save over the previous save. It isn't hard to do. Plus, it keeps things much more organized.

Not a good idea, especially when all Beth games are prone to corrupt save files.
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Rachell Katherine
 
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Post » Fri Jun 22, 2012 9:05 am

I would like also like one per char

On a pc, I move my save files to the right char named folder. If I change chars, move the old char saves to the backup folder and put the different char into the main skyrim save folder

in a way, i have that options, but I have to do that by hand, but nice if the skyrim did it on its own
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Steven Hardman
 
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Post » Fri Jun 22, 2012 10:07 am

Its so they can go back to a point before any bugs strike and ruin the game. The fact that most people dont have mutliple save files is the main reason why so many people whinge about things like "respecs" or are posting about quest script glitches with no way around them due to lack of saves.

Right, keeping three or four saves per character would nip that problem in the bud. Anything more than that seems excessive.
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Auguste Bartholdi
 
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Post » Fri Jun 22, 2012 5:59 pm

Am I the only one that thinks separate save pages for different characters would be appropriate?

I have over 100 saves just for one character (I live by the motto Save Early Save Often and have about 100-200 Hours invested in the one char) But if I want to start a new char I will have to remember where the last one left off in terms of #'d save. I think they should adopt a Mass Effect save style where each character has its own page instead of all lining up on one massive list. It's quite frustrating trying to find an old character or having to go back through each one trying to find the character I want to play as.

Agree 100% OP.
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Sheeva
 
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Post » Fri Jun 22, 2012 5:47 pm

Right, keeping three or four saves per character would nip that problem in the bud. Anything more than that seems excessive.

Yeah well I had about 10 per character, and 6 characters so thats over 60 saves. Its easy to lose track in that many save files. Its why I ended up deleting 4 characters.
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MR.BIGG
 
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Post » Fri Jun 22, 2012 9:44 am

Not a good idea, especially when all Beth games are prone to corrupt save files.

I've been doing this for Morrowind, Oblivion, Skyrim, Fallout3, and New Vegas. I've never had much of a problem because the games autosave when you enter or exit any load screen area. If my game freeses I just reload the closest save.
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Matt Terry
 
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Post » Fri Jun 22, 2012 4:54 am

I've been doing this for Morrowind, Oblivion, Skyrim, Fallout3, and New Vegas. I've never had much of a problem because the games autosave when you enter or exit any load screen area. If my game freeses I just reload the closest save.

Ive had all those games, bar NV and everyone of them has had save corruption problems on both console and PC. And well documented at that. To be frank, you are extremely lucky its never happened to you.
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Scarlet Devil
 
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Post » Fri Jun 22, 2012 6:24 am

Ive had all those games, bar NV and everyone of them has had save corruption problems on both console and PC. And well documented at that. To be frank, you are extremely lucky its never happened to you.
I might be. lol. Hope I stay this lucky
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NAtIVe GOddess
 
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Post » Fri Jun 22, 2012 12:49 pm

I had so many save corruption issues for F3 that i for a time thought my PC was dying. Turns out it was just the game being a buggy pos. Same pc, same hardware years later and everything in hunky dorey.
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Georgia Fullalove
 
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Post » Fri Jun 22, 2012 1:44 pm

I save corruption issues in TES IV, items ran out of id numbers after a while, those it start over good info like char race, what cell / grid that I was in etc
this and NWN 2, taught to save before I open anything up ...
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Roberto Gaeta
 
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Post » Fri Jun 22, 2012 6:33 pm

WOW wasn't expecting this thread to get so big this fast. And the reason I have so many saves is because I like to keep back ups of backups just to be safe (I've had tons of problems with all Bethesda games on both Xbox and PC ... Yes I own a copy of every game for both minus Skyrim due to the lack of computing power FO3 and NV barely run on minimum on this rig and don't run at all with mods -.-)

I eventually do a clean up but even still they should have had this implemented from the start like ME did or at least make save games state the char name then location (ie, Zoxnu - Solitude) but instead you actually have to highlight the save to get all that information and it makes finding characters quite difficult.

Another thing is I don't like having to swap GT every time I want to play another char and sometimes I chat with friends via XBL Party Chat while I play and cannot do that if I am on another GT that I just threw together just to create a new char on Skyrim.
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pinar
 
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Post » Fri Jun 22, 2012 1:13 pm

Ha, in Elder Scrolls 1 the Arena, you had six (6) save spots only. The hardcoe types kept themselves to the 6, so did not go into the file path and copy save to elsewhere (although why would you want to save in elsewhere - khajiits have no banks)
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amhain
 
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Post » Fri Jun 22, 2012 1:22 pm

Yeah, it should be included, especially since there is an ini setting that can be used for this. Why they didn't include it in the UI i do not understand. But i also don't understand why they included bugs from the previous game into their "new" engine :hehe:

Anyway, for PC users, there's a mod (managing utility that also does save profiles) for that :hehe: Console users can emulate this with separate user profiles. Did that with Dragon's Dogma on PS3 myself, silly game only has a one checkpoint and one quicksave slot :shrug:
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sally R
 
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Post » Fri Jun 22, 2012 7:03 pm

Yeah, it should be included, especially since there is an ini setting that can be used for this. Why they didn't include it in the UI i do not understand. But i also don't understand why they included bugs from the previous game into their "new" engine :hehe:

Anyway, for PC users, there's a mod (managing utility that also does save profiles) for that :hehe: Console users can emulate this with separate user profiles. Did that with Dragon's Dogma on PS3 myself, silly game only has a one checkpoint and one quicksave slot :shrug:

Really I didn't know Dragon's Dogma was like that O.o But I kind of understand why they did it that way due to the nature of how the game plays.

But if you would have read a little further back I explain why I don't like the switching Gamer Tags bit.
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Bedford White
 
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Post » Fri Jun 22, 2012 4:13 pm

Yeah, it's not the best solution. With PS3 atleast you can't use the same PSN account for different users, so incase of DD it cuts of some feaatures from the game itself :shrug:
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XPidgex Jefferson
 
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