» Fri May 27, 2011 12:06 pm
If a sequel were to be made they expand on the strongest point of it. Which was the immersion, not the character development. I truly doubt Jack, or anybody, would get stronger/faster within one day; if anything Jack's skills/resistance should diminish a bit from fatigue and lack of food. I don't think people realize the amount of things Jack has witnessed in such short amount of time; not just that but at the same time he's already questioning his sanity since was locked up.The best part about the game though was just being in Innsmouth and investigating/escaping. An example of how the game could be better would be to have escape scenarios. Imagine being in the living room of a home, there's people outside and you're being chased by a Deep One. You could: jump through window and immediatly deal the mob of people, run to nearby closet and hide, look for a weapon and fight, run upstairs and try to escape through rooftops. This a very basic scenario, but you get the idea of how escaping could be entertaining. For more ideas you should look at old tech demos of the game. In one he's being chased in a cave, he has lantern, so the deep one could follow him by sight, but eventually he decides to rid of it and the deep one stops in confusion.Call of Cthulhu had really natural puzzles; they felt right and made sense. The problem was that there was only one way to properly accomplish something. Another the shooting; a way to fix that would be to have an auto-aim assist or the like. The stealth mode should show wether your hidden or not, that can simply be shown in the faded outside.Anyway it seems nowdays games are starting to do really good first-person games, so it's not as surprising.