Sequel!

Post » Fri May 27, 2011 12:38 pm

THERE NEEDS TO BE A SEQUEL TO THIS GAME! Period. CoC is amazing. But they need to do a few things, like tightening up the shooting and stealth mechanics. Making the whole package move faster, character movement is way too slow in the first one. Speed it up alittle and the insane chases in this game would be even more intense. I like the weapons, but I feel the awesome knife mechanic was under-utilized. It would have been wonderful to get it when you first get a gun and then keep it for the rest of the game. Also, I feel that there was a missed opertunity, how awesome would it have been to take the thompson to the monster below the foundry and see a bunch of fruitless popping.There are a bunch of other things I'd like to see in the game, body armor for one, better bullets later on in the game, a pump action shotgun or least a learned shotgun profficientcy. Grenades, or explosive traps. Molotov Cocktails. In short I would love to see the level of violence ramp up on Jack's part in accordance with what the cultists are doing, I don't care how peaceful you are you see the things Jack see's and you'd get mean real fast.Last but not least, the overall game needs less trial and error and it needs to move quicker, if a sequel did that it would be an instant classic.
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Krystina Proietti
 
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Post » Fri May 27, 2011 5:43 am

Hmmm......That would be cool. But i think what your describing for the sequel (which has already been repeatedly denied us :( ) is a more action movie type game. This one was all about fear and trying to survive, Not necessarily takin' it to the bad guys. Its not really Halo. I haven't really thought what what game mechanics and stuff i'd like to see in an eventual sequel. (I think its only a matter of time) I'd just like to see more of the mythos explored. Its actually a pretty cool idea to start making video game versions of the stories the way the HPL historical Society is making Cinema versions of the stories.Yeah. THATS what we need, a video game version of the HPLHS. That would rock. B) :cthulhu:
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Jani Eayon
 
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Post » Fri May 27, 2011 12:55 am

HPLVGS (HP Lovecraft Video Game Society)?
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Andres Lechuga
 
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Post » Fri May 27, 2011 12:25 am

Would you lead such a venture, Sonny? I'm no hawk at computer-programming, but I could certainly help in terms of thinking up gameplay, plots, characters and story-lines.
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Stacyia
 
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Post » Fri May 27, 2011 5:51 am

Maybe ...
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..xX Vin Xx..
 
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Post » Fri May 27, 2011 2:00 am

It would be awesome if someone could actually make this happen. I'm useless for computer programming to, but if you need some concept art, i'm there. :)
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priscillaaa
 
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Post » Fri May 27, 2011 10:51 am

Yeah, that would make for a fun project. Unfortunately, it would probably be a very time-consuming business to get a decent and well thought-out game produced. It wouldnt surprise me if making such a game would employ 15 people full time for a year or two, so although interesting it's probably also unrealistic. Too sad.
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Lindsay Dunn
 
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Post » Fri May 27, 2011 5:33 am

There are many of HPL's stories that would make cool games, but I don't think any could hold up on their own. I think it's better how CoC was made, compiling several stories into one.And as for the original post, I think what made CoC special was that it wasn't fast-paced and over-the-top action with 'nades flying every which way. And not everyone will "get mean real fast" in the face of hosility. Look at John Maclane from the Die Hard movies - cool, calm, and collected the whole way :)
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Jose ordaz
 
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Post » Thu May 26, 2011 10:47 pm

I love the atmosphere and the truly Lovecraftian scenes and bits such as Shoggoth-Run, Attack of the Fishmen, the Run-in with Dagon and others. There are parts of the game where ducking, strafing, shooting, reloading, picking ammo etc are too dominant for me. The Refinery for instance has way too much regular fps action - it's still good, just not what I would have prefered. Still it's a great game. Perhaps a fan-made independent production wouldnt have to include a lot of shooting and such, because they wouldnt have to care about mass-marketing, pleasing the average Joe-gamer so to speak.
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matt
 
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Post » Fri May 27, 2011 11:56 am

Well, from the top of my head, if there would be a sequel, what i'd like to see would be the catacombs under Joseph Curwen's old house. Now THAT would be awesomely spooky! :) Oh, and as others also were offering their skills for a project, I'll throw in my two cents: If you need a sound designer, I'm in!
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Krystal Wilson
 
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Post » Fri May 27, 2011 6:11 am

There must be a sequel! DCotE was one of the best games period I have ever played , I never owned a original xbox so I just played it with my 360 that i recently purchased.I'm glad they still have a site up here I just wish someone would put out destiny's end and mountains of madness specially with such a lineup of stale repetitive games that they are popping out endlessly out there!
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Philip Rua
 
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Post » Thu May 26, 2011 10:32 pm

I still have my Beyond-The-Mountains-of-Madness maps.I'd love to work on the game, now that I have the design doc, and assemble a small team.Screenshotshttp://img176.imageshack.us/img176/7895/hl22007122710011170ot8.jpghttp://img241.imageshack.us/img241/2191/hl22007122710031635rz6.jpghttp://img241.imageshack.us/img241/4035/hl22007122710032423en0.jpghttp://img241.imageshack.us/img241/9385/hl22007122710033645wz8.jpghttp://img242.imageshack.us/img242/8599/hl22007122710040906wq0.jpghttp://img241.imageshack.us/img241/9928/hl22007122710041506by8.jpghttp://img169.imageshack.us/img169/3944/hl22007122710042267he8.jpg
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Davorah Katz
 
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Post » Fri May 27, 2011 10:42 am

Those pictures are awesome Ray.To be honest I would love to see your Mountain of Madness game. It interest me more than your Lost in Darkness game.I just really love this Cthulhu-story, especially the final bit with the violet mountains in the distance still give me the creeps.I think a game based on that book seems so much more interesting, I hope you will finish it someday.The doc was a interesting read, but that typical Nazi-story isn't my cup of tea. It reminds me too much of Prisoner of Ice where the Nazis were the evil guys too. But besides that the ideas for Beyond the Mountains of Madness sounded awesome.And sorry for my bad englisch again
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Anthony Diaz
 
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Post » Fri May 27, 2011 6:51 am

Well, i would like the game to be a bit less linear, in the way actions must be done. For exemple, in the Deus Ex game you could use stealth, brute force, etc; i would like something similar in a sequel. But the most important is having a sequel; dark corners is a fantastic game.
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Dalley hussain
 
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Post » Fri May 27, 2011 1:59 am

More using the environment. I like the way you had to remove the block from the car and send it rolling downhill, simultaneously opening an escape route and distracting the gaurds.
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Rebecca Dosch
 
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Post » Fri May 27, 2011 1:14 pm

I think and obvious addition to the game would be character expansion.For example, you get points for clearing obstacles, defeating enemies etc.You can then spend those points on increasing your mental hardiness in certian categories(EG: Gore Resistance: 3 Monster Resistance: 4 Panic Resistance: 2)And maybe increases in Medical Skills or Health.I think it would add to the RPG element of the game.
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Marie
 
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Post » Fri May 27, 2011 2:31 am

On the theme of Deus Ex-type character puzzle solving, I'd really like to see a game which incorporates knowledge of magical lore. Maybe you could have a game with 3 characters: a young detective, skilled with firearms, persuasion, intimidation etc. A young girl skilled in magic. And an old scholar, who knows several occult languages and can translate runes. You could have 3 different story paths which overlapped at certain points, and when you were the scholar you could discover some horrifying secrets in some of these overlap areas that were unintelligible to the girl and detective, since they don't have the scholar's occult skills. You could even discover that the actions of the player (eg. escaping from R'lyeh by activating a certain ancient power source which allows access to a strange ship) also has dire consequences: maybe the power source also awakens the Great Old Ones? Which means that, as you read as the scholar, you'd slowly realise the unstoppable horror of what you, as the player, have already done... :cthulhu:
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Isaac Saetern
 
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Post » Thu May 26, 2011 11:48 pm

One thing I've not seen in this thread is discussion of a script. And while I hear the arguments against linear gaming, I don't feel someone will have the "I beat the game" sense if they haven't got a list of check-boxes checked. Granted they can be done in different orders (thus making the game non-linear), but each particular "chapter" will likely need a linear involvement, and therefore a script.DCoTE had a script and I felt it still played well...based loosely on TSOI and a little on Dagon. I think that choosing a story of HPL's and converting it loosely into a script would be the first start. After that, questions of "what weapons", "how many characters", "how best to do weapon skills", etc could be tackled.But get the skeleton built first, before adding the flesh :)DrexP.S. Top candidates for video game conversions:- At the Mountains of Madness- Dream Quest of Unknown Kadath- Any of the campaign-style globe-hopping modules for CoC RPG (Spawn of Azathoth, Shadows of Yog-Sothoth, Masks of Nyarlathotep...all have a set of linearized chapters which can be solved in any order)
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Miss Hayley
 
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Post » Fri May 27, 2011 5:03 am

This could probably be built quite happily under Valve's Source Engine....If only I knew LUA Coding..
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Phillip Brunyee
 
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Post » Fri May 27, 2011 8:30 am

If you need a photographer for stock photos, etc. ... Count me IN! :D
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gemma king
 
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Post » Fri May 27, 2011 10:12 am

seta at baka dot dk :)
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Laura Simmonds
 
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Post » Fri May 27, 2011 12:06 pm

If a sequel were to be made they expand on the strongest point of it. Which was the immersion, not the character development. I truly doubt Jack, or anybody, would get stronger/faster within one day; if anything Jack's skills/resistance should diminish a bit from fatigue and lack of food. I don't think people realize the amount of things Jack has witnessed in such short amount of time; not just that but at the same time he's already questioning his sanity since was locked up.The best part about the game though was just being in Innsmouth and investigating/escaping. An example of how the game could be better would be to have escape scenarios. Imagine being in the living room of a home, there's people outside and you're being chased by a Deep One. You could: jump through window and immediatly deal the mob of people, run to nearby closet and hide, look for a weapon and fight, run upstairs and try to escape through rooftops. This a very basic scenario, but you get the idea of how escaping could be entertaining. For more ideas you should look at old tech demos of the game. In one he's being chased in a cave, he has lantern, so the deep one could follow him by sight, but eventually he decides to rid of it and the deep one stops in confusion.Call of Cthulhu had really natural puzzles; they felt right and made sense. The problem was that there was only one way to properly accomplish something. Another the shooting; a way to fix that would be to have an auto-aim assist or the like. The stealth mode should show wether your hidden or not, that can simply be shown in the faded outside.Anyway it seems nowdays games are starting to do really good first-person games, so it's not as surprising.
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louise hamilton
 
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Post » Thu May 26, 2011 9:09 pm

Isn't this an OFFICIAL forum? Shouldn't the guys that run the forum be telling us what the state of play is here? Will there be a sequel or not?I can't see it, since the first one, brilliant as it was, was in bargain bins ten seconds after it was released. People are too busy playing "The Sims" to bother with anything decent.
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NO suckers In Here
 
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Post » Fri May 27, 2011 1:31 am

No there won't be a sequel by Headfirst anyway.
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sam smith
 
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Post » Fri May 27, 2011 11:20 am

if you need help for the storyline i could help
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Ella Loapaga
 
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