[WIP] SkyEdit -- Alternate Mod Editor

Post » Sun May 20, 2012 2:25 pm

Perhaps I wasn't clear enough about my question. I did look at many of the entries regarding both armature and armors. Let me just use an example of what I did. I made a unique headware with a unique editor ID in SkyEdit. I also made three different entries in the armature section, for humans, argonian, and Khajiit. Within the armature menu for each race, I've already set up the appropriate paths to the corresponding meshes. Now what I don't understand is, once I've set up all these armature data, how can I get that one item in the "armor" section to know how to use which version for the appropriate race. In the armor setup menu, it only gives the option to setup male and female models. There is also the option for choosing which race it is applicable to, but I still don't see how letting an item know it is useable for argonians for example, will tell the entry to look for the appropriate mesh I've set up for Argonian. As far as I can tell, there is no way for me to directly tell the armor entry to use the different armature data I've made. Looking at vanilla armor entry didn't make it any clearer either. I haven't played Oblivion in a long time, but as I recall, setting up armors and helmets for different races wasn't this complicated, so I hope you'll excuse my current confusion. Anyway, hope someone can help. Thanks.

In the ARMO records there are actually multiple MODLs for khajiit and argonians. SkyEdit atm only let you list one though, for now you'll have to edit your armor records by hand. See here in "view raw data"

http://imgur.com/v7zj0

dave probably should see that too
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sexy zara
 
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Post » Sun May 20, 2012 8:20 pm

When I try to save a recepy it says failed to save unknown id , why ? how do I give an id?
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kennedy
 
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Post » Sun May 20, 2012 7:16 pm

Ok I managed to save it , seems it needed some time to recognize it ...

anyway I made a recepy , a new item ( all copies from the same item stuff ) and inserted all the right paths models etc ... but the item isn't showing up in the forge ...

I made a sort of another necklace so I did a copy of the gold necklace the three references I could find the armor , armatura and the recepy ..... but it doesnt show up why?
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rae.x
 
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Post » Sun May 20, 2012 2:20 pm

In the ARMO records there are actually multiple MODLs for khajiit and argonians. SkyEdit atm only let you list one though, for now you'll have to edit your armor records by hand. See here in "view raw data"

http://imgur.com/v7zj0

dave probably should see that too

Thank you for that information. It's good to know that the option is actually there. Unfortunately since I know next to nothing about programming, code writing, or raw data modification, I suppose I'll just wait for an update of the SkyEdit (or even the CK whichever comes first). Your reply is much appreciated :smile:
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Mackenzie
 
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Post » Sun May 20, 2012 1:55 pm

Does anyone know where I can change the enchantment factor for self-made enchantments of various types? For example if by default a fortify sneak enchantment you make yourself at the enchanting table with a grand soul gem and max enchanting skill gives a 40% boost (not sure this is true, just an example), how do I change it so it only gives a 20% boost for example? Without globally altering enchantments of course (I don't want all enchantments to have 50% magnitude, I know how to do that). In Oblivion there was a 'Constant Effect Enchantment Factor' setting in the magic effects tab, but I can't find anything like that in Skyrim. For alchemy it's pretty simple to adjust magnitude of effects by altering the magnitude of ingredients, but how does it work for enchanting? Actor values? Even hardcoded?

Also, one other question. I want to make potions with a static price set by me (so the price is not calculated by using the 'base cost' of the magic effect). This does work well when using 0x0001 as Potion Type. But for poisons it does not work as 0x0001 will turn any poison into a harmful potion (you can't apply it to a weapon, instead you drink it yourself). From all I can see 0x0002 won't work either as it is used on some food items, no idea what it is for. Any way to uncheck the 'auto-calculate' flag like in Oblivion?
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Kim Bradley
 
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Post » Sun May 20, 2012 7:56 am

I think you'd alter the base enchantment. Each item in the game has a custom enchantment that references a base enchantment. It's that base enchant that you get access to for enchanting. So if you alter that, you alter what the player can make enchantment wise.
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Taylor Tifany
 
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Post » Sun May 20, 2012 8:47 am

I think you'd alter the base enchantment. Each item in the game has a custom enchantment that references a base enchantment. It's that base enchant that you get access to for enchanting. So if you alter that, you alter what the player can make enchantment wise.

Nice, didn't notice the base enchantments. Thanks!
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Max Van Morrison
 
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Post » Sun May 20, 2012 2:33 pm

Thanks for all your work, I'm really impressed especially by the uesp myself being a web admin for up to 9 years.

Now a total beginner question, sorry, can I create new locations (example house) with this tool?

Thanks for the answer.
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Joie Perez
 
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Post » Sun May 20, 2012 8:17 am

Getting an error when I try to open a plugin in SkyEdit. the CNAM is 8 bits where 4 is expected:
0x0000EB7D: Bad subrecord size for CNAM! Expected 4 but found 8 bytes!
Invalid input received!

There was a fix for this, but I can't find it anywhere. Could someone help?

The 8-byte CNAM in http://www.skyrimnexus.com/downloads/file.php?id=874 is not a valid CNAM as we know it (all CNAMs in COBJs should be 4 bytes). Your best bet is to fix it manually in a hex editor or similar low-level editor before loading it into SkyEdit. There are also a bunch of other missized records (see below) that are less severe but probably should be fixed. Whether these will cause issues in the game or not really depends on how robustly it was programmed which is impossible to say. Testing it and having it work once is, unfortunately, not enough in some types of issues.

While SkyEdit does try to deal with "imperfect" files there is a limit in what should work or not. For example, in this case the only option would be to ignore the extra 4 bytes which would cause data loss and possibly more severe corruption in other cases.

0x00000566: Warning: Bad subrecord size for KSIZ! Expected 4 but found 2 bytes!0x0000421B: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000427B: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00005F95: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006024: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000060B7: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006147: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000061D6: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006266: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000062F7: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006389: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006417: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000064A8: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006538: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000065C6: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006655: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000066E4: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006774: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006800: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000688D: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006919: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000069A5: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006A31: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006ABD: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007ABD: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007B4A: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007BD3: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007C5C: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007CE0: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007D63: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007DE5: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007E69: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007EED: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007F73: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008000: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008090: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000811E: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000081A8: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008232: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000082BC: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008350: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000083DA: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008462: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000084EC: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008575: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008602: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000868C: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008712: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008799: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008820: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000088A7: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000892E: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000089B5: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008A3C: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008AC3: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008B49: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008BD0: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008C57: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008CDD: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000936A: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000093F3: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000947C: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00009505: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000958E: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000996B: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000099F6: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00009A80: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00009B0B: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BA80: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BB0A: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BB95: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BC1F: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BCA0: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BD28: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BDB0: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BE31: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BEB6: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BF44: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BFCE: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C053: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C169: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C1F1: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C276: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C2FD: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C37D: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C403: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C483: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C504: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C584: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C604: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C686: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C706: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C787: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C806: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C91D: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C9AA: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000CA37: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000CAC4: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000CB51: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000CBDE: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000CC6B: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000D08E: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000D114: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!
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ILy- Forver
 
Posts: 3459
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Post » Sun May 20, 2012 4:50 pm

The 8-byte CNAM in http://www.skyrimnexus.com/downloads/file.php?id=874 is not a valid CNAM as we know it (all CNAMs in COBJs should be 4 bytes). Your best bet is to fix it manually in a hex editor or similar low-level editor before loading it into SkyEdit. There are also a bunch of other missized records (see below) that are less severe but probably should be fixed. Whether these will cause issues in the game or not really depends on how robustly it was programmed which is impossible to say. Testing it and having it work once is, unfortunately, not enough in some types of issues.

While SkyEdit does try to deal with "imperfect" files there is a limit in what should work or not. For example, in this case the only option would be to ignore the extra 4 bytes which would cause data loss and possibly more severe corruption in other cases.

Spoiler
0x00000566: Warning: Bad subrecord size for KSIZ! Expected 4 but found 2 bytes!0x0000421B: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000427B: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00005F95: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006024: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000060B7: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006147: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000061D6: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006266: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000062F7: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006389: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006417: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000064A8: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006538: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000065C6: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006655: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000066E4: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006774: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006800: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000688D: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006919: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000069A5: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006A31: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00006ABD: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007ABD: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007B4A: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007BD3: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007C5C: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007CE0: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007D63: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007DE5: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007E69: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007EED: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00007F73: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008000: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008090: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000811E: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000081A8: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008232: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000082BC: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008350: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000083DA: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008462: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000084EC: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008575: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008602: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000868C: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008712: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008799: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008820: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000088A7: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000892E: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000089B5: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008A3C: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008AC3: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008B49: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008BD0: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008C57: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00008CDD: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000936A: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000093F3: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000947C: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00009505: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000958E: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000996B: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x000099F6: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00009A80: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x00009B0B: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BA80: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BB0A: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BB95: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BC1F: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BCA0: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BD28: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BDB0: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BE31: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BEB6: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BF44: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000BFCE: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C053: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C169: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C1F1: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C276: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C2FD: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C37D: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C403: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C483: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C504: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C584: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C604: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C686: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C706: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C787: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C806: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C91D: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000C9AA: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000CA37: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000CAC4: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000CB51: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000CBDE: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000CC6B: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000D08E: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!0x0000D114: Warning: Bad subrecord size for COCT! Expected 4 but found 2 bytes!
Wow. Thanks a lot Dave. I guess I'll try to emulate many of the changes Val included then, rather than continue using the mod. I appreciate your feedback on this matter. I'm not experience enough to go through and fix these issues, so I suppose it's back to trying to make things work the hard way. I really didn't use a lot of the features from this anyhow, and could, with the console and a bit of time recreate the bits I like the most with a SkyEdit friendly version. May wait for the CK for that too. Dunno how easy/difficult it will be to edit records like this, but if past releases are any indicator, they should be a cinch.
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Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Sun May 20, 2012 10:15 pm

Thanks for all your work, I'm really impressed especially by the uesp myself being a web admin for up to 9 years. Now a total beginner question, sorry, can I create new locations (example house) with this tool? Thanks for the answer.

There is no "3D View" to place/edit things in the world of Skyrim and currently you cannot add/edit cells either.
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Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sun May 20, 2012 10:35 am

Thanks for the answer, hopefully you can include it in the future. Another question, if I start working with this version will my files be compatible with future releases?

Thanks again.
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Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Sun May 20, 2012 10:47 am

Thanks for the answer, hopefully you can include it in the future. Another question, if I start working with this version will my files be compatible with future releases?

Thanks again.

Yes: there's only one ESP/ESM format so anything you edit/save with Skyrim today should work with all future versions (not counting any bugs).
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Eoh
 
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Post » Sun May 20, 2012 6:26 pm

Update: http://cloud.github.com/downloads/uesp/skyedit/SkyEdit0.05a.zip is released. Now to play the waiting game and see how long it takes someone to find a crash bug in it...:)
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Rachael Williams
 
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Joined: Tue Aug 01, 2006 6:43 pm

Post » Sun May 20, 2012 6:03 pm

Awesome! Really appreciated.
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Judy Lynch
 
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Joined: Fri Oct 20, 2006 8:31 am

Post » Sun May 20, 2012 7:16 pm

Let see..Races..nice..

now I can change some abilities and make even more variant's..
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Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Sun May 20, 2012 2:46 pm



Yes: there's only one ESP/ESM format so anything you edit/save with Skyrim today should work with all future versions (not counting any bugs).

That's really good news!

I'm a total console gamer but skyrim is dragging me to the mod world again, I think I'm gonna try your program, thanks again and congratulations!
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Ludivine Poussineau
 
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Post » Sun May 20, 2012 6:56 pm

Mmmm delicious new changes to play with. Thanks Dave :D
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Hussnein Amin
 
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Joined: Sun Aug 05, 2007 2:15 am

Post » Sun May 20, 2012 10:16 am

Ohhh, thank god! I need my modding fix! :bunny:
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Alyce Argabright
 
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Joined: Mon Aug 20, 2007 8:11 pm

Post » Sun May 20, 2012 4:30 pm

Yay, you fixed the MODL bug. Will have some fun with races next...

PS Um wow. This is massively complicated. Not sure what to try changing first.
Skyedit unintentionally has become a pretty good practice tool for CK modding (makes getting used to the new construction kit that much easier).
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Chica Cheve
 
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Joined: Sun Aug 27, 2006 10:42 pm

Post » Sun May 20, 2012 7:07 am

Editable form lists? gods be praised!
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Marcia Renton
 
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Joined: Fri Jan 26, 2007 5:15 am

Post » Sun May 20, 2012 5:18 pm

This program is great. Thanks for the new version. Race editing I imagine is going to get used a ton in the coming few days.

I'm making a mod right now that gives followers unique abilities. For perks, this is easy because I don't have to content with the AI. But for spels, I have to pull silly tricks to get them to cast some of them, and even then things aren't always used correctly. It would really be better if I could change their combat styles so they'd just cast these things without the tricks. Do you have any plans to add CSTY record editing?
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Nadia Nad
 
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Joined: Thu Aug 31, 2006 3:17 pm

Post » Sun May 20, 2012 9:42 am

This program is great. Thanks for the new version. Race editing I imagine is going to get used a ton in the coming few days.

I'm making a mod right now that gives followers unique abilities. For perks, this is easy because I don't have to content with the AI. But for spels, I have to pull silly tricks to get them to cast some of them, and even then things aren't always used correctly. It would really be better if I could change their combat styles so they'd just cast these things without the tricks. Do you have any plans to add CSTY record editing?
Regarding the races dialog, in the Unknown tab there are the variables "Unknown 16", "Unknown 17", and "Unknown 18". Those are non-combat regeneration rates (% of total/second) for health, magicka, and stamina.

Has anyone come across any more missing GMSTs? There is iTrainingNumAllowedPerLevel which you can add to an *.esp to change the number of training allowed per level, but you won't find it in the Skyrim.esp. It seems the game will check for certain GMSTs (maybe other stuff too?) and use a hard-coded value if it doesn't find anything.
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GEo LIme
 
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Joined: Wed Oct 03, 2007 7:18 pm

Post » Sun May 20, 2012 12:22 pm

Is SkyEdit OK to edit leveled lists now? I head problems about it before where one had to change the order of subrecords in TESSnip to make it work properly?
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Heather Dawson
 
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Joined: Sun Oct 15, 2006 4:14 pm

Post » Sun May 20, 2012 5:28 pm

Is SkyEdit OK to edit leveled lists now? I head problems about it before where one had to change the order of subrecords in TESSnip to make it work properly?
I used 0.46a to edit some vendor lists and didn't run into any trouble getting things to show up. Maybe I just didn't notice though, where did you read this?
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+++CAZZY
 
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