[WIP] SkyEdit -- Alternate Mod Editor

Post » Sun May 20, 2012 9:28 am

When I open GoldamuletAA and I click on selecting the model the program goes inizializing and seems freezed so I need to quit and enter manually the paths why?
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ONLY ME!!!!
 
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Post » Sun May 20, 2012 10:27 pm

I just tried this now and it works:
  • Start SkyEdit and load Skyrim.esm as normal (no active file set so you're creating a new plugin).
  • Find and edit the amulet "JewelryNecklaceGold".
  • Change the EditorID to "JewelryNecklaceGoldDave" (or whatever to uniquely identify it).
  • Change the Name to "Gold Necklace Dave" (or whatever...).
  • Save it and press "Copy" to create a new copy of the recipe.
  • Find the "RecipeJewelryNecklaceGold" recipe and edit it.
  • Change the EditorID to "RecipeJewelryNecklaceGold"
  • Change the ResultItem to "JewelryNecklaceGoldDave"
  • Save it and press "Copy" when prompted.
  • Save the plugin to any desired name.
  • Start the game and choose "Data Files" from the launcher first.
  • Ensure the new plugin is "checked".
  • Start the game and find a forge with a Gold Ingot in your inventory.
  • You should see the original "Gold Necklace" along with your "Gold Necklace Dave" (or whatever you called it).
This worked for me several times just now but if it doesn't let me know at what point your running into issues. I also noted a bug in SkyEdit when using the "..." button to edit a record and copy it although this shouldn't be affecting the appearance of the item in the game (it still worked for me).


Here is what I have done and Nothing appears ...

http://img831.imageshack.us/img831/7462/capech.jpg

Plus I see no entry to put the inworld item for the new jewel thing?
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Emma Copeland
 
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Post » Sun May 20, 2012 5:25 pm

2 would be combat target (necromage is a good example perk)

And of course, thanks very much for the update!

One thing I've noticed, recipes only allow you to choose from alch, armo, misc and weap for results and components if you browse the lists, but manually typing in other itemtypes works, so maybe these could be added to the browse-function (example: you can create recipes that create or require books and arrows).

Yes: I wasn't sure initially what items were supported and adding more types to the list is not difficult.
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El Goose
 
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Post » Sun May 20, 2012 2:53 pm

Here is what I have done and Nothing appears ...

http://img831.imageshack.us/img831/7462/capech.jpg

Plus I see no entry to put the inworld item for the new jewel thing?

Feel free to [email="dave@uesp.net"]e-mail[/email] me the plugin and I can see what the issue is. There is no way to actually "place" items in the world with SkyEdit as that would require a full 3D world editor. You can place things into various leveled/form lists and containers though or simply use the console for testing.
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sunny lovett
 
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Post » Sun May 20, 2012 9:23 pm

Wrong thread. My bad.
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Far'ed K.G.h.m
 
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Post » Sun May 20, 2012 3:14 pm

I tried an empty spell/effect now and it didn't crash. It could be a more complex case like if UnknownX is 3 the game expects UnknownY to be a RACE record and crashes if not, or it could be the subrecord order of the spell/effect is eventually messed up by SkyEdit. Feel free to email me the a plugin that crashes and I can take a look.

Sure, I'll send it over in an email :D.

Also, time for a new thread :).
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Multi Multi
 
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Post » Sun May 20, 2012 9:36 pm

Feel free to [email="dave@uesp.net"]e-mail[/email] me the plugin and I can see what the issue is. There is no way to actually "place" items in the world with SkyEdit as that would require a full 3D world editor. You can place things into various leveled/form lists and containers though or simply use the console for testing.

Thankyou I sent you the files via PM here , but I want to make it craftable not place inworld ...
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Yama Pi
 
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Post » Sun May 20, 2012 8:27 am

Post limit.
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Sammygirl500
 
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