Skyrim is Brilliant Over and Over Again

Post » Wed Jun 06, 2012 5:55 am

Skyrim is an amazing game and a masterpiece, I'm around 300 hours into it with half a dozen different characters and I'm loving every second of it.
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GRAEME
 
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Post » Tue Jun 05, 2012 6:09 pm


Umm lets see possible comparisions you that may lead you to comparing the game to another...Oh how about it's the 3rd one in the series, just because bethesda didn't own it then doesn't mean they don't exist or people will have no expectations for it. Other then that it isn't so alien to TES, both are open world "RPG's" with choices to make. The very specific rules of TES? Is it your character having very little background to allow you more to be who you want? Fallout has it too maybe to a lesser extent, but in fallout 3 your born and you grew up somewhere, it'll be a stretch to not have those things in your character in Skyrim. Or is it the lore? The rich history and varied fractions at war some of which have died out..same rules they had to work with in fallout. Aside from the setting and backstory theres very little difference and I don't think a bleak future defines it as a completely different game then bleak past.

Yeah theres some things they have got right but I've found it the least immersive game in the series mostly down to flaws in design.

You completely misunderstand what I'm talking about, I get it... you absolutely LOVE Fallout.

Fantasy oriented traditional RPGs such as TES have well over THREE DECADES of precedent and as such have to follow very specific formulas, whereas the post-apocalyptic RPG (my ass its a shooter) has no classes in the sense that TES does, has very little balancing issues to deal with as a result AND as such can focus entirely on a smooth combat system and beefing up interactions.

I ain't harping on Fallout, it was an okay game, but Skyrim as an RPG leans WAY more to the traditional side of role playing.... and easily trumps Fallout for an RPG nut like myself.

You see the dichotomy now?

Gun-slinging RPG with only prequels for precedent

vs

Traditional fantasy RPG with over 30 years of games to stand up to?


Apples =/= Oranges
Thanks, bye.
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joeK
 
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Post » Wed Jun 06, 2012 12:52 am

Seems to me this is simply a case of you and your neighbour preferring FO3 and NV to Skyrim.
You ought not to equate your preference with the quality of the game. Lots of people prefer Skyrim over FO3 and NV.

Fair enough point. Preferences are preferences. More post was more in response the other poster's claim that FO3 had 17 quests that lasted 10 minutes which is objectively false, which led me to my own, admittedly subjective, experience.
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Spencey!
 
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Post » Wed Jun 06, 2012 1:35 am

Yes it's an excellent game that has made significant improvements over the previous iterations. It's not perfect but the trajectory at the moment is positive. I'm on my third Mage already and won't get started on other builds for some time yet so this game has the re playability that I look for in a solid RPG. Throw in mods (if you can) some interesting expansions and it will only get better.

:goodjob:
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Kerri Lee
 
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Post » Wed Jun 06, 2012 2:08 am

The most ridiculous complaints are about puzzles being too easy, I mean its not like I buy a RPG game to solve 50 hours of puzzles.
Skyrim is a great game, 90 hours in and planning to make a new char.
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Melly Angelic
 
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Post » Tue Jun 05, 2012 8:52 pm

You completely misunderstand what I'm talking about, I get it... you absolutely LOVE Fallout.

Fantasy oriented traditional RPGs such as TES have well over THREE DECADES of precedent and as such have to follow very specific formulas, whereas the post-apocalyptic RPG (my ass its a shooter) has no classes in the sense that TES does, has very little balancing issues to deal with as a result AND as such can focus entirely on a smooth combat system and beefing up interactions.

I ain't harping on Fallout, it was an okay game, but Skyrim as an RPG leans WAY more to the traditional side of role playing.... and easily trumps Fallout for an RPG nut like myself.

You see the dichotomy now?

Gun-slinging RPG with only prequels for precedent

vs

Traditional fantasy RPG with over 30 years of games to stand up to?


Apples =/= Oranges
Thanks, bye.

Sci-fi and sci-fi RPGs have been around as long as fantasy ones. Some of the earliest tabletop RPGs were sci-fi as were some of the earliest CRPGs. Clearly you don't recall Star Saga or Wasteland. And FO is a far more customizable RPG than any recent TES game since the beginning. There are, and always have been, far more possible builds in FO because the large amounts of skills and the fact that they all have a use. But since I keep mentioning NV and Skyrim them being the most recent lets compare builds:

Skyrim you can have a mage that specializes in a couple schools, a 2H, a sword and board, an archer and dual wield. Throw in whichever armor you look and decide if you want to be stealthy. In NV every skill has a use. You can have a fully functional character based solely on unarmed, melee, guns, energy weapons, explosives, speech, sneaking, survival all those armored or unarmored. Within those due to perks, you can be a master of a particular weapon type (pistols, knives, cowboy style weapons, long rifles, machine guns, shotguns, scoped, blunt weapons, power fists, brass knuckles, swords, etc.). You can get by on wits and smooth talking or threatening or even purely pickpocketing, lockpicking or hacking. You can quite literally come up with any character you want to RP and pull it off. How you could consider FO not a RPG is beyond me given that it's about as pure an RPG as you can play and has been since the first FO.

Oh, and FO is far more balanced than Skyrim. All of the above builds work and they aren't OP compared to others.
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sunny lovett
 
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Post » Tue Jun 05, 2012 9:15 pm

skyrim is a great game. it also is not fully living up to potential.

forums are magnets for negativity. doesn't matter the game or the forum. those who are problem free and enjoying the game are not adequately represented. your average person is not going to make threads stating i love the game and have no tech issues.

give it a couple of months and the forums will settle and i'm betting you'll see better discussions and critiques and less whining and trolling.
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Charity Hughes
 
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Post » Wed Jun 06, 2012 12:11 am

I agree my friend, I have 500 hours+ into NV and still figure something new out everyday. And skyrim is much bigger so there will be more and more exploring for hundreds of hours.

Cheers
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Skrapp Stephens
 
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Post » Wed Jun 06, 2012 5:14 am

Yay, you're happy! Cheers
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Everardo Montano
 
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Post » Wed Jun 06, 2012 7:24 am

I agree with the sentiment of this thread (until it became TES v. Fallout - I love Fallout 3 and even New Vegas but I wouldn't call them better than TES or Skyrim, not by a long shot)

The complainers say we need to complain to make sure the games improve, but in 95 hours on one character, and about another 5 or so in on the recreation of said character (I accidentally wiped all my X-Box 360 files including 95 hours and 38 levels in Skyrim, and 110 hours and 37 levels in Oblivion), im not really sure I see much that needs improving.

There are some minor technical things, but Skyrim literally is everything id hoped it would be. It literally lived up to every expectation I had for it. And disappointments that I do have are so minor that they dont even register for me.

I was worried about plenty of stuff leading into Skyrim - less skills, no Spellmaking, no equipment degradation - but once I got my hands on Skyrim I realized that none of that mattered, because Skyrim improved on virtually everything that was "removed".

Skyrim capitalized on what Oblivion did right, and improved upon it, and brought back so much of what made Morrowind great in the first place. It really is the best of both worlds as far as im concerned.

If there was anything at all that id like to see improved upon, its bringing back some of the removed spell effects, refining Spellmaking to work with the two hand / dual wield combat system, and combining equipment degradation with the Smithing skill.

But I must add the disclaimer that I dont think the game is lacking as it is, I just think those are some minor improvements that would give the game an added oomph. The game is just fine without those elements.
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Jonny
 
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Post » Wed Jun 06, 2012 1:24 am

I agree 1000 %
I love playing Skyrim & I'm glad to see that I'm not the only one : )
Best game I've played in a really long time. I also love read about the Lore & History of Skyrim & TES as a whole.
This may be my 1st TES game but it will NOT be my last one !!!!

Got to go now there is loot to find & dragons to kill : )
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Nienna garcia
 
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Post » Tue Jun 05, 2012 8:58 pm

My pattern with Morrowind and Oblivion was:

Get to about mid-thirties, get bored by the dumb combat and lack of challenge, put the game down, come back a few months later and 'rp' (though I don't use that term often lol) a little bit more, finish the game. So i'd usually last about 50 hours the first time around, probably 80 or so the second.

This time I played my first character for 80, started another..still having a blast.

To me the improved combat is a pretty big deal, on higher difficulties there is some fun to be had in dungeons, and it really keeps the interest going for me. Despite some misgivings I have about loss of movement speed options, and some stats, there are alot of interesting builds to do with the perks system, and i've managed to make two very fun characters.

I can also turn off the HUD, and just use Clairvoyance to travel by foot..a godsend as I HATE the quest markers and looking at the map too often, something about the map and all it's locations kills the immersion for me.
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Alexx Peace
 
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Post » Wed Jun 06, 2012 12:12 am

Sci-fi and sci-fi RPGs have been around as long as fantasy ones. Some of the earliest tabletop RPGs were sci-fi as were some of the earliest CRPGs. Clearly you don't recall Star Saga or Wasteland. And FO is a far more customizable RPG than any recent TES game since the beginning. There are, and always have been, far more possible builds in FO because the large amounts of skills and the fact that they all have a use. But since I keep mentioning NV and Skyrim them being the most recent lets compare builds:

Skyrim you can have a mage that specializes in a couple schools, a 2H, a sword and board, an archer and dual wield. Throw in whichever armor you look and decide if you want to be stealthy. In NV every skill has a use. You can have a fully functional character based solely on unarmed, melee, guns, energy weapons, explosives, speech, sneaking, survival all those armored or unarmored. Within those due to perks, you can be a master of a particular weapon type (pistols, knives, cowboy style weapons, long rifles, machine guns, shotguns, scoped, blunt weapons, power fists, brass knuckles, swords, etc.). You can get by on wits and smooth talking or threatening or even purely pickpocketing, lockpicking or hacking. You can quite literally come up with any character you want to RP and pull it off. How you could consider FO not a RPG is beyond me given that it's about as pure an RPG as you can play and has been since the first FO.

Oh, and FO is far more balanced than Skyrim. All of the above builds work and they aren't OP compared to others.
Fallout is more balanced then Skyrim, your kidding right. If you install Broken Steel for Fallout 3 you can easily reach 100 in all skills without even using books which that right their was another problem. New Vegas is a little bit better on the balance sheet but after the DLC's it's about the same as Fallout 3, maybe a little bit less but around the same.
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des lynam
 
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Post » Wed Jun 06, 2012 8:46 am

Nell has kind of the right of It, IMHO. I liked the game so much that I would have enjoyed more, more of everything, more cities, more quests, longer quest lines... I loved everything as It is, of course, after 300 hours there's little to do without mods. Luckily for me, TES games have the best mod support available, and in a year's time I'll have a good tabletop computer to enjoy It in all Its future splendor.

It's the best thing of TES: I love the games as they are, being my favorite franchise, but with mods, they become unbearably awesome.
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Emmi Coolahan
 
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Post » Wed Jun 06, 2012 8:19 am

Please take the comparison argument out of this thread. Please.

I'm over 100 hours in and still finding new and exciting things to do every day. Every time I start the game up and wander in a new direction I discover something. And a lot of the dungeons, forts, temples and caves in this game have stories or interesting lore to them, much more than previous TES games.

I'm still having a blast, haven't nearly discovered half the game yet, and I'm glad you are too :)
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Milad Hajipour
 
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