But when I compare myself to my 13 year old brother, I've must have had the patience of a Yak back then.
It's simple. Intergenerational conflict. We grew up differently then the kids today.
Different values, different mentalities, a different approach to things.
Morrowind simply was a lot more complex.
When I was 13, I played http://en.wikipedia.org/wiki/Ultima_V:_Warriors_of_Destiny. I was 27 when Morrowind was released. So intergenerational conflict indeed. Computer RPGs used to be completely different beasts, until one fateful night in 1996 Blizzard Entertainment killed the genre by releasing Diablo. What they had realized was that you didn't need stats, you didn't need proper character development, plot or even world design. You only needed monsters for people to bash in the hopes of phat lewt, and they'd be happy. That started the trend of everything resembling the pen&paper-inspired stat systems of old getting ripped out from RPGs, and the advent of the ARPG. Daggerfall was released in the same year, and still attempted to simulate a pen&paper RPG, but the damage had already been done. What you needed were "skill trees" and a linear story to excuse the loot pi?ata-action, and we've seen a steady progression to this direction in every RPG released since Diablo.
Some of us still lust after the RPGs of old, where men were stats, and the walls were pixelated. Bethesda deserves a lot of praise for bucking the trend of increasing simplification of cRPGs, but they still haven't been immune to this, and many of us don't exactly like the fact.
ETA: Got Daggerfall's release year wrong.

I can't go into particulars but Skyrim wouldn't suffer too much with some of these additions, sales alone shouldn't be Bethesda's primary concern, rather producing the game that they want to should be!