Often, however, players choose a higher setting as a reaction to finding the game too easy to beat on lower settings. At that point, they aren't trying to test their skill against the game so much as they are trying to give the game a better chance to beat them. They do that by choosing an option that reduces their character's damage output and boosts his enemys'. Because they know that gimping the character is how the game creates greater difficulty, and because they are choosing to have the game do exactly that, one might think they are gimping. Technically, though, because the game does it and not the player, it is the game nerfing the character, not the player gimping the character. Right?
The bolded part is a good illustration of why our complaints are misunderstood by some of the folks in this thread, as well as why self-gimping is not the answer thereto. It assumes we do not want to test ourselves against the game, which, as the following quote shows, is incorrect:
And by the time you feel saucy enough to try Master difficulty, you should have to utilize every tool and feature the game has to offer, to gain enough advantage to survive. There are 4 other perfectly good difficulty levels with which to indulge those who wish to pass up on the best things in the game and play weaker characters (or who just don't have the skills or desire to use them in a truly difficult setting)... at least take the one difficulty level that is truly supposed to be tailor-made for using the best of the best, and make it tough enough to challenge those who want to play that way.
Thus our desire to see the higher difficulties actually live up to their name, since then we might actually be able to conduct said test. The whole point of the top difficulty in a given game is to give maxed-out characters (in terms of gear, skills, and player ability)
at least a run for their money, and the whole point of optimizing a character is to pit it against said difficulty and see what happens. When properly done this means that things like extreme crafting are actually not so extreme, since you need them just to have a reasonable chance of success.
As for claims that getting what we want would ruin it for other players: that's a load of horse crap, since they wouldn't be playing on the difficulties where this would be a factor in the first place. We don't want to change the default difficulty, since that's fine the way it is; rather, we want the highest difficulty to actually be
difficult, like it (falsely) claims to be.