"Skyrim is to easy". . . :

Post » Wed Jun 13, 2012 4:06 am

So in conclusion part 2: The difficulty slider is meaningless, because the added "difficulty" is simply more time spent to get to the point where you can do that.
Pretty much.

I play on Master myself, and about the only time I ever have any difficulty in combat is in the early levels. Even then I have to be using low-end gear and fighting multiple opponents at once to really be in danger, because the AI cannot handle even the most basic of tactics. That 's just not right, as I should still be challenged 46 levels later when fully geared and perked out. Unfortunately, that's not even close to being the case, so late-game combat is a total joke as a result.
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gemma king
 
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Post » Tue Jun 12, 2012 7:01 pm

Aw, damn. I never was any good at multiple choice questions... can I get two guesses?

only one guess dude.
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Jamie Lee
 
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Post » Tue Jun 12, 2012 6:46 pm

So what your saying is, its only easy when you've reached the armor cap and have a fully smithed Daedric sword with two enchantments?
No.

It's easy full stop! If you can get Daedric weaps and armor by level 20 you have stayed well above what you need to kill anything you might encounter up till then. At 20, Ebony is OP and even an Elven bow is OP.

Dragons are supposed to be the ultimate boss but giants and mammoths are harder to kill.

Not sure why my first post was deleted. Seems like an over zealous mod to me since I didn't post any spoilers.
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lillian luna
 
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Post » Tue Jun 12, 2012 3:50 pm

No.

It's easy full stop! If you can get Daedric weaps and armor by level 20 you have stayed well above what you need to kill anything you might encounter up till then. At 20, Ebony is OP and even an Elven bow is OP.

Dragons are supposed to be the ultimate boss but giants and mammoths are harder to kill.

Not sure why my first post was deleted. Seems like an over zealous mod to me since I didn't post any spoilers.

You can get Daedric by lvl 20 if you fast travel between cities just to buy all the materials to craft OVER9000 iron daggers...
I'm lvl 27 at the moment, I have blacksmithing as primary profession but I'm mining the ore and buying some ingots only when I need them.
At the moment, I'm at 67-68 in blacksmith, I wear full orcish armor, ebony is still a dream...

So, I play on Master, I found it hard enough and I'm having a lot of fun...currently on my second character (2handed, heavy armor, restoration, undead conjuration, blacksmithing)

Dragons?They could be tweaked to use more shouts and maybe a small buff to HP, but Frost Dragons kick my ass (and giants asses) if I'm short of frost res pots and don't use cover well, they like to eat my alive...
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MARLON JOHNSON
 
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Post » Wed Jun 13, 2012 5:43 am

If the game allows you to use smithing and enchanting and alchemy to become a god, then consequently the game -is- easy.

You can "gimp" yourself in any way you want to make it hard, but that doesn't stop the fact that you can become a god and faceroll everything.
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Danger Mouse
 
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Post » Tue Jun 12, 2012 8:17 pm

For those who refuses to accept self-control (or self-gimping if you prefer) as a valid form of ensuring a constant amount of challenge is present in the game, I await your master strategy to balance a game where certain builds have a damage of 50 damage per second while some can deal 5000 damage per second.

The answer might seem blindly obvious, nerf the mechanics that lead to overpowered builds. Except, at this point, certain types of nerfing will NOT to be retroactive and a large number of players will be "struck in the middle" where they are struck using pre-nerf equipment because they can never create or find a better one post-nerf.

For those wishing a challenge for your boring invincible hero, please pull down the console and type "player.placeatme 640b7 10" without quotes. You will be in for a treat.
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Isaac Saetern
 
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Post » Wed Jun 13, 2012 1:15 am

Idiots complaining about the game being too easy are just trying to big note themselves.

Next theyll be complaining about condems being "Way too small for me"...peh! :down:
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Farrah Lee
 
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Post » Wed Jun 13, 2012 6:02 am

If the game allows you to use smithing and enchanting and alchemy to become a god, then consequently the game -is- easy.

You can "gimp" yourself in any way you want to make it hard, but that doesn't stop the fact that you can become a god and faceroll everything.

Agree, a game should not force us to use crafting skill in first place. One should be able to use loot to make their day. So with full crafting skill, game should be easy.
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GLOW...
 
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Post » Tue Jun 12, 2012 11:33 pm

I'm hoping they add a roleplaying mode (similar to Fallout: NV's hardcoe mode) where you need to eat, sleep, and drink after periods of time. Maybe even take a piss as well (not really)
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Eve(G)
 
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Post » Tue Jun 12, 2012 10:50 pm

self-gimping is not a valid method of creating game balance.

it's EXACTLY the same as the over-exploitation of craft skills to make the game too easy.
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kevin ball
 
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Post » Wed Jun 13, 2012 6:57 am

At Master level the game is not easy unless:

1. you power game, or
2. you are a a high level

If you do either the game should be easy.

But even with something maxed health and maxed armor, at level 30-40 a high level enemy can one-shot kill your character. Meaning if you let a high level enemy hit you once you character is dead. How is that easy?
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anna ley
 
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Post » Wed Jun 13, 2012 1:49 am

The key to understanding our argument, though, is your exact words above: "I don't like having to hold myself back in order to not break the game through normal level proggression". In short, having to gimp your char in order not to break the [crappy, nonexistent] game balance. You shouldn't have to look at some shiny new sword you've found with better damage, and think "Oh, I'd better just sell this and keep using my inferior weapon, or I'll be too strong". You shouldn't have to look at any crafting skill and think "I'd better not use this at all, or if I do, I'd better be sure not to be very good at it, or I'll be too strong". You shouldn't have to be forced to plan your character to be much weaker than it's possible to be, in order to not quickly overpower even the highest difficulty in the game.

On the contrary, when a game is done right, the hardest difficulty will naturally be a challenge for any and all, even those who've built the strongest character it is possible to build, with all the best of everything you can legally get from playing normally. And if your idea of fun is to gimp a char and force them to have a harder time making it through to increase your personal challenge, then you can also choose to do that at one of the lower levels, which if balanced properly, would provide just the right challenge for those kind of characters. As it is now, you have to settle for less than the best of everything readily available, just to have a challenge on Master. And that just isn't right. It's just poor/MIA game balancing, pure and simple.
If you are playing on Master, then "your idea of fun is to gimp a char and force them to have a harder time making it through to increase your personal challenge." Whereas playing on Master is clearly gimping, not making intensive use of enchanting, or alchemy, or smithing is easily explained without resorting to specious claims of "gimping." Some players use those skills sparingly because they don't enjoy using them a lot. Other players don't use those skills because their characters are focused on becoming strong in other other skills. Someone playing Conan probably won't play Conan stooped over forges, arcane enchanters, and alchemy stations.

It sounds like some game-provided gimping of smithing would be good for Master difficulty. Instead of beefing the world up to suit smithing, they can trim smithing down to suit the world. The hard part is keeping smithing both noticeably useful and noticeably fun. If there is too little effect from smithing, the skill will be viewed as useless and not worth the bother. If there is too much effect from smithing, the skill will be viewed as overpowered (as some now accuse it of being). If there is just enough effect from smithing, but the effect is achieved through long periods of gathering components and hammering them at a forge, then the skill will be viewed as useless except through tedious and dull grinding (as some now fear it will be if the system is re-balanced). If smithing effective arms and armor also demands gathering ingredients and brewing potions for long periods, and enchanting for long periods, then the skill will viewed as even more tedious and dull.

Players arguing against re-balancing the system think that such rebalancing will lead to a need to grind smithing, and alchemy, and enchanting to gain any usefulness from smithing, and grinding isn't fun. They feel that the system is just right as is, because they make use of it and find that their game remains fun and challenging. They don't gimp their characters, but do what is necessary to make their characters effective. Once their character has been made effective through crafting, then they have no reason to craft more. They can just kick back and enjoy playing the character they have built. The counter argument seems to come across as there is a reason to craft more -- you craft more just because you can.
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hannah sillery
 
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Post » Wed Jun 13, 2012 5:39 am

Permanent level 1, no perks, master difficulty.

http://www.gamesas.com/topic/1343124-idea-new-playstyle
Oh man, this could be fun. Maybe.
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Sheila Esmailka
 
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Post » Tue Jun 12, 2012 11:43 pm

self-gimping is not a valid method of creating game balance.

it's EXACTLY the same as the over-exploitation of craft skills to make the game too easy.

So you're saying that because your refrigerator is full of good dishes you prefer to eat them all simultaneously without thinking of tomorrow ? or not eating even one of them ?

its not more easy and acceptable to pick up only what you like instead ? :smile:

Of course more balance would have helped,and so deleting the "scaling" system -at least until you have reached certain levels.
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CHANONE
 
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Post » Wed Jun 13, 2012 4:23 am

So you're saying that because your refrigerator is full of good dishes you prefer to eat them all simultaneously without thinking of tomorrow ? or not eating even one of them ?

its not more easy and acceptable to pick up only what you like instead ? :smile:

Of course more balance would have helped,and so deleting the "scaling" system -at least until you have reached certain levels.

lol!

what i am saying is exactly the point you are making: i WOULDN'T eat them all simultaneously or never eat one. that is ridiculous.

as is, saying that gimping or over-exploitation are good solutions to an improperly balanced game.
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Ria dell
 
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Post » Tue Jun 12, 2012 11:30 pm

So you're saying that because your refrigerator is full of good dishes you prefer to eat them all simultaneously without thinking of tomorrow ? or not eating even one of them ?

its not more easy and acceptable to pick up only what you like instead ? :smile:

Of course more balance would have helped,and so deleting the "scaling" system -at least until you have reached certain levels.

LOL, that's very clever!

Can't control their eating desire or afraid of gaining over weight so decided to eat nothing...?

Well said, i am quite impressed by those able to play through master level with low tier gear without full crafting perk and without using potion for DiD and say it is easy, really, please post a video link.

I wonder how many % of player got so impressive finger as above? 1%? Anyway, lets get back to major players. If a game allow making full usage of crafting skill and still providing great challenge, this game is not suitable for someone who do not wish to touch crafting skills. Then it is not as free open world as they claim, because you are forced to grind crafting process. If crafting is not making a big enough differences and none will even touch crafting also. This is intentional: if you don't want grinding in craftmenship, so be it, just play with loot gear, fine. If you want god-like gear, you better do some grinding, fine and crafting is for you.
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Da Missz
 
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Post » Tue Jun 12, 2012 11:06 pm

You make the game out to be easy on Master Difficulty, only because you mentioned the best grade of armor.

In theory, what would your challenges be up to GETTING that armor?

The game isn't easy. It's an insult to us to say it is.
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Sammygirl500
 
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Post » Wed Jun 13, 2012 1:52 am

You make the game out to be easy on Master Difficulty, only because you mentioned the best grade of armor.

In theory, what would your challenges be up to GETTING that armor?

That's a good point. My current character is level 32, and has exquisite Orcish armor that's enchanted with health and magicka fortifications. But to get her to that point took some doing---a lot of traveling and mining and fighting along the way. BUT, as it stands, there's really no need to move on to ebony, let alone Daedric. At level 32, the character isn't totally invincible but death only occurs when I stupidly forget to make use of something; and as much as I've played this game, that doesn't happen often.

There's 49 more levels that can be attained but there isn't much purpose to doing that. And that's where the people who are talking about having to gimp your character make a valid point. Without grinding or abusing the system, you can make a character that becomes OP by reaching only around 37% of the maximum achievement level. And yes, I play only on Master. It's a great game but outside of bugs, it's easy conquer-ability is by far its largest flaw.
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SamanthaLove
 
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Post » Wed Jun 13, 2012 1:06 am

That's a good point. My current character is level 32, and has exquisite Orcish armor that's enchanted with health and magicka fortifications. But to get her to that point took some doing---a lot of traveling and mining and fighting along the way. BUT, as it stands, there's really no need to move on to ebony, let alone Daedric. At level 32, the character isn't totally invincible but death only occurs when I stupidly forget to make use of something; and as much as I've played this game, that doesn't happen often.

There's 49 more levels that can be attained but there isn't much purpose to doing that. And that's where the people who are talking about having to gimp your character make a valid point. Without grinding or abusing the system, you can make a character that becomes OP by reaching only around 37% of the maximum achievement level. And yes, I play only on Master. It's a great game but outside of bugs, it's easy conquer-ability is by far its largest flaw.


Pretty valid point.

Never had a problem with saying the game is too easy, but obviously someone that plays it constantly, or played other TES games will already know what they're doing. Nontheless, it is a good point.

I'm on Adept Difficulty in full Daedric armor, and I still have trouble killing Draugr Deathlords. I guess it's just the game style. =/
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Danel
 
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Post » Tue Jun 12, 2012 7:42 pm

LOL, that's very clever!

Can't control their eating desire or afraid of gaining over weight so decided to eat nothing...?

Well said, i am quite impressed by those able to play through master level with low tier gear without full crafting perk and without using potion for DiD and say it is easy, really, please post a video link.

I wonder how many % of player got so impressive finger as above? 1%? Anyway, lets get back to major players. If a game allow making full usage of crafting skill and still providing great challenge, this game is not suitable for someone who do not wish to touch crafting skills. Then it is not as free open world as they claim, because you are forced to grind crafting process. If crafting is not making a big enough differences and none will even touch crafting also. This is intentional: if you don't want grinding in craftmenship, so be it, just play with loot gear, fine. If you want god-like gear, you better do some grinding, fine and crafting is for you.

yes, it's funny.

but, it proves my point.
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Nany Smith
 
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Post » Tue Jun 12, 2012 9:26 pm

That's a good point. My current character is level 32, and has exquisite Orcish armor that's enchanted with health and magicka fortifications. But to get her to that point took some doing---a lot of traveling and mining and fighting along the way. BUT, as it stands, there's really no need to move on to ebony, let alone Daedric. At level 32, the character isn't totally invincible but death only occurs when I stupidly forget to make use of something; and as much as I've played this game, that doesn't happen often.

There's 49 more levels that can be attained but there isn't much purpose to doing that. And that's where the people who are talking about having to gimp your character make a valid point. Without grinding or abusing the system, you can make a character that becomes OP by reaching only around 37% of the maximum achievement level. And yes, I play only on Master. It's a great game but outside of bugs, it's easy conquer-ability is by far its largest flaw.

Level 32 doesn't get the highest level of enemy yet, and by the way, i only start feeling i need to grind for level around lv 42, where i started to pay for some minor skill training and thats it. If you are so very skillful player, please make some tutorial video, i am happy to watch and learn, and congrads, you are probably the 5% most skullful TES player out there.
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Carlos Rojas
 
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Post » Wed Jun 13, 2012 3:34 am

Agree, a game should not force us to use crafting skill in first place. One should be able to use loot to make their day. So with full crafting skill, game should be easy.

Horseapples. With full crafting skills, the game should be easy? Using crafting or enchanting or alchemy or any part of the normal game mechanics should never just 'make the game easy'. At least not on the harder difficulties. The fact that they do, is simply evidence of their failure to balance the game worth a [censored].
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JD bernal
 
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Post » Wed Jun 13, 2012 3:17 am

self-gimping is not a valid method of creating game balance.

it's EXACTLY the same as the over-exploitation of craft skills to make the game too easy.

Yep. The whole conversation would be a moot point if any balancing had ever been done in the first place.
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Jessica Phoenix
 
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Post » Tue Jun 12, 2012 8:02 pm

only enchantings i use is health(because enemies also only get stronger by getting larger healthpools) and normal gear. not smithed or enchanted.

most balanced gameplay possible.



edit: i wouldn't call something "self-gimping", if you decide to not use an optional feature.
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kristy dunn
 
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Post » Tue Jun 12, 2012 9:17 pm

only enchantings i use is health(because enemies also only get stronger by getting larger healthpools) and normal gear. not smithed or enchanted.

most balanced gameplay possible.



edit: i wouldn't call something "self-gimping", if you decide to not use an optional feature.

then, i would surmiseyou agree that those who use the normal features of the game are not 'exploiting' it and, therefore, the assertion that the game is too easy is valid.
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Tamika Jett
 
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