
Oblivion and Morrowind had about 25, but they couldn't kill you.

Skyrim has... 7. And most barely affect you.

I wish diseases were capable of being deadly like they were in Daggerfall. Although you wouldn't die in Oblivion or Morrowind, getting sick was a major hindrance to you because it could severely lower your stats. The only bad disease in Skyrim is Rockjoint, but other than that they are overly mild. Disease was never a massive feature of TES games, but I wish they had as much impact as they did in Daggerfall. It made all diseases sort of like contracting vampirism in the newer games, in the sense it gave you the challenge of curing yourself quickly before tragedy occurred.
I'm aware that many people wouldn't like the Daggerfall disease system, but I think the Morrowind/Oblivion system was still a nice addition to the game without causing undue frustration like the Daggerfall system might have. I don't like diseases in Skyrim, simply because they don't really add any new dynamics to gameplay or roleplaying like they did in previous games. They felt a bit tacked on IMO.
My solution would be simple, add some more dangerous diseases in with a DLC, just like they did with Oblivion.
What do you guys think? Discuss!








