Skyrim Fail #142: No Ambient Dialogue

Post » Wed Jun 06, 2012 11:24 pm

Intentionally negative thread titles aside, I have some valid criticisms. :shifty:

Everyone remembers the goofy "I saw a mudcrab!" conversations from Oblivion. They were comical because they didn't seem like a real life conversation between two people. Although the implementation was bad, ambient dialogue as an idea is wonderful and highly immersive. Ambient dialogue makes the world seem alive, where NPCs seem like they are actually going about their lives and chatting with neighbors.

When Skyrim was announced, I expected that the silly "I saw a mudcrab!" would be reconstructed into a more natural form of dialogue between the NPCs of the game world. Sadly, instead of improving the feature they just got rid of it entirely. Don't believe me? Go into a city and listen for any dialogue that isn't specifically scripted to happen between NPCs. You won't find any. Unless Bethesda scripted two NPCs to have a conversation, they won't.

While it's true we don't have to listen to goofy conversations, we now have no conversations at all. This has made cities in Skyrim seem dead compared to cities in Oblivion. Ambient dialogue has so much potential in large, open world games like this. It is a shame the feature was scrapped entirely.

Does anyone else agree? Discuss! :starwars:
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Wed Jun 06, 2012 7:50 pm

Agree, even though the oblivion ambient dialogues were simply [censored] "I saw a mudcrab the other day, nasty creatures - Im done talking to you! - bye - good day!" ... Skyrim couldve atleast had 10 non scripted random things npcs can say when encountering eachother face to face...
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Thu Jun 07, 2012 12:08 am

I do agree. It seems strange that Ysolda and Nazeem have the same conversation every time I go into Whiterun... well, until he ended up dead.
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Thu Jun 07, 2012 6:33 am

Nazeem is the most annoying one and it always insulting the people in Whiterun. I heard him once talking to the grocerie woman "If you would have bought the goods from ME they would be much fresher!!" or similar like that. But only the randomly talk is missing. Your Character is also now some kind of a robot who completly ignores the people. He doesn't even look at people he talks to.
User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Wed Jun 06, 2012 5:06 pm

I have been overhearing lots of interesting conversations between NPCs all the time.

Calcelmo and his nephew, the Jouane Manette and the children in Rorikstead, Oengul War-Anvil and Hermir Strong-Heart in Windhelm, the NPCs at Darkwater Crossing, etc.
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Wed Jun 06, 2012 8:02 pm

I have been overhearing lots of interesting conversations between NPCs all the time.

Calcelmo and his nephew, the Jouane Manette and the children in Rorikstead, Oengul War-Anvil and Hermir Strong-Heart in Windhelm, the NPCs at Darkwater Crossing, etc.

Those are all specifically scripted to happen though, aren't they?
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Thu Jun 07, 2012 12:17 am

Those are all specifically scripted to happen though, aren't they?
AFAIK they only really happen once or twice depending on what happens.
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Wed Jun 06, 2012 6:55 pm

There is a little boy and girl in Whiterun, I hear the little girl bullying the boy all the time, squeezing him for cash, it's funny.
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Wed Jun 06, 2012 8:46 pm

I fear it's asking too much for true random voice acted dialogue. Wouldn't that be very costly to implement? I mean, are we really expecting a different conversation between Nazeem and Ysolda every time you enter Whitrun?

I have overheard interesting, non-quest related conversation (at least, as far as I can tell, overhearing it didn't launch any quests). Just recently I overheard Wilhelm, the proprietor of Ivarstead's inn, encouraging the bard not to give up playing music. They talked for about 2 minutes in the background as I snooped around the inn.
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Wed Jun 06, 2012 11:00 pm

I think the way they did it in Skyrim is a great improvement from Oblivion.
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Thu Jun 07, 2012 3:27 am

ambient dialogue as you call it, for me, is needless.

the fact that there is scripted dialogue that i can listen to, but, is meaningless is all i need. in fact, i usually reload those sections just to listen to it.
i don't need the game to actually give every npc a life with a job and conversation outside of me. it's fine, but, not needed and definitely not a negative.

besides, voice acting is overrated and needless anyways. for me.
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Wed Jun 06, 2012 10:14 pm

They don't SEEM scripted to me. The specific things said, maybe, but the actually meeting and conversing, no. I see different NPCs conversing all of the time.
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Wed Jun 06, 2012 11:08 pm

I fear it's asking too much for true random voice acted dialogue. Wouldn't that be very costly to implement? I mean, are we really expecting a different conversation between Nazeem and Ysolda every time you enter Whitrun?

I have overheard interesting, non-quest related conversation (at least, as far as I can tell, overhearing it didn't launch any quests). Just recently I overheard Wilhelm, the proprietor of Ivarstead's inn, encouraging the bard not to give up playing music. They talked for about 2 minutes in the background as I snooped around the inn.
That's the problem. They say things once, the first time you go there, and never again. If you go back now all you will have is silence. And we aren't asking for a lot of dialog here. Just 10-20 (that seems good for me) random conversations people can have. That's at least 4 times as many as were in Oblivion
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Thu Jun 07, 2012 2:50 am

I hear plenty of dialogue between NPC's although it's not random like Oblivion.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Thu Jun 07, 2012 12:06 am

I want ambient dialogies between monsters.

-I saw an Imperial by the town the other day. I steered cleared of him.
-Disgusting creatures, I hope to never see another one again.
-Well, at least they're slow and not too bright. Their swords are sharp though.
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Thu Jun 07, 2012 7:27 am

That's the problem. They say things once, the first time you go there, and never again. If you go back now all you will have is silence. And we aren't asking for a lot of dialog here. Just 10-20 (that seems good for me) random conversations people can have. That's at least 4 times as many as were in Oblivion

Agreed. It's weird how NPCs are silent if they don't have anything scripted to say.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Wed Jun 06, 2012 3:39 pm

I think the way they did it in Skyrim is a great improvement from Oblivion.

I think you're wrong.
OP is right, Oblivions world feels more alive, and even though it's only dull talk it's still better than silence.
Do the NPCs not see eachother? Do they only see you?
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Wed Jun 06, 2012 5:36 pm

I find there is more specific, unique dialogue between people. Some people don't interact with others, which is realistic. Just because I live in the same town as someone doesn't mean I want to talk to them. I notice in Riverwood the children talk to each other with unique dialogue and I'm sure more instances of this happening occur.
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Thu Jun 07, 2012 1:55 am

Don't play the game.
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Wed Jun 06, 2012 5:52 pm

All i hear is "Hello i am Nils!", "They call me Captain" , "I am working in the shop of Belithor" over and over and over and over and over again......Nothing like "They say syndicates of wizards have led a boycott of Imperial goods in the land of the Altmer"
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Wed Jun 06, 2012 10:11 pm

I find there is more specific, unique dialogue between people. Some people don't interact with others, which is realistic. Just because I live in the same town as someone doesn't mean I want to talk to them. I notice in Riverwood the children talk to each other with unique dialogue and I'm sure more instances of this happening occur.
This. In Oblivion every single person knew and talked to every other person. The richest people in the Imperial City shouldn't just walk up to a beggar and go:

"Hello"
"Greetings"
"[insert something about rumours here]"

That's just not realistic. Instead we have semi-random dialogue, in that it only happens between certain people. Which IMO is much better.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Wed Jun 06, 2012 11:49 pm

It was a nice touch in Oblivion, made the NPCs seem more alive, if a bit stupid :hehe: And the unintentional humor in some of them was priceless:

"The priests and priesteses of Dibella, murdered!"
"By the Gods!"
"No doubt."

:rofl:

All in all, i feel Skyrim is more lacking in "nice touches" than Oblivion.
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Wed Jun 06, 2012 6:38 pm

Agreed. It's weird how NPCs are silent if they don't have anything scripted to say.

I don't recall encountering any areas populated with groups of silent NPCs. On the contrary, there seem to be quite a few "chatty cathies." Even bandits have a lot more interesting communities in Skyrim. I've encountered bandits arguing about cheating at card games, griping about paternity disputes, even singing some interesting songs.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Thu Jun 07, 2012 7:16 am

I agree I actually miss hearing about the other provinces. Now they just repeat their greeting over and over and over and over and over and over....
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Wed Jun 06, 2012 10:36 pm

Don't play the game.

Okay, I won't.

Instead, I'll spend that time making another 141 threads just like this one. :vaultboy:


@bootysweat
I do like it how the bandits have random ambient dialogue, I just wish I saw the same thing with civilians.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Next

Return to V - Skyrim