
Everyone remembers the goofy "I saw a mudcrab!" conversations from Oblivion. They were comical because they didn't seem like a real life conversation between two people. Although the implementation was bad, ambient dialogue as an idea is wonderful and highly immersive. Ambient dialogue makes the world seem alive, where NPCs seem like they are actually going about their lives and chatting with neighbors.
When Skyrim was announced, I expected that the silly "I saw a mudcrab!" would be reconstructed into a more natural form of dialogue between the NPCs of the game world. Sadly, instead of improving the feature they just got rid of it entirely. Don't believe me? Go into a city and listen for any dialogue that isn't specifically scripted to happen between NPCs. You won't find any. Unless Bethesda scripted two NPCs to have a conversation, they won't.
While it's true we don't have to listen to goofy conversations, we now have no conversations at all. This has made cities in Skyrim seem dead compared to cities in Oblivion. Ambient dialogue has so much potential in large, open world games like this. It is a shame the feature was scrapped entirely.
Does anyone else agree? Discuss!


And the unintentional humor in some of them was priceless:
