Skyrim is Great

Post » Tue Jun 12, 2012 12:59 pm

I'd say 90% is very inaccurate.

Every percentage posted on the internet is 73.26% correct, give or take 25 percentage points.
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Cccurly
 
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Post » Tue Jun 12, 2012 4:56 pm

I have played Morrowind just a year ago but couldn't force myself to play it more than 10min it's just too old graphically. I have played Oblivion A LOT and in comparison to Skyrim somehow I feel that Oblivion had better,deeper story and writing in main quest and guild quests (I'm not talking about readable books which skyrim has a lot ) but everything else from leveling system to every thing possible Skyrim has my vote . Especially combat . The combat in the past games was poorly animated and not engaging .
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Leonie Connor
 
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Post » Tue Jun 12, 2012 8:12 am

I started with ES2: Daggerfall.

ES2=amazing for its time
ES3=amazing for its time
ES4=amazing for its time
ES5=amazing for its time

/thread
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Monika Krzyzak
 
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Post » Tue Jun 12, 2012 10:02 am

I started with ES2: Daggerfall.

ES2=amazing for its time
ES3=amazing for its time
ES4=amazing for its time
ES5=amazing for its time

/thread
morrowinds graphics and animations are not that great for its time...watching NPCS walk in that game made me cringe everytime I saw it..they walked so bowlegged I installed a mod just to fix it
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Yonah
 
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Post » Tue Jun 12, 2012 8:30 am

morrowinds graphics and animations are not that great for its time...watching NPCS walk in that game made me cringe everytime I saw it..they walked so bowlegged I installed a mod just to fix it

ES3's strengths were not its graphics, agreed.
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IsAiah AkA figgy
 
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Post » Tue Jun 12, 2012 12:45 pm

morrowinds graphics and animations are not that great for its time...watching NPCS walk in that game made me cringe everytime I saw it..they walked so bowlegged I installed a mod just to fix it

The animations were never considered good, but I think that the world was. There weren't many, if any at all, with Morrowind's scope at the time. I'm talking about the literal size of the explorable world + the detail. Think about it, most modern games STILL aren't as detailed as Morrowind's world was. I've attempted to play Red Dead Redemption, Mass Effect 2, and Dragon Age: Origins.... all of the rooms seem to be empty boxes with the occasional bed or desk here or there. In Morrowind, houses were decorated with food, furniture, books, clothes, all sorts of everyday items etc..... and you could actually pick up an interact with all of them.

You simply don't get that opportunity in Red Dead, Mass Effect, or DA:O. The sparse decorations that fill the world are all static.
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mishionary
 
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Post » Tue Jun 12, 2012 11:22 pm

I agree , but I loved Oblivion too.
Played it many hours and Skyrim not less !
Best game for me , no bugs , half year of playing and still counting !
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Justin Hankins
 
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Post » Tue Jun 12, 2012 9:06 am

The animations were never considered good, but I think that the world was.

What Telvanni structure is that as your avatar?
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Alberto Aguilera
 
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Post » Tue Jun 12, 2012 2:30 pm

The OP's post just tells me that the TES games finally changed enough to cater to the CoD crowd. IMO that really isn't a good thing.
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djimi
 
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Post » Tue Jun 12, 2012 10:42 pm

The OP's post just tells me that the TES games finally changed enough to cater to the CoD crowd. IMO that really isn't a good thing.

I don't see any CoD fans over here :D
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Ice Fire
 
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Post » Tue Jun 12, 2012 3:47 pm

What Telvanni structure is that as your avatar?

No idea. I think it's a mod someone made.
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Andrew Perry
 
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Post » Tue Jun 12, 2012 8:03 am

I was going to say, kinda looks like something I made for TR years ago.
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Hussnein Amin
 
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Post » Tue Jun 12, 2012 12:58 pm

I don't see any CoD fans over here :biggrin:

It's because there isn't an automatic 'join server' button to find these forums.
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Devin Sluis
 
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Post » Tue Jun 12, 2012 9:12 am

...and I didn't get past the rats in the stone tunnels on Oblivion.

So you're saying you never even finished the tutorial...?
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Brιonα Renae
 
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Post » Tue Jun 12, 2012 11:39 pm

Just a question in all sincerity. How old are you now, and how old where you when you played morrowind?
I am 18 years old right now, and played Morrowind when I was in Middle School, but I also gave it another shot a month or so ago (I was 18 then).

The OP's post just tells me that the TES games finally changed enough to cater to the CoD crowd. IMO that really isn't a good thing.
That would not make sense, as I dislike the CoD games very much.

So you're saying you never even finished the tutorial...?
Um... well for the first few times I tried it out... no. But I eventually ended up making it out of those tunnels and into the actual world. I found some Bandits, stole one of their horses, and rode to a city, and along the way me and my horse got into a fight (I accidentally hit him or something) and I died SEVERAL times. I just could not get into it at all.

For some reason, I also remember making it to an area that was very 'red' and some goblin things attacked me, but I can't be sure that was the same game.

Look, I am just saying that I disliked the older TES games because I could not get into them as much as I can with Skyrim. And the flaws which were in OB and MW didn't help that fact. To me, they just weren't good games, but I still respect the fact that they were indeed some very influential and grand games of their times.
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john page
 
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Post » Tue Jun 12, 2012 3:24 pm

I agree with everything except the first part. I liked Oblivion and loved Morrowind.

Two great games, only one thing I can criticize in Oblivion is that every gate as the same, sooooooo repetitive, other than that I agree, Morrowind was amazing, I might start playing again :)
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Veronica Martinez
 
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Post » Tue Jun 12, 2012 1:30 pm

Skyrim is a digital masterpiece, don't let the derivative crowd tell you otherwise.

Sadly, there are folk who like to consume the same type of products over and over, and these guys will tell you that 'RPG' should be found in stats screens.

Wrong.

Character stats are a mere simulation of character development, and they're a legacy of paper games and early CRPG's that couldn't do any better. Now we have the gaming tech to take the simulation off the stats screens and put it into the gameworld, and Skyrim does a damned good job of that.

Sure, it's not perfect. It lacks a powerful narrative, and the characters are mere vehicles for exposition and plot development rather than characters in their own right, so it's difficult to have any emotive investment in them.

But that's constructive criticism, and not just a bashing of the game because it's not a niche title aimed at a small crowd of legacy RPG 'enthusiasts'.
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Rachie Stout
 
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Post » Tue Jun 12, 2012 10:27 am

Skyrim is a digital masterpiece, don't let the derivative crowd tell you otherwise.

Sadly, there are folk who like to consume the same type of products over and over, and these guys will tell you that 'RPG' should be found in stats screens.

Wrong.

Character stats are a mere simulation of character development, and they're a legacy of paper games and early CRPG's that couldn't do any better. Now we have the gaming tech to take the simulation off the stats screens and put it into the gameworld, and Skyrim does a damned good job of that.

Sure, it's not perfect. It lacks a powerful narrative, and the characters are mere vehicles for exposition and plot development rather than characters in their own right, so it's difficult to have any emotive investment in them.

But that's constructive criticism, and not just a bashing of the game because it's not a niche title aimed at a small crowd of legacy RPG 'enthusiasts'.

I would not mind Skyrim's simplified stat system if there was any decent writing in the game. But you can't call a game with quests as abysmal as some of Skyrim's are a "digital masterpiece," in my opinion.
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Romy Welsch
 
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Post » Tue Jun 12, 2012 3:38 pm

I would not mind Skyrim's simplified stat system if there was any decent writing in the game. But you can't call a game with quests as abysmal as some of Skyrim's are a "digital masterpiece," in my opinion.

It's Bethesda's perennial problem, and It's not realy the quests that are the problem, but your reasons for doing them (or more accurately, the lack of those reasons). Nothing is well justified by effective characterisation and use of dialogue:- they don't invest the player emotively, but simply lay out objectives.

The only one that really comes close, imo, is the Dark Brotherhood chain of quests. If the rest of the game had been that well done, we'd be getting closer to perfection. Yet as it is, Skyrim still stands above most other titles in the genre as a compelling experience in a virtual world that's well constructed enough to maintain suspension-of-disbelief.
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Mashystar
 
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Post » Tue Jun 12, 2012 2:09 pm

I am 18 years old right now, and played Morrowind when I was in Middle School, but I also gave it another shot a month or so ago (I was 18 then).

i rest my case, LeBurns seems to be on the right tracks and (as he said) it's not a good thing
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Dagan Wilkin
 
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Post » Tue Jun 12, 2012 9:37 am

I somewhat agree with the OP although Morrowind and Oblivion are still excellent games. The latter is excellent while the former I sadly still need to play. As an RPG though, Skyrim isn't exactly great, Oblivion is better in that department and Morrowind too. Morrowind's probably better then both of them, it's a shame the game is a cakewalk from what I've heard after level 15-20.
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Agnieszka Bak
 
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Post » Tue Jun 12, 2012 10:36 pm

it's a shame the game is a cakewalk from what I've heard after level 15-20.

In my experience the game does get significantly easier after level 20, but there are still powerful bosses or creatures that can surprise you every now and again when you start to get over confident. Personally I kind of like this, since I 'come into my own' and begin to tear apart poorly equipped bandits with little difficulty. But like I said there are several strong characters, particularly inside of Ghostgate or deep in the bowels of some dungeons which can surprise and kill you if you underestimate them.

But the great thing is, it that once you get to this point you can go to Slostheim or Mournhold and get a whole new kettle of fish in terms of difficulty.
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Victor Oropeza
 
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Post » Tue Jun 12, 2012 8:40 pm

I somewhat agree with the OP although Morrowind and Oblivion are still excellent games. The latter is excellent while the former I sadly still need to play. As an RPG though, Skyrim isn't exactly great, Oblivion is better in that department and Morrowind too. Morrowind's probably better then both of them, it's a shame the game is a cakewalk from what I've heard after level 15-20.

Morrowind and Oblivion were good, for their time, but aren't as good as Skyrim.

Morrowind was bogged down with too much irrelevance - masses of nice scenery, more stats, armour and weapons, and masses of interaction...and nothing meaningful. At all. Not a single decent character, lacklustre dialogue and poor quest motivation. The result was a gameworld that felt empty and sterile.

Oblivion was more of the same, only this time set in a more uniform and generic world. The fast-travel system was a good idea, because the environment quickly became too monotonous too explore directly.

Skyrim suffers from all of those problems too, but not to anywhere near the same extent.

And I'll just say - I love all these games, but I'm not suffering a from a bad case of prequel nostalgia and can be realistic about them.
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Louise Lowe
 
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Post » Tue Jun 12, 2012 7:52 pm

Morrowind and Oblivion were good, for their time, but aren't as good as Skyrim.

Morrowind was bogged down with too much irrelevance - masses of nice scenery, more stats, armour and weapons, and masses of interaction...and nothing meaningful. At all. Not a single decent character, lacklustre dialogue and poor quest motivation. The result was a gameworld that felt empty and sterile.

Oblivion was more of the same, only this time set in a more uniform and generic world. The fast-travel system was a good idea, because the environment quickly became too monotonous too explore directly.

Skyrim suffers from all of those problems too, but not to anywhere near the same extent.

And I'll just say - I love all these games, but I'm not suffering a from a bad case of prequel nostalgia and can be realistic about them.

This is exactly how I feel about Skyrim.
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Loane
 
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Post » Tue Jun 12, 2012 2:14 pm

bad case of prequel nostalgia and can be realistic about them.

Okay first of all there's no 'prequel nostalgia' about it. Literally I'm playing Morrowind right now, and minimized it to browse the forums. It's not nostalgia (if fanbo-y is censored, nostalgia should be too) if I literally have up-to-date, current information that makes me prefer Morrowind to Skyrim. Stop using that term, because it's both dismissive and inaccurate. http://img52.imageshack.us/img52/8730/forumscren.jpg

...and nothing meaningful. At all. Not a single decent character, lacklustre dialogue and poor quest motivation. The result was a gameworld that felt empty and sterile.

I agree with broseph27 above me, all of these things apply to Skyrim SO much more than Morrowind, especially lackluster dialogue and poor quest motivation. I frankly think there are more memorable characters in Morrowind than in Skyrim, but that's so much more subjective...

In fact right now my game in minimized on my new character who is Pelagiad. I stopped completely at random to talk to a Khajiit in the corner of the inn who I had ignored the last dozen times I've been through Pelagiad's tavern. Her name is Ahnassi and she has some crazy dialogue about giving her a kiss and becoming her friend, so she tells me a secret about the Nord woman upstairs who secretly has a Daedric artifact and worships Mehrunes Dagon (whoa, how would I have known?) and then asks me to go take care of some thugs threatening her. So, to help my new 'friend' I went and taunted a Camonna Tong thug into attacking me, and killed him and his buddies. I came back, she gave me some new clothes as thanks...and mentioned something about loving me with her lips, hands, and heart...and then told me that her mate was a skooma addict and she would like me (her new friend) to maybe talk to him on her behalf.

Point is, just by stopping to talk to a random person in an obscure tavern I made a 'friend' (lover?) and she gives me gifts, I do her favors, I feel like there's some reason or connection behind it.
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louise tagg
 
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