Skyrim How2MakeItMoreRPG

Post » Tue Jun 12, 2012 7:38 am

Not everyone needs mods to play the game.

"needs mods to play the game"

like pc players get mods to make the game easier for them. i smell hate.
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Life long Observer
 
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Post » Tue Jun 12, 2012 7:17 pm

"needs mods to play the game"

like pc players get mods to make the game easier for them. i smell hate.
I you need mods to play the game then go right ahead.
But the talk about console is inferior, just because it don't have mods, is rubbish.
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Steeeph
 
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Post » Tue Jun 12, 2012 4:21 pm

mods enhance game experience, or that what they're supposed to do. people are free to find their own way to do so

this game is so easy a blind pig with down syndrome can play it while rolling in the mud, dont make me laugh about making it easier



I you need mods to play the game then go right ahead.
But the talk about console is inferior, just because it don't have mods, is rubbish.

well, mods are basically endless more content - for free

consoles are dependent on whatever dlc beth comes up with, and most dlcs turn out a big disappointment

overal theres just no advantages to being on a console, other than personal preference
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Robert DeLarosa
 
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Post » Tue Jun 12, 2012 10:25 am

Mods enhance game experience for some.
The game is easy if you choose it to be.
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Steve Bates
 
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Post » Tue Jun 12, 2012 6:20 pm

The benefit is buying a console for $200, plugging it in and playing. With a PC, you spend WAY more, you have to configure it etc etc, and troubleshoot and stuff. Inferior yes but you have to bring time and money into the equation.
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Tracy Byworth
 
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Post » Tue Jun 12, 2012 5:06 pm

The benefit is buying a console for $200, plugging it in and playing. With a PC, you spend WAY more, you have to configure it etc etc, and troubleshoot and stuff. Inferior yes but you have to bring time and money into the equation.

in the long run the console are the more expensive option really, you can get a fine pc for a very fair price if you know what to put together. installing stuff doesnt take long and you don't have to get a new one soon as they current gen console is ditched
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Breanna Van Dijk
 
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Post » Tue Jun 12, 2012 7:31 pm

If this thread is about what can be done to improve roleplaying for all players, and we can ignore the usual "PC+mods vs console" rubbish; I would propose the following.

Bethesda can obviously fix quests and such to compensate for things you may have done while playing... picked up items too soon... killed guys you oughtn't have... etc... so I'm wondering if as part of this process they couldn't make updates responsive to the players actions. A few extra bits of NPC dialogue here, or some changes of allegiance there would go a long way to making things more role-playey. For instance, say you've maxed out smithing, your local smith could say 'Well, I guess you've got me beat at this game" or "I think you might appreciate this" (shows new rare item).

Small details like that could really add to the sense of character development.
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Soraya Davy
 
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Post » Tue Jun 12, 2012 7:53 am

Oh well, I like the PS3, it's cost efficient as I have no job (14 years old) and has a Blue-ray and other good stuff.
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Pawel Platek
 
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Post » Tue Jun 12, 2012 10:13 am

It's true that there is a gameplay reason to complete the main quest in Skyrim. You get some specific and useful shouts that really helps. And if you're suggesting that there is another way to obtain that kind of 'potential' without the main quest, I don't see Bethesda doing something like that very soon. Before the release of Skyrim, Bethesda specifically stated that they added a reason to do the main quest (shouts) so more people do it. This has been the trend for quite some time. In Morrowind, you could basically ignore the main quest and nothing of consequence would happen. In oblivion, you could ignore it to a point, but if you progressed a bit, oblivion gates would start popping up everywhere and you would have to complete the main quest to get rid of them permanently. In skyrim, you can still ignore the main quest up to a certain point but now you're actually missing a gameplay advantage. This is the design principle of Skyrim, and more focus toward a central storyline is where I see the Elder Scrolls series going.

Now, if you want to change that, there's already lots of mods available for PC.

Besides, it's not like you HAVE to do the main quest. Skyrim offers more freedom than oblivion since the main story is essentially split into two parts (dragons returning and the civil war) and you can finish any one of them, do them together or just skip them completely. That's a pretty big degree of freedom compared to other RPGs today.
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Leilene Nessel
 
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Post » Tue Jun 12, 2012 3:11 am

No, i want a mode where the game can reach its full potential WITHOUT the MQ

I'm assuming that your definition of "full potential" includes using Shouts, because that's really all you miss out on by not playing the Main Quest. And since the only person who can learn Shouts without studying for years is the Dragonborn, your idea makes no sense.
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Elizabeth Davis
 
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Post » Tue Jun 12, 2012 7:09 am

If this thread is about what can be done to improve roleplaying for all players, and we can ignore the usual "PC+mods vs console" rubbish; I would propose the following.

Bethesda can obviously fix quests and such to compensate for things you may have done while playing... picked up items too soon... killed guys you oughtn't have... etc... so I'm wondering if as part of this process they couldn't make updates responsive to the players actions. A few extra bits of NPC dialogue here, or some changes of allegiance there would go a long way to making things more role-playey. For instance, say you've maxed out smithing, your local smith could say 'Well, I guess you've got me beat at this game" or "I think you might appreciate this" (shows new rare item).

Small details like that could really add to the sense of character development.
That makes a lot of sense. Although I think Bethesda will save that kind of stuff for DLC's.
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Beth Belcher
 
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Post » Tue Jun 12, 2012 4:45 pm

Wait, your name is Dovahkiin but you dont want the MQ......
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Aman Bhattal
 
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Post » Tue Jun 12, 2012 1:50 pm

in the long run the console are the more expensive option really, you can get a fine pc for a very fair price if you know what to put together. installing stuff doesnt take long and you don't have to get a new one soon as they current gen console is ditched

How is a console more expensive in the long run?? If your video card goes in your PC you need to get a new one, and the prices of some video cards can cost as much as 2-3consoles, your just trying to start a platform fight.
To OP, I would love for the main quest to be on it's own, the fact that some of the other quests are tied up into the main quest makes it rather had to play a nobody, Morrowind up to Skyrim have been this way where the main quest was forever tied to you it just seems like it's more so in Skyrim. Hopefully the DLC will not be tied into the main quest, or require you to have finished it. Shivering isles, and the knights of the nine were adventures on their own which is why I think they were my favorite quests in Oblivion.
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Invasion's
 
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Post » Tue Jun 12, 2012 10:44 am

If this thread is about what can be done to improve roleplaying for all players, and we can ignore the usual "PC+mods vs console" rubbish; I would propose the following.

Bethesda can obviously fix quests and such to compensate for things you may have done while playing... picked up items too soon... killed guys you oughtn't have... etc... so I'm wondering if as part of this process they couldn't make updates responsive to the players actions. A few extra bits of NPC dialogue here, or some changes of allegiance there would go a long way to making things more role-playey. For instance, say you've maxed out smithing, your local smith could say 'Well, I guess you've got me beat at this game" or "I think you might appreciate this" (shows new rare item).

Small details like that could really add to the sense of character development.

I like this idea, kinda like
Spoiler
When you get the Jagged crown for the Imperials but run to Ulfric, there is a slight change in the way he interacts with you and a slight change to the start of the quest, or vice,versa start with stormclocks and defect to the Imperials.
just this little change was nice, especially doing it for the first time.
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Jessica Lloyd
 
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Post » Tue Jun 12, 2012 12:20 pm

I never retreive the Dragonstone, this ensures I don't trigger the main quest any further, if I feel my character is ready to learn of his powers then I can easily revisit the quest.
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Samantha Jane Adams
 
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