Skyrim's 'Kobayashi Maru'

Post » Fri Jun 01, 2012 11:38 am

Ahem. The true no-win scenario is the fact that Delphine is marked essential so you can't kill the girldog.
I was tempted to fus-ro-dah her off the terrace at Sky Haven Temple......
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WYatt REed
 
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Post » Fri Jun 01, 2012 5:54 pm

It would have given me some closure in the situation to be able to tell the Blades to stick it where the sun doesn't shine. They really should have given us an opportunity to refuse.

They are sworn to kill dragons? Well, they are equally sworn to protect and guide the Dragonborn. They serve the Dragonborn, not the other way around. The ultimatum they gave was completely out of place, and a betrayal of their oath. The mighty Blades, refusing to help the Dragonborn unless he does what they tell him? They really needed to be called on it, but all I could do is walk away in contempt.

Delphine and Esbern are a pale shadow of Jauffre and Baurus.
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+++CAZZY
 
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Post » Fri Jun 01, 2012 9:15 pm

This is definately not "no-win". It's write your own. And it's a major spoiler, so shame on you. There's a sticky that says "No spoilers".
If you haven't even done the MQ, you don't even know who this guy is.
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RObert loVes MOmmy
 
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Post » Fri Jun 01, 2012 3:50 pm

I killed Paarthumax. I didn't buy his Way of the Voice mantra, neither did Odahviing and I doubt many other dragons will. I see Esbern and Delphine as the last who can actually keep an ancient order of dragon slaying alive. When and if the dragons start attacking again, someone needs to be there. I doubt the dragonborn is going to stick around forever, and certainly the Greybeards won't help, they never have before unless you happened to be dragonborn.
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Guinevere Wood
 
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Post » Fri Jun 01, 2012 12:25 pm

as much as you may not like it, justice does in fact demand paarthurnax's death.
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jasminε
 
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Post » Sat Jun 02, 2012 1:13 am

as much as you may not like it, justice does in fact demand paarthurnax's death.

Not on my watch. The Blades would have to kill Paarthurnax after they stepped over my lifeless and bloody body.
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Austin England
 
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Post » Fri Jun 01, 2012 12:19 pm

as much as you may not like it, justice does in fact demand paarthurnax's death.
it does not - i.e "citation needed"
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Dragonz Dancer
 
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Post » Fri Jun 01, 2012 7:01 pm

Personally.... if the Blades (all two of them, no I don't recruit for them) want Paar dead they can figure out how to do it themselves. I refuse to go there. And since there's a nice console option to make Delphy and Esby "non-essential"....

Bye bye Blades.

[I have disliked the Blades since Oblivion. A more gutless useless group of sycophants has never before been seen in a CRPG.]
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^_^
 
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Post » Fri Jun 01, 2012 10:48 am

Since they no longer act as the personal guard of the Emperor and wish to go back to their old ways, they now slay dragons and serve the Dragonborn, the ultimate dragon slayer. That's how it was explained in-game, anyway, so being unable to insist that they leave the Paarthurnax matter alone is annoying and completely nonsensical.

The Blades back in Oblivion were supposed to protect Uriel, yet they allowed a prisoner to travel with them (and the Emperor) because he wished it to be that way. They did the complete opposite of what they were supposed to do because serving the Emperor comes first. I don't understand how it would work differently now.
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SEXY QUEEN
 
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Post » Fri Jun 01, 2012 9:58 am

whats strange about all this is how no one caught a glimpse of paarthanux during time from the end of alduin's rule till the point alduin attacked helgen and the world realized dragons existed.
what is the time frame between these 2 events?

I wasnt really anoyed at their bloodthirst i was anoyed i didnt recruit 3 blades and get esberns magic dragon potion of ownage beforehand.
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LittleMiss
 
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Post » Fri Jun 01, 2012 9:32 pm

As much as you may not like it, justice does in fact demand Paarthurnax's death.
That isn't justice, but merely vengeance.

whats strange about all this is how no one caught a glimpse of paarthanux during time from the end of alduin's rule till the point alduin attacked helgen and the world realized dragons existed.
Did you do the MQ? Because only those trained in the Voice, or Dragonborn, can get to the top of the Throat of the World in the first place. Otherwise it is shrouded in mist.
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Tha King o Geekz
 
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Post » Sat Jun 02, 2012 1:39 am

I killed Paarthumax. I didn't buy his Way of the Voice mantra, neither did Odahviing and I doubt many other dragons will. I see Esbern and Delphine as the last who can actually keep an ancient order of dragon slaying alive. When and if the dragons start attacking again, someone needs to be there. I doubt the dragonborn is going to stick around forever, and certainly the Greybeards won't help, they never have before unless you happened to be dragonborn.
But do you really think a senile old man and a crazy controlling b***** can carry on the legacy of the Blades if the Dragonborn were to disappear?
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Amy Melissa
 
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Post » Fri Jun 01, 2012 3:25 pm

In my first play through, I sided with the Blades. In the franchise's previous two installments, you are a Blade and they help you to save the day.

But these aren't those Blades anymore, as I came to believe afterwards. I'm never slaying Parthurnaax again.
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Alba Casas
 
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Post » Fri Jun 01, 2012 9:46 pm

The solutions easy, Kill Paarthurax, that pretty much guarantees that he won't ever enslave humans again if he strays from his beliefs.
We should apply this logic consistently. Kill everyone, because there's no way to guarantee they won't become mass murdering tyrants.
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Lily Evans
 
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Post » Fri Jun 01, 2012 12:56 pm

(Spoiler alert for those who haven't finished the main quest.)

Those of you familiar with Star Trek lore may recall the Kobayashi Maru test given to aspiring commanders during their training at Star Fleet Command. For those of you who aren't, it is a battle simulation designed to test behavior in a "no win scenario." More on this later.

After spending a few hundred hours on this game and finishing the main quest line, after listening to an incredible musical score and seeing some of the most amazing scenery ever produced in a video game, I felt as if I had been given a no win scenario regarding Paarthurnax and Esbern (ie, The Blades). So much so that it has really jilted my opinion of the game. Logically speaking, as Dragonborn and the rest of humanity had been given a great gift by the old dragon, Esbern's cold reaction just doesn't make sense. Even worse, the fact that Dragonborn has no input on the matter despite having fulfilled prophecies thousands of years old...well, again, there's no logic to it. Ultimately, the blame has to be based on the writers and in this case they simply fail at creating an opportunity to make the story believable and rich. I'm not alone in this sentiment. I've read some interesting opine's on the subject from around the net with my favorite here: http://skyrim.mmo-game.eu/paarthurnax-or-blades/.

The Paarthurnax vs The Blades scenario is a symptom (albeit the most obvious) of a problem that Bethesda needs to overcome. For their games to evolve they must find a way to construct a game that allows for more fluidity, continuity and consequence. If I am the Arch Mage, I should not be told what to do by underlings. If I am the Thieve's Guild Master then I shouldn't be threatened by my minions. If I fight for the Stormcloaks there should be consequences for my actions when I meet Imperials or enter towns loyal to The Empire. I realize that there are financial issues involved with such construction, not the least of which is paying for more lines of dialogue. Regardless, to achieve the degree of believability that would take this game to the next level, Bethesda's writing needs to improve. (Again, for more opinion from someone smarter than I: http://www.forbes.com/sites/insertcoin/2011/12/22/why-skyrim-is-not-my-game-of-the-year/.)

So, back to the Kobayashi Maru. As you probably recall, Captain Kirk was the only person to actually beat the scenario by sneaking into the control room and reprogramming the computers the night before. Here's to hoping that someone (whether modders or Bethesda via DLC) will sneak into the control room and reprogram the computers because I, like Captain Kirk, don't believe there is such a thing as a no win scenario.

I concur, as far as the MQ is concerned. They tried to set up a conflict, and worse, a moral dilemma which fails, badly. This is TES, NOT friggen Dragon Age!!! This is a complex world, where everything isn't black & white, and the lore contradicts itself purposely, to allow the player to make up their own minds what's what. Leave the moral dilemma nonsense to the folks at Bioware, who can at least write it decently, half the time. I also detest the thinly-veiled attempt to promote pacifism as good. It's out of place in a world where conflict drives the plot.

The conflct fails because it comes too late in the questline to matter, and the consequences are laughable. Trying to make me feel like a rat for "betraying" one side when your character had no choice but dance to both sides' tunes is ludicrous. This is far worse than the plot in DA2, where jumping sides actually was a betrayal.
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naana
 
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